---@class UIGuildHuntLog__Generate_desTxt ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIGuildHuntLog__Generate_guildPeopleHurtItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIGuildHuntLog__Generate_loadingItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIGuildHuntLog__Generate_damageList ---@field public gameObject UnityEngine.GameObject ---@field public loopListView SuperScrollView.LoopListView ---@class UIGuildHuntLog__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildHuntLog__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildHuntLog__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private AnyBtn UIGuildHuntLog__Generate_AnyBtn ---@field private btnClose UIGuildHuntLog__Generate_btnClose ---@field private damageList UIGuildHuntLog__Generate_damageList ---@field private loadingItem UIGuildHuntLog__Generate_loadingItem ---@field private guildPeopleHurtItem UIGuildHuntLog__Generate_guildPeopleHurtItem ---@field private emptyTips UnityEngine.GameObject ---@field private desTxt UIGuildHuntLog__Generate_desTxt local UIGuildHuntLogView = class("UIGuildHuntLogView", require("UIViewBase")) function UIGuildHuntLogView:ctor() end ---@private function UIGuildHuntLogView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIGuildHuntLogView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) end ---@private function UIGuildHuntLogView:InitGenerate__1(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildHuntLogView:InitGenerate__2(Root, data) --[[ UIAnimator/Window/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildHuntLogView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/DamageList --]] local tmp = Root:Find("UIAnimator/Window/DamageList").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.damageList = tmp tmp.loopListView = tmp:GetComponent(Enum.TypeInfo.LoopListView) end ---@private function UIGuildHuntLogView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/DamageList/Viewport/Content/LoadingItem --]] local tmp = Root:Find("UIAnimator/Window/DamageList/Viewport/Content/LoadingItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.loadingItem = CommonUtil.BindGridViewItem2LuaStatic("LoadingItem", tmp) self.loadingItem.prefabName = "LoadingItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIGuildHuntLogView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/DamageList/Viewport/Content/GuildPeopleHurtItem --]] local tmp = Root:Find("UIAnimator/Window/DamageList/Viewport/Content/GuildPeopleHurtItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.guildPeopleHurtItem = CommonUtil.BindGridViewItem2LuaStatic("GuildPeopleHurtItem", tmp) self.guildPeopleHurtItem.prefabName = "GuildPeopleHurtItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIGuildHuntLogView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/EmptyTips --]] local tmp = Root:Find("UIAnimator/Window/EmptyTips").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.emptyTips = tmp end ---@private function UIGuildHuntLogView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/EmptyTips/DesTxt --]] local tmp = Root:Find("UIAnimator/Window/EmptyTips/DesTxt").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.desTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIGuildHuntLogView:GenerateDestroy() if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.damageList) ~= nil then tolua.setpeer(self.damageList, nil) end self.damageList = nil if self.loadingItem.GenerateDestroy ~= nil then self.loadingItem:GenerateDestroy() end if tolua.getpeer(self.loadingItem) ~= nil then tolua.setpeer(self.loadingItem, nil) end self.loadingItem = nil if self.guildPeopleHurtItem.GenerateDestroy ~= nil then self.guildPeopleHurtItem:GenerateDestroy() end if tolua.getpeer(self.guildPeopleHurtItem) ~= nil then tolua.setpeer(self.guildPeopleHurtItem, nil) end self.guildPeopleHurtItem = nil if tolua.getpeer(self.emptyTips) ~= nil then tolua.setpeer(self.emptyTips, nil) end self.emptyTips = nil if tolua.getpeer(self.desTxt) ~= nil then tolua.setpeer(self.desTxt, nil) end self.desTxt = nil self.transform = nil self.gameObject = nil self.inited = false end return UIGuildHuntLogView