---@class TreasureConItem__Generate_background ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class TreasureConItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private toggle UnityEngine.UI.Toggle ---@field private background TreasureConItem__Generate_background local TreasureConItemView = class("TreasureConItemView") function TreasureConItemView:ctor() end ---@private function TreasureConItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function TreasureConItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) end ---@private function TreasureConItemView:InitGenerate__1(Root, data) --[[ Root --]] self.toggle = Root:GetComponent(Enum.TypeInfo.Toggle) end ---@private function TreasureConItemView:InitGenerate__2(Root, data) --[[ Background --]] local tmp = Root:Find("Background").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.background = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function TreasureConItemView:GenerateDestroy() if tolua.getpeer(self.background) ~= nil then tolua.setpeer(self.background, nil) end self.background = nil self.inited = false end return TreasureConItemView