---@class JobCondItem__Generate_cond ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@field public uILocalizeScript UILocalizeScript ---@class JobCondItem__Generate_num ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class JobCondItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private num JobCondItem__Generate_num ---@field private completed UnityEngine.GameObject ---@field private cond JobCondItem__Generate_cond local JobCondItemView = class("JobCondItemView") function JobCondItemView:ctor() end ---@private function JobCondItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function JobCondItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) end ---@private function JobCondItemView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function JobCondItemView:InitGenerate__2(Root, data) --[[ num --]] local tmp = Root:Find("num").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.num = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function JobCondItemView:InitGenerate__3(Root, data) --[[ completed --]] local tmp = Root:Find("completed").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.completed = tmp end ---@private function JobCondItemView:InitGenerate__4(Root, data) --[[ cond --]] local tmp = Root:Find("cond").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cond = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript) end ---@private function JobCondItemView:GenerateDestroy() if tolua.getpeer(self.num) ~= nil then tolua.setpeer(self.num, nil) end self.num = nil if tolua.getpeer(self.completed) ~= nil then tolua.setpeer(self.completed, nil) end self.completed = nil if tolua.getpeer(self.cond) ~= nil then tolua.setpeer(self.cond, nil) end self.cond = nil self.transform = nil self.gameObject = nil self.inited = false end return JobCondItemView