---@class UIForgePop__Generate_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIForgePop__Generate_btnCompose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIForgePop__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIForgePop__Generate_content ---@field public gameObject UnityEngine.GameObject ---@field public gridLayoutGroup UnityEngine.UI.GridLayoutGroup ---@class UIForgePop__Generate_scrollView ---@field public gameObject UnityEngine.GameObject ---@field public loopVerticalScrollRect UnityEngine.UI.LoopVerticalScrollRect ---@class UIForgePop__Generate_window ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIForgePop__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private window UIForgePop__Generate_window ---@field private scrollView UIForgePop__Generate_scrollView ---@field private content UIForgePop__Generate_content ---@field private btnClose UIForgePop__Generate_btnClose ---@field private btnCompose UIForgePop__Generate_btnCompose ---@field private text UIForgePop__Generate_text local UIForgePopView = class("UIForgePopView", require("UIViewBase")) function UIForgePopView:ctor() end ---@private function UIForgePopView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIForgePopView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) end ---@private function UIForgePopView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function UIForgePopView:InitGenerate__2(Root, data) --[[ Window --]] local tmp = Root:Find("Window").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.window = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIForgePopView:InitGenerate__3(Root, data) --[[ Window/Scroll View --]] local tmp = Root:Find("Window/Scroll View").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.scrollView = tmp tmp.loopVerticalScrollRect = tmp:GetComponent(Enum.TypeInfo.LoopVerticalScrollRect) end ---@private function UIForgePopView:InitGenerate__4(Root, data) --[[ Window/Scroll View/Viewport/Content --]] local tmp = Root:Find("Window/Scroll View/Viewport/Content").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.content = tmp tmp.gridLayoutGroup = tmp:GetComponent(Enum.TypeInfo.GridLayoutGroup) end ---@private function UIForgePopView:InitGenerate__5(Root, data) --[[ Window/BtnClose --]] local tmp = Root:Find("Window/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIForgePopView:InitGenerate__6(Root, data) --[[ Window/BtnCompose --]] local tmp = Root:Find("Window/BtnCompose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnCompose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIForgePopView:InitGenerate__7(Root, data) --[[ Window/BtnCompose/Content/Cost/Text --]] local tmp = Root:Find("Window/BtnCompose/Content/Cost/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIForgePopView:GenerateDestroy() if tolua.getpeer(self.window) ~= nil then tolua.setpeer(self.window, nil) end self.window = nil if tolua.getpeer(self.scrollView) ~= nil then tolua.setpeer(self.scrollView, nil) end self.scrollView = nil if tolua.getpeer(self.content) ~= nil then tolua.setpeer(self.content, nil) end self.content = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.btnCompose) ~= nil then tolua.setpeer(self.btnCompose, nil) end self.btnCompose = nil if tolua.getpeer(self.text) ~= nil then tolua.setpeer(self.text, nil) end self.text = nil self.transform = nil self.gameObject = nil self.inited = false end return UIForgePopView