---@class Portrait__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private selectedNode UnityEngine.GameObject ---@field private role UnityEngine.GameObject local PortraitView = class("PortraitView") function PortraitView:ctor() end ---@private function PortraitView:SetActive(result) self.gameObject:SetActive(result) end ---@private function PortraitView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) end ---@private function PortraitView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function PortraitView:InitGenerate__2(Root, data) --[[ Selected --]] local tmp = Root:Find("Selected").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.selectedNode = tmp end ---@private function PortraitView:InitGenerate__3(Root, data) --[[ RoleListItem --]] local tmp = Root:Find("RoleListItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.role = CommonUtil.BindGridViewItem2LuaStatic("RoleListItem", tmp) self.role.prefabName = "RoleListItem" end ---@private function PortraitView:GenerateDestroy() if self.role.GenerateDestroy ~= nil then self.role:GenerateDestroy() end if tolua.getpeer(self.role) ~= nil then tolua.setpeer(self.role, nil) end if tolua.getpeer(self.selectedNode) ~= nil then tolua.setpeer(self.selectedNode, nil) end self.transform = nil self.gameObject = nil self.inited = false end return PortraitView