---@class UIEvil__Generate_battleShow ---@field public gameObject UnityEngine.GameObject ---@field public skeletonGraphic Spine.Unity.SkeletonGraphic ---@class UIEvil__Generate_successNode_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIEvil__Generate_successNode ---@field public gameObject UnityEngine.GameObject ---@field public AnyBtn UIEvil__Generate_successNode_AnyBtn ---@class UIEvil__Generate_iconGoto ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIEvil__Generate_btnInOut ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIEvil__Generate_btnGoto ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIEvil__Generate_text2 ---@field public gameObject UnityEngine.GameObject ---@field public uILocalizeScript UILocalizeScript ---@class UIEvil__Generate_text1 ---@field public gameObject UnityEngine.GameObject ---@field public uILocalizeScript UILocalizeScript ---@class UIEvil__Generate_bgGoto ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIEvil__Generate_evilValTxt ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIEvil__Generate_coinIcon ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIEvil__Generate_bossNode4_cdNode_cdTxt ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIEvil__Generate_bossNode4_cdNode ---@field public gameObject UnityEngine.GameObject ---@field public cdTxt UIEvil__Generate_bossNode4_cdNode_cdTxt ---@class UIEvil__Generate_bossNode4_rewardItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIEvil__Generate_bossNode4_costVal ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIEvil__Generate_bossNode4_challengeBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIEvil__Generate_bossNode4_bossName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIEvil__Generate_bossNode4_titleImg ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public switchSprite SwitchSprite ---@class UIEvil__Generate_bossNode4_bossNode_bossImg ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public button UnityEngine.UI.Button ---@class UIEvil__Generate_bossNode4_bossNode ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public bossImg UIEvil__Generate_bossNode4_bossNode_bossImg ---@class UIEvil__Generate_bossNode4_shadow ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIEvil__Generate_bossNode4 ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@field public shadow UIEvil__Generate_bossNode4_shadow ---@field public bossNode UIEvil__Generate_bossNode4_bossNode ---@field public titleImg UIEvil__Generate_bossNode4_titleImg ---@field public bossName UIEvil__Generate_bossNode4_bossName ---@field public passedNode UnityEngine.GameObject ---@field public challengeBtn UIEvil__Generate_bossNode4_challengeBtn ---@field public costVal UIEvil__Generate_bossNode4_costVal ---@field public rewardItem UIEvil__Generate_bossNode4_rewardItem ---@field public cdNode UIEvil__Generate_bossNode4_cdNode ---@class UIEvil__Generate_bossNode3_cdNode_cdTxt ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIEvil__Generate_bossNode3_cdNode ---@field public gameObject UnityEngine.GameObject ---@field public cdTxt UIEvil__Generate_bossNode3_cdNode_cdTxt ---@class UIEvil__Generate_bossNode3_rewardItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIEvil__Generate_bossNode3_costVal ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIEvil__Generate_bossNode3_challengeBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIEvil__Generate_bossNode3_bossName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIEvil__Generate_bossNode3_titleImg ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public switchSprite SwitchSprite ---@class UIEvil__Generate_bossNode3_bossNode_bossImg ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public button UnityEngine.UI.Button ---@class UIEvil__Generate_bossNode3_bossNode ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public bossImg UIEvil__Generate_bossNode3_bossNode_bossImg ---@class UIEvil__Generate_bossNode3_shadow ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIEvil__Generate_bossNode3 ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@field public shadow UIEvil__Generate_bossNode3_shadow ---@field public bossNode UIEvil__Generate_bossNode3_bossNode ---@field public titleImg UIEvil__Generate_bossNode3_titleImg ---@field public bossName UIEvil__Generate_bossNode3_bossName ---@field public passedNode UnityEngine.GameObject ---@field public challengeBtn UIEvil__Generate_bossNode3_challengeBtn ---@field public costVal UIEvil__Generate_bossNode3_costVal ---@field public rewardItem UIEvil__Generate_bossNode3_rewardItem ---@field public cdNode UIEvil__Generate_bossNode3_cdNode ---@class UIEvil__Generate_bossNode2_cdNode_cdTxt ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIEvil__Generate_bossNode2_cdNode ---@field public gameObject UnityEngine.GameObject ---@field public cdTxt UIEvil__Generate_bossNode2_cdNode_cdTxt ---@class UIEvil__Generate_bossNode2_rewardItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIEvil__Generate_bossNode2_costVal ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIEvil__Generate_bossNode2_challengeBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIEvil__Generate_bossNode2_bossName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIEvil__Generate_bossNode2_titleImg ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public switchSprite SwitchSprite ---@class UIEvil__Generate_bossNode2_bossNode_bossImg ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public button UnityEngine.UI.Button ---@class UIEvil__Generate_bossNode2_bossNode ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public bossImg UIEvil__Generate_bossNode2_bossNode_bossImg ---@class UIEvil__Generate_bossNode2_shadow ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIEvil__Generate_bossNode2 ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@field public shadow UIEvil__Generate_bossNode2_shadow ---@field public bossNode UIEvil__Generate_bossNode2_bossNode ---@field public titleImg UIEvil__Generate_bossNode2_titleImg ---@field public bossName UIEvil__Generate_bossNode2_bossName ---@field public passedNode UnityEngine.GameObject ---@field public challengeBtn UIEvil__Generate_bossNode2_challengeBtn ---@field public costVal UIEvil__Generate_bossNode2_costVal ---@field public rewardItem UIEvil__Generate_bossNode2_rewardItem ---@field public cdNode UIEvil__Generate_bossNode2_cdNode ---@class UIEvil__Generate_bossNode1_cdNode_cdTxt ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIEvil__Generate_bossNode1_cdNode ---@field public gameObject UnityEngine.GameObject ---@field public cdTxt UIEvil__Generate_bossNode1_cdNode_cdTxt ---@class UIEvil__Generate_bossNode1_rewardItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIEvil__Generate_bossNode1_costVal ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIEvil__Generate_bossNode1_challengeBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIEvil__Generate_bossNode1_bossName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIEvil__Generate_bossNode1_titleImg ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public switchSprite SwitchSprite ---@class UIEvil__Generate_bossNode1_bossNode_bossImg ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public button UnityEngine.UI.Button ---@class UIEvil__Generate_bossNode1_bossNode ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public bossImg UIEvil__Generate_bossNode1_bossNode_bossImg ---@class UIEvil__Generate_bossNode1_shadow ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIEvil__Generate_bossNode1 ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@field public shadow UIEvil__Generate_bossNode1_shadow ---@field public bossNode UIEvil__Generate_bossNode1_bossNode ---@field public titleImg UIEvil__Generate_bossNode1_titleImg ---@field public bossName UIEvil__Generate_bossNode1_bossName ---@field public passedNode UnityEngine.GameObject ---@field public challengeBtn UIEvil__Generate_bossNode1_challengeBtn ---@field public costVal UIEvil__Generate_bossNode1_costVal ---@field public rewardItem UIEvil__Generate_bossNode1_rewardItem ---@field public cdNode UIEvil__Generate_bossNode1_cdNode ---@class UIEvil__Generate_usedRefreshCntTxt ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIEvil__Generate_costTxt ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIEvil__Generate_costIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIEvil__Generate_refreshBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIEvil__Generate_closeBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIEvil__Generate_tipsNode_tipsTxt ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIEvil__Generate_tipsNode ---@field public gameObject UnityEngine.GameObject ---@field public tipsTxt UIEvil__Generate_tipsNode_tipsTxt ---@class UIEvil__Generate_playRuleBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIEvil__Generate_levelInfoBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIEvil__Generate_evilLevelTxt ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIEvil__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIEvil__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIEvil__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIEvil__Generate_uIAnimator ---@field private AnyBtn UIEvil__Generate_AnyBtn ---@field private window UnityEngine.GameObject ---@field private evilLevelTxt UIEvil__Generate_evilLevelTxt ---@field private levelInfoBtn UIEvil__Generate_levelInfoBtn ---@field private playRuleBtn UIEvil__Generate_playRuleBtn ---@field private tipsNode UIEvil__Generate_tipsNode ---@field private closeBtn UIEvil__Generate_closeBtn ---@field private refreshBtn UIEvil__Generate_refreshBtn ---@field private costIcon UIEvil__Generate_costIcon ---@field private costTxt UIEvil__Generate_costTxt ---@field private usedRefreshCntTxt UIEvil__Generate_usedRefreshCntTxt ---@field private bossBoxes UnityEngine.GameObject ---@field private bossNode1 UIEvil__Generate_bossNode1 ---@field private bossNode2 UIEvil__Generate_bossNode2 ---@field private bossNode3 UIEvil__Generate_bossNode3 ---@field private bossNode4 UIEvil__Generate_bossNode4 ---@field private coinIcon UIEvil__Generate_coinIcon ---@field private evilValTxt UIEvil__Generate_evilValTxt ---@field private uIGoto UnityEngine.GameObject ---@field private bgGoto UIEvil__Generate_bgGoto ---@field private light UnityEngine.GameObject ---@field private text1 UIEvil__Generate_text1 ---@field private text2 UIEvil__Generate_text2 ---@field private btnGoto UIEvil__Generate_btnGoto ---@field private btnInOut UIEvil__Generate_btnInOut ---@field private iconGoto UIEvil__Generate_iconGoto ---@field private successNode UIEvil__Generate_successNode ---@field private battleShow UIEvil__Generate_battleShow local UIEvilView = class("UIEvilView", require("UIViewBase")) function UIEvilView:ctor() end ---@private function UIEvilView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIEvilView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) self:InitGenerate__15(Root,data) self:InitGenerate__16(Root,data) self:InitGenerate__17(Root,data) self:InitGenerate__18(Root,data) self:InitGenerate__19(Root,data) self:InitGenerate__20(Root,data) self:InitGenerate__21(Root,data) self:InitGenerate__22(Root,data) self:InitGenerate__23(Root,data) self:InitGenerate__24(Root,data) self:InitGenerate__25(Root,data) self:InitGenerate__26(Root,data) self:InitGenerate__27(Root,data) self:InitGenerate__28(Root,data) self:InitGenerate__29(Root,data) self:InitGenerate__30(Root,data) self:InitGenerate__31(Root,data) self:InitGenerate__32(Root,data) self:InitGenerate__33(Root,data) self:InitGenerate__34(Root,data) self:InitGenerate__35(Root,data) self:InitGenerate__36(Root,data) self:InitGenerate__37(Root,data) self:InitGenerate__38(Root,data) self:InitGenerate__39(Root,data) self:InitGenerate__40(Root,data) self:InitGenerate__41(Root,data) self:InitGenerate__42(Root,data) self:InitGenerate__43(Root,data) self:InitGenerate__44(Root,data) self:InitGenerate__45(Root,data) self:InitGenerate__46(Root,data) self:InitGenerate__47(Root,data) self:InitGenerate__48(Root,data) self:InitGenerate__49(Root,data) self:InitGenerate__50(Root,data) self:InitGenerate__51(Root,data) self:InitGenerate__52(Root,data) self:InitGenerate__53(Root,data) self:InitGenerate__54(Root,data) self:InitGenerate__55(Root,data) self:InitGenerate__56(Root,data) self:InitGenerate__57(Root,data) self:InitGenerate__58(Root,data) self:InitGenerate__59(Root,data) self:InitGenerate__60(Root,data) self:InitGenerate__61(Root,data) self:InitGenerate__62(Root,data) self:InitGenerate__63(Root,data) self:InitGenerate__64(Root,data) self:InitGenerate__65(Root,data) self:InitGenerate__66(Root,data) self:InitGenerate__67(Root,data) self:InitGenerate__68(Root,data) self:InitGenerate__69(Root,data) self:InitGenerate__70(Root,data) self:InitGenerate__71(Root,data) self:InitGenerate__72(Root,data) self:InitGenerate__73(Root,data) self:InitGenerate__74(Root,data) self:InitGenerate__75(Root,data) end ---@private function UIEvilView:InitGenerate__1(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIEvilView:InitGenerate__2(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIEvilView:InitGenerate__3(Root, data) --[[ UIAnimator/Window --]] local tmp = Root:Find("UIAnimator/Window").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.window = tmp end ---@private function UIEvilView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/Result/Title/evilLevelNode --]] local tmp = Root:Find("UIAnimator/Window/Result/Title/evilLevelNode").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.evilLevelTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIEvilView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Result/Title/BtnLevelInfo --]] local tmp = Root:Find("UIAnimator/Window/Result/Title/BtnLevelInfo").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.levelInfoBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIEvilView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Result/Title/BtnPlayRule --]] local tmp = Root:Find("UIAnimator/Window/Result/Title/BtnPlayRule").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playRuleBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIEvilView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/Result/Title/LittleDevil/Talk --]] local tmp = Root:Find("UIAnimator/Window/Result/Title/LittleDevil/Talk").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.tipsNode = tmp end ---@private function UIEvilView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/Result/Title/LittleDevil/Talk/Text --]] local tmp = Root:Find("UIAnimator/Window/Result/Title/LittleDevil/Talk/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.tipsNode.tipsTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIEvilView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/Result/Bottom/BtnBack --]] local tmp = Root:Find("UIAnimator/Window/Result/Bottom/BtnBack").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.closeBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIEvilView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/Result/Bottom/RefreshBtn --]] local tmp = Root:Find("UIAnimator/Window/Result/Bottom/RefreshBtn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.refreshBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIEvilView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/Result/Bottom/RefreshBtn/Image/icon --]] local tmp = Root:Find("UIAnimator/Window/Result/Bottom/RefreshBtn/Image/icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.costIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIEvilView:InitGenerate__12(Root, data) --[[ UIAnimator/Window/Result/Bottom/RefreshBtn/Image/Text --]] local tmp = Root:Find("UIAnimator/Window/Result/Bottom/RefreshBtn/Image/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.costTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIEvilView:InitGenerate__13(Root, data) --[[ UIAnimator/Window/Result/Bottom/Image/Text --]] local tmp = Root:Find("UIAnimator/Window/Result/Bottom/Image/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.usedRefreshCntTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIEvilView:InitGenerate__14(Root, data) --[[ UIAnimator/Window/Result/BossBoxes --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossBoxes = tmp end ---@private function UIEvilView:InitGenerate__15(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode1 --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode1 = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIEvilView:InitGenerate__16(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/Bg1 --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/Bg1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode1.shadow = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIEvilView:InitGenerate__17(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/Boss --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/Boss").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode1.bossNode = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIEvilView:InitGenerate__18(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/Boss/BossImg --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/Boss/BossImg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode1.bossNode.bossImg = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIEvilView:InitGenerate__19(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/Title --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/Title").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode1.titleImg = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.switchSprite = tmp:GetComponent(Enum.TypeInfo.SwitchSprite) end ---@private function UIEvilView:InitGenerate__20(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/Title/Text --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/Title/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode1.bossName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIEvilView:InitGenerate__21(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/Defeat --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/Defeat").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode1.passedNode = tmp end ---@private function UIEvilView:InitGenerate__22(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/ChallengeBtn --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/ChallengeBtn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode1.challengeBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIEvilView:InitGenerate__23(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/ChallengeBtn/Image/Cost/Text --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/ChallengeBtn/Image/Cost/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode1.costVal = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIEvilView:InitGenerate__24(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/IconSmallItem --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/IconSmallItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode1.rewardItem = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp) self.bossNode1.rewardItem.prefabName = "IconItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIEvilView:InitGenerate__25(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/CDNode --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/CDNode").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode1.cdNode = tmp end ---@private function UIEvilView:InitGenerate__26(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/CDNode/cd --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode1/Frame/CDNode/cd").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode1.cdNode.cdTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIEvilView:InitGenerate__27(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode2 --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode2 = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIEvilView:InitGenerate__28(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/Bg1 --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/Bg1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode2.shadow = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIEvilView:InitGenerate__29(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/Boss --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/Boss").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode2.bossNode = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIEvilView:InitGenerate__30(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/Boss/BossImg --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/Boss/BossImg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode2.bossNode.bossImg = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIEvilView:InitGenerate__31(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/Title --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/Title").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode2.titleImg = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.switchSprite = tmp:GetComponent(Enum.TypeInfo.SwitchSprite) end ---@private function UIEvilView:InitGenerate__32(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/Title/Text --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/Title/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode2.bossName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIEvilView:InitGenerate__33(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/Defeat --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/Defeat").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode2.passedNode = tmp end ---@private function UIEvilView:InitGenerate__34(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/ChallengeBtn --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/ChallengeBtn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode2.challengeBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIEvilView:InitGenerate__35(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/ChallengeBtn/Image/Cost/Text --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/ChallengeBtn/Image/Cost/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode2.costVal = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIEvilView:InitGenerate__36(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/IconSmallItem --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/IconSmallItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode2.rewardItem = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp) self.bossNode2.rewardItem.prefabName = "IconItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIEvilView:InitGenerate__37(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/CDNode --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/CDNode").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode2.cdNode = tmp end ---@private function UIEvilView:InitGenerate__38(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/CDNode/cd --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode2/Frame/CDNode/cd").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode2.cdNode.cdTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIEvilView:InitGenerate__39(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode3 --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode3 = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIEvilView:InitGenerate__40(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/Bg1 --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/Bg1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode3.shadow = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIEvilView:InitGenerate__41(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/Boss --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/Boss").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode3.bossNode = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIEvilView:InitGenerate__42(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/Boss/BossImg --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/Boss/BossImg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode3.bossNode.bossImg = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIEvilView:InitGenerate__43(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/Title --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/Title").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode3.titleImg = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.switchSprite = tmp:GetComponent(Enum.TypeInfo.SwitchSprite) end ---@private function UIEvilView:InitGenerate__44(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/Title/Text --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/Title/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode3.bossName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIEvilView:InitGenerate__45(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/Defeat --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/Defeat").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode3.passedNode = tmp end ---@private function UIEvilView:InitGenerate__46(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/ChallengeBtn --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/ChallengeBtn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode3.challengeBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIEvilView:InitGenerate__47(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/ChallengeBtn/Image/Cost/Text --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/ChallengeBtn/Image/Cost/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode3.costVal = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIEvilView:InitGenerate__48(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/IconSmallItem --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/IconSmallItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode3.rewardItem = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp) self.bossNode3.rewardItem.prefabName = "IconItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIEvilView:InitGenerate__49(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/CDNode --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/CDNode").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode3.cdNode = tmp end ---@private function UIEvilView:InitGenerate__50(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/CDNode/cd --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode3/Frame/CDNode/cd").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode3.cdNode.cdTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIEvilView:InitGenerate__51(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode4 --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode4 = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIEvilView:InitGenerate__52(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/Bg1 --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/Bg1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode4.shadow = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIEvilView:InitGenerate__53(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/Boss --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/Boss").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode4.bossNode = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIEvilView:InitGenerate__54(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/Boss/BossImg --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/Boss/BossImg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode4.bossNode.bossImg = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIEvilView:InitGenerate__55(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/Title --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/Title").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode4.titleImg = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.switchSprite = tmp:GetComponent(Enum.TypeInfo.SwitchSprite) end ---@private function UIEvilView:InitGenerate__56(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/Title/Text --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/Title/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode4.bossName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIEvilView:InitGenerate__57(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/Defeat --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/Defeat").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode4.passedNode = tmp end ---@private function UIEvilView:InitGenerate__58(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/ChallengeBtn --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/ChallengeBtn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode4.challengeBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIEvilView:InitGenerate__59(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/ChallengeBtn/Image/Cost/Text --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/ChallengeBtn/Image/Cost/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode4.costVal = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIEvilView:InitGenerate__60(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/IconSmallItem --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/IconSmallItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode4.rewardItem = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp) self.bossNode4.rewardItem.prefabName = "IconItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIEvilView:InitGenerate__61(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/CDNode --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/CDNode").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode4.cdNode = tmp end ---@private function UIEvilView:InitGenerate__62(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/CDNode/cd --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/BossNode4/Frame/CDNode/cd").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossNode4.cdNode.cdTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIEvilView:InitGenerate__63(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/coin --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/coin").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.coinIcon = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIEvilView:InitGenerate__64(Root, data) --[[ UIAnimator/Window/Result/BossBoxes/coin/count --]] local tmp = Root:Find("UIAnimator/Window/Result/BossBoxes/coin/count").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.evilValTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIEvilView:InitGenerate__65(Root, data) --[[ UIAnimator/Window/UIGoto --]] local tmp = Root:Find("UIAnimator/Window/UIGoto").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIGoto = tmp end ---@private function UIEvilView:InitGenerate__66(Root, data) --[[ UIAnimator/Window/UIGoto/BgGoto --]] local tmp = Root:Find("UIAnimator/Window/UIGoto/BgGoto").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bgGoto = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIEvilView:InitGenerate__67(Root, data) --[[ UIAnimator/Window/UIGoto/BgGoto/Light --]] local tmp = Root:Find("UIAnimator/Window/UIGoto/BgGoto/Light").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.light = tmp end ---@private function UIEvilView:InitGenerate__68(Root, data) --[[ UIAnimator/Window/UIGoto/BgGoto/Text1 --]] local tmp = Root:Find("UIAnimator/Window/UIGoto/BgGoto/Text1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.text1 = tmp tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript) end ---@private function UIEvilView:InitGenerate__69(Root, data) --[[ UIAnimator/Window/UIGoto/BgGoto/Text2 --]] local tmp = Root:Find("UIAnimator/Window/UIGoto/BgGoto/Text2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.text2 = tmp tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript) end ---@private function UIEvilView:InitGenerate__70(Root, data) --[[ UIAnimator/Window/UIGoto/BgGoto/BtnGoto --]] local tmp = Root:Find("UIAnimator/Window/UIGoto/BgGoto/BtnGoto").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnGoto = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIEvilView:InitGenerate__71(Root, data) --[[ UIAnimator/Window/UIGoto/BgGoto/BtnInOut --]] local tmp = Root:Find("UIAnimator/Window/UIGoto/BgGoto/BtnInOut").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnInOut = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIEvilView:InitGenerate__72(Root, data) --[[ UIAnimator/Window/UIGoto/BgGoto/BtnInOut/IconGoto --]] local tmp = Root:Find("UIAnimator/Window/UIGoto/BgGoto/BtnInOut/IconGoto").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.iconGoto = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIEvilView:InitGenerate__73(Root, data) --[[ UIAnimator/Window/Cutscenes --]] local tmp = Root:Find("UIAnimator/Window/Cutscenes").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.successNode = tmp end ---@private function UIEvilView:InitGenerate__74(Root, data) --[[ UIAnimator/Window/Cutscenes/Alpha --]] local tmp = Root:Find("UIAnimator/Window/Cutscenes/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.successNode.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIEvilView:InitGenerate__75(Root, data) --[[ UIAnimator/Window/Cutscenes/Window/Fx_XiaoEMo_01 --]] local tmp = Root:Find("UIAnimator/Window/Cutscenes/Window/Fx_XiaoEMo_01").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.battleShow = tmp tmp.skeletonGraphic = tmp:GetComponent(Enum.TypeInfo.SkeletonGraphic) end ---@private function UIEvilView:GenerateDestroy() if tolua.getpeer(self.successNode.AnyBtn) ~= nil then tolua.setpeer(self.successNode.AnyBtn, nil) end if tolua.getpeer(self.bossNode4.cdNode.cdTxt) ~= nil then tolua.setpeer(self.bossNode4.cdNode.cdTxt, nil) end if tolua.getpeer(self.bossNode4.cdNode) ~= nil then tolua.setpeer(self.bossNode4.cdNode, nil) end if self.bossNode4.rewardItem.GenerateDestroy ~= nil then self.bossNode4.rewardItem:GenerateDestroy() end if tolua.getpeer(self.bossNode4.rewardItem) ~= nil then tolua.setpeer(self.bossNode4.rewardItem, nil) end if tolua.getpeer(self.bossNode4.costVal) ~= nil then tolua.setpeer(self.bossNode4.costVal, nil) end if tolua.getpeer(self.bossNode4.challengeBtn) ~= nil then tolua.setpeer(self.bossNode4.challengeBtn, nil) end if tolua.getpeer(self.bossNode4.passedNode) ~= nil then tolua.setpeer(self.bossNode4.passedNode, nil) end if tolua.getpeer(self.bossNode4.bossName) ~= nil then tolua.setpeer(self.bossNode4.bossName, nil) end if tolua.getpeer(self.bossNode4.titleImg) ~= nil then tolua.setpeer(self.bossNode4.titleImg, nil) end if tolua.getpeer(self.bossNode4.bossNode.bossImg) ~= nil then tolua.setpeer(self.bossNode4.bossNode.bossImg, nil) end if tolua.getpeer(self.bossNode4.bossNode) ~= nil then tolua.setpeer(self.bossNode4.bossNode, nil) end if tolua.getpeer(self.bossNode4.shadow) ~= nil then tolua.setpeer(self.bossNode4.shadow, nil) end if tolua.getpeer(self.bossNode3.cdNode.cdTxt) ~= nil then tolua.setpeer(self.bossNode3.cdNode.cdTxt, nil) end if tolua.getpeer(self.bossNode3.cdNode) ~= nil then tolua.setpeer(self.bossNode3.cdNode, nil) end if self.bossNode3.rewardItem.GenerateDestroy ~= nil then self.bossNode3.rewardItem:GenerateDestroy() end if tolua.getpeer(self.bossNode3.rewardItem) ~= nil then tolua.setpeer(self.bossNode3.rewardItem, nil) end if tolua.getpeer(self.bossNode3.costVal) ~= nil then tolua.setpeer(self.bossNode3.costVal, nil) end if tolua.getpeer(self.bossNode3.challengeBtn) ~= nil then tolua.setpeer(self.bossNode3.challengeBtn, nil) end if tolua.getpeer(self.bossNode3.passedNode) ~= nil then tolua.setpeer(self.bossNode3.passedNode, nil) end if tolua.getpeer(self.bossNode3.bossName) ~= nil then tolua.setpeer(self.bossNode3.bossName, nil) end if tolua.getpeer(self.bossNode3.titleImg) ~= nil then tolua.setpeer(self.bossNode3.titleImg, nil) end if tolua.getpeer(self.bossNode3.bossNode.bossImg) ~= nil then tolua.setpeer(self.bossNode3.bossNode.bossImg, nil) end if tolua.getpeer(self.bossNode3.bossNode) ~= nil then tolua.setpeer(self.bossNode3.bossNode, nil) end if tolua.getpeer(self.bossNode3.shadow) ~= nil then tolua.setpeer(self.bossNode3.shadow, nil) end if tolua.getpeer(self.bossNode2.cdNode.cdTxt) ~= nil then tolua.setpeer(self.bossNode2.cdNode.cdTxt, nil) end if tolua.getpeer(self.bossNode2.cdNode) ~= nil then tolua.setpeer(self.bossNode2.cdNode, nil) end if self.bossNode2.rewardItem.GenerateDestroy ~= nil then self.bossNode2.rewardItem:GenerateDestroy() end if tolua.getpeer(self.bossNode2.rewardItem) ~= nil then tolua.setpeer(self.bossNode2.rewardItem, nil) end if tolua.getpeer(self.bossNode2.costVal) ~= nil then tolua.setpeer(self.bossNode2.costVal, nil) end if tolua.getpeer(self.bossNode2.challengeBtn) ~= nil then tolua.setpeer(self.bossNode2.challengeBtn, nil) end if tolua.getpeer(self.bossNode2.passedNode) ~= nil then tolua.setpeer(self.bossNode2.passedNode, nil) end if tolua.getpeer(self.bossNode2.bossName) ~= nil then tolua.setpeer(self.bossNode2.bossName, nil) end if tolua.getpeer(self.bossNode2.titleImg) ~= nil then tolua.setpeer(self.bossNode2.titleImg, nil) end if tolua.getpeer(self.bossNode2.bossNode.bossImg) ~= nil then tolua.setpeer(self.bossNode2.bossNode.bossImg, nil) end if tolua.getpeer(self.bossNode2.bossNode) ~= nil then tolua.setpeer(self.bossNode2.bossNode, nil) end if tolua.getpeer(self.bossNode2.shadow) ~= nil then tolua.setpeer(self.bossNode2.shadow, nil) end if tolua.getpeer(self.bossNode1.cdNode.cdTxt) ~= nil then tolua.setpeer(self.bossNode1.cdNode.cdTxt, nil) end if tolua.getpeer(self.bossNode1.cdNode) ~= nil then tolua.setpeer(self.bossNode1.cdNode, nil) end if self.bossNode1.rewardItem.GenerateDestroy ~= nil then self.bossNode1.rewardItem:GenerateDestroy() end if tolua.getpeer(self.bossNode1.rewardItem) ~= nil then tolua.setpeer(self.bossNode1.rewardItem, nil) end if tolua.getpeer(self.bossNode1.costVal) ~= nil then tolua.setpeer(self.bossNode1.costVal, nil) end if tolua.getpeer(self.bossNode1.challengeBtn) ~= nil then tolua.setpeer(self.bossNode1.challengeBtn, nil) end if tolua.getpeer(self.bossNode1.passedNode) ~= nil then tolua.setpeer(self.bossNode1.passedNode, nil) end if tolua.getpeer(self.bossNode1.bossName) ~= nil then tolua.setpeer(self.bossNode1.bossName, nil) end if tolua.getpeer(self.bossNode1.titleImg) ~= nil then tolua.setpeer(self.bossNode1.titleImg, nil) end if tolua.getpeer(self.bossNode1.bossNode.bossImg) ~= nil then tolua.setpeer(self.bossNode1.bossNode.bossImg, nil) end if tolua.getpeer(self.bossNode1.bossNode) ~= nil then tolua.setpeer(self.bossNode1.bossNode, nil) end if tolua.getpeer(self.bossNode1.shadow) ~= nil then tolua.setpeer(self.bossNode1.shadow, nil) end if tolua.getpeer(self.tipsNode.tipsTxt) ~= nil then tolua.setpeer(self.tipsNode.tipsTxt, nil) end if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.window) ~= nil then tolua.setpeer(self.window, nil) end self.window = nil if tolua.getpeer(self.evilLevelTxt) ~= nil then tolua.setpeer(self.evilLevelTxt, nil) end self.evilLevelTxt = nil if tolua.getpeer(self.levelInfoBtn) ~= nil then tolua.setpeer(self.levelInfoBtn, nil) end self.levelInfoBtn = nil if tolua.getpeer(self.playRuleBtn) ~= nil then tolua.setpeer(self.playRuleBtn, nil) end self.playRuleBtn = nil if tolua.getpeer(self.tipsNode) ~= nil then tolua.setpeer(self.tipsNode, nil) end self.tipsNode = nil if tolua.getpeer(self.closeBtn) ~= nil then tolua.setpeer(self.closeBtn, nil) end self.closeBtn = nil if tolua.getpeer(self.refreshBtn) ~= nil then tolua.setpeer(self.refreshBtn, nil) end self.refreshBtn = nil if tolua.getpeer(self.costIcon) ~= nil then tolua.setpeer(self.costIcon, nil) end self.costIcon = nil if tolua.getpeer(self.costTxt) ~= nil then tolua.setpeer(self.costTxt, nil) end self.costTxt = nil if tolua.getpeer(self.usedRefreshCntTxt) ~= nil then tolua.setpeer(self.usedRefreshCntTxt, nil) end self.usedRefreshCntTxt = nil if tolua.getpeer(self.bossBoxes) ~= nil then tolua.setpeer(self.bossBoxes, nil) end self.bossBoxes = nil if tolua.getpeer(self.bossNode1) ~= nil then tolua.setpeer(self.bossNode1, nil) end self.bossNode1 = nil if tolua.getpeer(self.bossNode2) ~= nil then tolua.setpeer(self.bossNode2, nil) end self.bossNode2 = nil if tolua.getpeer(self.bossNode3) ~= nil then tolua.setpeer(self.bossNode3, nil) end self.bossNode3 = nil if tolua.getpeer(self.bossNode4) ~= nil then tolua.setpeer(self.bossNode4, nil) end self.bossNode4 = nil if tolua.getpeer(self.coinIcon) ~= nil then tolua.setpeer(self.coinIcon, nil) end self.coinIcon = nil if tolua.getpeer(self.evilValTxt) ~= nil then tolua.setpeer(self.evilValTxt, nil) end self.evilValTxt = nil if tolua.getpeer(self.uIGoto) ~= nil then tolua.setpeer(self.uIGoto, nil) end self.uIGoto = nil if tolua.getpeer(self.bgGoto) ~= nil then tolua.setpeer(self.bgGoto, nil) end self.bgGoto = nil if tolua.getpeer(self.light) ~= nil then tolua.setpeer(self.light, nil) end self.light = nil if tolua.getpeer(self.text1) ~= nil then tolua.setpeer(self.text1, nil) end self.text1 = nil if tolua.getpeer(self.text2) ~= nil then tolua.setpeer(self.text2, nil) end self.text2 = nil if tolua.getpeer(self.btnGoto) ~= nil then tolua.setpeer(self.btnGoto, nil) end self.btnGoto = nil if tolua.getpeer(self.btnInOut) ~= nil then tolua.setpeer(self.btnInOut, nil) end self.btnInOut = nil if tolua.getpeer(self.iconGoto) ~= nil then tolua.setpeer(self.iconGoto, nil) end self.iconGoto = nil if tolua.getpeer(self.successNode) ~= nil then tolua.setpeer(self.successNode, nil) end self.successNode = nil if tolua.getpeer(self.battleShow) ~= nil then tolua.setpeer(self.battleShow, nil) end self.battleShow = nil self.transform = nil self.gameObject = nil self.inited = false end return UIEvilView