local UIBigMapCtr = class("UIBigMapCtr", require("UICtrBase")) function UIBigMapCtr:Init(view) self.view = view end --@param data table {id = integer, enterType = Enum.BigMapEnterType} 当前地图id function UIBigMapCtr:SetData(data) self.asyncIdx = 0 self.data = data self:InitData() end function UIBigMapCtr:GetAsyncIdx() self.asyncIdx = self.asyncIdx + 1 return self.asyncIdx end function UIBigMapCtr:GetData() return self.data end function UIBigMapCtr:OnDispose() self.data = nil self.view = nil self.mapId = nil self.enterType = nil self.curMapId = nil self.curLevelId = nil end function UIBigMapCtr:InitData() self.mapId = self.data and self.data.id or ManagerContainer.LuaBattleMgr:GetCurMapId() self.enterType = self.data and self.data.enterType or Enum.BigMapEnterType.Default self:RefreshLevelData() end function UIBigMapCtr:RefreshLevelData() self.curMapId, self.curLevelId = ManagerContainer.LuaBattleMgr:GetCurMapAndLevel() end function UIBigMapCtr:GetCurMapId() return self.curMapId end function UIBigMapCtr:GetCurLevelId() return self.curLevelId end function UIBigMapCtr:GetMapId() return self.mapId end function UIBigMapCtr:GetEnterType() return self.enterType end function UIBigMapCtr:GetMapData() return ManagerContainer.CfgMgr:GetMapData(self.mapId) end return UIBigMapCtr