using LuaInterface; using System; using UnityEngine; public class LuaUIBase : UIBase { [HideInInspector] public LuaTable MLuaTable { set { m_luaTable = value; } get { return m_luaTable; } } [SerializeField] private LuaTable m_luaTable = null; protected override void OnAwake() { m_luaTable.CallCS2Lua("OnAwake", m_Data); //LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName(m_strLuaScriptName) + "OnAwake", m_Data); } protected override void AddEventListener() { m_luaTable.CallCS2Lua("AddEventListener"); //LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName(m_strLuaScriptName) + "AddEventListener"); } protected override void FillContent() { try { //DebugHelper.LogWarning($"=====================[GameObject = {animListener.gameObject.name}] ======================="); m_luaTable.CallCS2Lua("FillContent", m_Data, this); if (mIsShowed) OnBaseShow(); } catch(System.Exception e) { DebugHelper.LogError("PageId:"+PageId+" error:"+e.Message); } } protected override void RemoveEventListener() { if (!Inited) return; m_luaTable.CallCS2Lua("RemoveEventListener"); //LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName(m_strLuaScriptName) + "RemoveEventListener"); } protected override void AddUIEventListener() { if (!Inited) return; m_luaTable.CallCS2Lua("AddUIEventListener"); // LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName(m_strLuaScriptName) + "AddUIEventListener"); } protected override void OnHide() { if (!Inited) return; OnBaseHide(); m_luaTable.CallCS2Lua("OnHide"); //LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName(m_strLuaScriptName) + "OnHide"); } protected override void OnShow() { if (!Inited) return; m_luaTable.CallCS2Lua("OnShow", m_Data); if (mIsShowed) OnBaseShow(); //LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName(m_strLuaScriptName) + "OnShow"); //LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName("UILauncher") + "OnUIShow", mUIData.PageID); } protected override void OnClose() { if (!Inited) return; OnBaseHide(); OnBaseClose(); m_luaTable.CallCS2Lua("OnClose"); //LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName(m_strLuaScriptName) + "OnClose"); } protected override void OnDispose() { if (Inited) { OnBaseDispose(); m_luaTable.CallCS2Lua("OnDispose"); } m_luaTable.CallCS2Lua("DisposeView"); //LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName(m_strLuaScriptName) + "OnDispose"); MLuaTable = null; // 引导功能 //LuaUtil.CallCS2Lua(LuaUtil.GetLuaScriptModuleName("UILauncher") + "OnUIDispose", mUIData.PageID); } protected override void OnBackIn() { //m_luaTable.CallCS2Lua("OnBackIn"); //Show(); } protected override void OnBaseHide() { if (!Inited) return; m_luaTable.CallCS2Lua("OnBaseHide"); } protected override void OnBaseShow() { if (!Inited) return; m_luaTable.CallCS2Lua("OnBaseShow"); } protected override void OnBaseClose() { if (!Inited) return; m_luaTable.CallCS2Lua("OnBaseClose"); } protected override void OnBaseDispose() { if (!Inited) return; m_luaTable.CallCS2Lua("OnBaseDispose"); } protected override void OnPageOutEnd() { if (!Inited) return; m_luaTable.CallCS2Lua("OnPageOutEnd"); } protected override void OnPageInEnd() { if (!Inited) return; m_luaTable.CallCS2Lua("OnPageInEnd"); } public override void OnSubCloseAnimEnd(string path) { if (!Inited) return; m_luaTable.CallCS2Lua("OnSubClose", path); } }