---@class HundredDojoSlotItem4__Generate_nameBoard_power ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class HundredDojoSlotItem4__Generate_nameBoard_nameTxt ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class HundredDojoSlotItem4__Generate_nameBoard_bG ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class HundredDojoSlotItem4__Generate_nameBoard ---@field public gameObject UnityEngine.GameObject ---@field public bG HundredDojoSlotItem4__Generate_nameBoard_bG ---@field public nameTxt HundredDojoSlotItem4__Generate_nameBoard_nameTxt ---@field public power HundredDojoSlotItem4__Generate_nameBoard_power ---@class HundredDojoSlotItem4__Generate_player ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class HundredDojoSlotItem4__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private animator UnityEngine.Animator ---@field private button UnityEngine.UI.Button ---@field private shadow UnityEngine.GameObject ---@field private player HundredDojoSlotItem4__Generate_player ---@field private nameBoard HundredDojoSlotItem4__Generate_nameBoard local HundredDojoSlotItem4View = class("HundredDojoSlotItem4View") function HundredDojoSlotItem4View:ctor() end ---@private function HundredDojoSlotItem4View:SetActive(result) self.gameObject:SetActive(result) end ---@private function HundredDojoSlotItem4View:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) end ---@private function HundredDojoSlotItem4View:InitGenerate__1(Root, data) --[[ Root --]] self.animator = Root:GetComponent(Enum.TypeInfo.Animator) self.animator.logWarnings = false self.button = Root:GetComponent(Enum.TypeInfo.Button) end ---@private function HundredDojoSlotItem4View:InitGenerate__2(Root, data) --[[ Shadow --]] local tmp = Root:Find("Shadow").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.shadow = tmp end ---@private function HundredDojoSlotItem4View:InitGenerate__3(Root, data) --[[ Player --]] local tmp = Root:Find("Player").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.player = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function HundredDojoSlotItem4View:InitGenerate__4(Root, data) --[[ NameBoard --]] local tmp = Root:Find("NameBoard").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.nameBoard = tmp end ---@private function HundredDojoSlotItem4View:InitGenerate__5(Root, data) --[[ NameBoard/BG --]] local tmp = Root:Find("NameBoard/BG").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.nameBoard.bG = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function HundredDojoSlotItem4View:InitGenerate__6(Root, data) --[[ NameBoard/NameTxt --]] local tmp = Root:Find("NameBoard/NameTxt").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.nameBoard.nameTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function HundredDojoSlotItem4View:InitGenerate__7(Root, data) --[[ NameBoard/Power --]] local tmp = Root:Find("NameBoard/Power").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.nameBoard.power = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function HundredDojoSlotItem4View:GenerateDestroy() if tolua.getpeer(self.nameBoard.power) ~= nil then tolua.setpeer(self.nameBoard.power, nil) end if tolua.getpeer(self.nameBoard.nameTxt) ~= nil then tolua.setpeer(self.nameBoard.nameTxt, nil) end if tolua.getpeer(self.nameBoard.bG) ~= nil then tolua.setpeer(self.nameBoard.bG, nil) end if tolua.getpeer(self.shadow) ~= nil then tolua.setpeer(self.shadow, nil) end self.shadow = nil if tolua.getpeer(self.player) ~= nil then tolua.setpeer(self.player, nil) end self.player = nil if tolua.getpeer(self.nameBoard) ~= nil then tolua.setpeer(self.nameBoard, nil) end self.nameBoard = nil self.transform = nil self.gameObject = nil self.inited = false end return HundredDojoSlotItem4View