local UIWjBattleBuffViewView = require("UIClimbingTower/UIWjBattleBuffViewView_Generate") function UIWjBattleBuffViewView:OnAwake(data) self.controller = require("UIClimbingTower/UIWjBattleBuffViewCtr"):new() self.controller:Init(self) self.controller:SetData(data) end function UIWjBattleBuffViewView:AddEventListener() ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name) end function UIWjBattleBuffViewView:FillContent(data, uiBase) self.uiBase = uiBase local gameObject = self.uiBase:GetRoot() if gameObject ~= nil then self.gameObject = gameObject self.transform = gameObject.transform end self:InitGenerate(self.transform, data) self:Init() end function UIWjBattleBuffViewView:Init() end function UIWjBattleBuffViewView:RemoveEventListener() ManagerContainer.LuaEventMgr:Unregister(self.uiData.name) end function UIWjBattleBuffViewView:AddUIEventListener() end function UIWjBattleBuffViewView:OnHide() end function UIWjBattleBuffViewView:OnShow(data) self.controller:SetData(data) end function UIWjBattleBuffViewView:OnClose() end function UIWjBattleBuffViewView:OnDispose() self.controller:OnDispose() end return UIWjBattleBuffViewView