---@class UIChangeServer__Generate_allToggle ---@field public gameObject UnityEngine.GameObject ---@field public toggle UnityEngine.UI.Toggle ---@class UIChangeServer__Generate_recommendToggle ---@field public gameObject UnityEngine.GameObject ---@field public toggle UnityEngine.UI.Toggle ---@class UIChangeServer__Generate_allServerGroupItem ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIChangeServer__Generate_allServerGroupLoop ---@field public gameObject UnityEngine.GameObject ---@field public loopGridView SuperScrollView.LoopGridView ---@class UIChangeServer__Generate_allServerItem ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIChangeServer__Generate_allServerLoop ---@field public gameObject UnityEngine.GameObject ---@field public loopGridView SuperScrollView.LoopGridView ---@class UIChangeServer__Generate_recommendAllServerItem ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIChangeServer__Generate_recommendServerLoop ---@field public gameObject UnityEngine.GameObject ---@field public loopGridView SuperScrollView.LoopGridView ---@class UIChangeServer__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIChangeServer__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIChangeServer__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIChangeServer__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIChangeServer__Generate_uIAnimator ---@field private AnyBtn UIChangeServer__Generate_AnyBtn ---@field private btnClose UIChangeServer__Generate_btnClose ---@field private recommendRoot UnityEngine.GameObject ---@field private recommendServerLoop UIChangeServer__Generate_recommendServerLoop ---@field private recommendAllServerItem UIChangeServer__Generate_recommendAllServerItem ---@field private allRoot UnityEngine.GameObject ---@field private allServerLoop UIChangeServer__Generate_allServerLoop ---@field private allServerItem UIChangeServer__Generate_allServerItem ---@field private allServerGroupLoop UIChangeServer__Generate_allServerGroupLoop ---@field private allServerGroupItem UIChangeServer__Generate_allServerGroupItem ---@field private recommendToggle UIChangeServer__Generate_recommendToggle ---@field private allToggle UIChangeServer__Generate_allToggle local UIChangeServerView = class("UIChangeServerView", require("UIViewBase")) function UIChangeServerView:ctor() end ---@private function UIChangeServerView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIChangeServerView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) end ---@private function UIChangeServerView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function UIChangeServerView:InitGenerate__2(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIChangeServerView:InitGenerate__3(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIChangeServerView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/CloseBox/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/CloseBox/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIChangeServerView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/BodyRoot/RecommendRoot --]] local tmp = Root:Find("UIAnimator/Window/BodyRoot/RecommendRoot").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.recommendRoot = tmp end ---@private function UIChangeServerView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/BodyRoot/RecommendRoot/RecommendServerLoop --]] local tmp = Root:Find("UIAnimator/Window/BodyRoot/RecommendRoot/RecommendServerLoop").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.recommendServerLoop = tmp tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView) end ---@private function UIChangeServerView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/BodyRoot/RecommendRoot/RecommendServerLoop/Viewport/Content/RecommendAllServerItem --]] local tmp = Root:Find("UIAnimator/Window/BodyRoot/RecommendRoot/RecommendServerLoop/Viewport/Content/AllServerItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.recommendAllServerItem = CommonUtil.BindGridViewItem2LuaStatic("AllServerItem", tmp) self.recommendAllServerItem.prefabName = "AllServerItem" tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIChangeServerView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/BodyRoot/AllRoot --]] local tmp = Root:Find("UIAnimator/Window/BodyRoot/AllRoot").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.allRoot = tmp end ---@private function UIChangeServerView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/BodyRoot/AllRoot/AllServerLoop --]] local tmp = Root:Find("UIAnimator/Window/BodyRoot/AllRoot/AllServerLoop").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.allServerLoop = tmp tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView) end ---@private function UIChangeServerView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/BodyRoot/AllRoot/AllServerLoop/Viewport/Content/AllServerItem --]] local tmp = Root:Find("UIAnimator/Window/BodyRoot/AllRoot/AllServerLoop/Viewport/Content/AllServerItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.allServerItem = CommonUtil.BindGridViewItem2LuaStatic("AllServerItem", tmp) self.allServerItem.prefabName = "AllServerItem" tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIChangeServerView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/BodyRoot/AllRoot/AllServerGroupLoop --]] local tmp = Root:Find("UIAnimator/Window/BodyRoot/AllRoot/AllServerGroupLoop").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.allServerGroupLoop = tmp tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView) end ---@private function UIChangeServerView:InitGenerate__12(Root, data) --[[ UIAnimator/Window/BodyRoot/AllRoot/AllServerGroupLoop/Viewport/Content/AllServerGroupItem --]] local tmp = Root:Find("UIAnimator/Window/BodyRoot/AllRoot/AllServerGroupLoop/Viewport/Content/AllServerGroupItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.allServerGroupItem = CommonUtil.BindGridViewItem2LuaStatic("AllServerGroupItem", tmp) self.allServerGroupItem.prefabName = "AllServerGroupItem" tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIChangeServerView:InitGenerate__13(Root, data) --[[ UIAnimator/Window/BodyRoot/TgooleGroup/RecommendToggle --]] local tmp = Root:Find("UIAnimator/Window/BodyRoot/TgooleGroup/RecommendToggle").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.recommendToggle = tmp tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle) end ---@private function UIChangeServerView:InitGenerate__14(Root, data) --[[ UIAnimator/Window/BodyRoot/TgooleGroup/AllToggle --]] local tmp = Root:Find("UIAnimator/Window/BodyRoot/TgooleGroup/AllToggle").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.allToggle = tmp tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle) end ---@private function UIChangeServerView:GenerateDestroy() if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.recommendRoot) ~= nil then tolua.setpeer(self.recommendRoot, nil) end self.recommendRoot = nil if tolua.getpeer(self.recommendServerLoop) ~= nil then tolua.setpeer(self.recommendServerLoop, nil) end self.recommendServerLoop = nil if self.recommendAllServerItem.GenerateDestroy ~= nil then self.recommendAllServerItem:GenerateDestroy() end if tolua.getpeer(self.recommendAllServerItem) ~= nil then tolua.setpeer(self.recommendAllServerItem, nil) end self.recommendAllServerItem = nil if tolua.getpeer(self.allRoot) ~= nil then tolua.setpeer(self.allRoot, nil) end self.allRoot = nil if tolua.getpeer(self.allServerLoop) ~= nil then tolua.setpeer(self.allServerLoop, nil) end self.allServerLoop = nil if self.allServerItem.GenerateDestroy ~= nil then self.allServerItem:GenerateDestroy() end if tolua.getpeer(self.allServerItem) ~= nil then tolua.setpeer(self.allServerItem, nil) end self.allServerItem = nil if tolua.getpeer(self.allServerGroupLoop) ~= nil then tolua.setpeer(self.allServerGroupLoop, nil) end self.allServerGroupLoop = nil if self.allServerGroupItem.GenerateDestroy ~= nil then self.allServerGroupItem:GenerateDestroy() end if tolua.getpeer(self.allServerGroupItem) ~= nil then tolua.setpeer(self.allServerGroupItem, nil) end self.allServerGroupItem = nil if tolua.getpeer(self.recommendToggle) ~= nil then tolua.setpeer(self.recommendToggle, nil) end self.recommendToggle = nil if tolua.getpeer(self.allToggle) ~= nil then tolua.setpeer(self.allToggle, nil) end self.allToggle = nil self.transform = nil self.gameObject = nil self.inited = false end return UIChangeServerView