//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class ResourceMgrWrap { public static void Register(LuaState L) { L.BeginClass(typeof(ResourceMgr), typeof(Singleton), "ResourceMgr"); L.RegFunction("LoadAssetSprite", LoadAssetSprite); L.RegFunction("LoadAssetSprites", LoadAssetSprites); L.RegFunction("LoadAssetSpriteWithUserData", LoadAssetSpriteWithUserData); L.RegFunction("LoadAssetGameObject", LoadAssetGameObject); L.RegFunction("LoadAssetGameObjectWithUserData", LoadAssetGameObjectWithUserData); L.RegFunction("LoadAssetGameObjects", LoadAssetGameObjects); L.RegFunction("LoadAssetGameObjectsWithUserData", LoadAssetGameObjectsWithUserData); L.RegFunction("LoadAssetRuntimeAnimatorControllers", LoadAssetRuntimeAnimatorControllers); L.RegFunction("LoadAssetRuntimeAnimatorControllersWithUserData", LoadAssetRuntimeAnimatorControllersWithUserData); L.RegFunction("LoadAssetMaterial", LoadAssetMaterial); L.RegFunction("LoadAssetMaterialWithUserData", LoadAssetMaterialWithUserData); L.RegFunction("LoadAssetTexture", LoadAssetTexture); L.RegFunction("LoadAssetTextureWithUserData", LoadAssetTextureWithUserData); L.RegFunction("FindSpriteByPathAndName", FindSpriteByPathAndName); L.RegFunction("LoadABSync", LoadABSync); L.RegFunction("GetGOFromPool", GetGOFromPool); L.RegFunction("GetGoesFromPool", GetGoesFromPool); L.RegFunction("GetGoFromPool", GetGoFromPool); L.RegFunction("GetUIGoFromPool", GetUIGoFromPool); L.RegFunction("SetGoPoolMaxCacheNum", SetGoPoolMaxCacheNum); L.RegFunction("GetAsset", GetAsset); L.RegFunction("RecycleUIGO", RecycleUIGO); L.RegFunction("RecycleGO", RecycleGO); L.RegFunction("UnloadAssetBySeqId", UnloadAssetBySeqId); L.RegFunction("FindShader", FindShader); L.RegFunction("HasAsset", HasAsset); L.RegFunction("RemoveLoadedResource", RemoveLoadedResource); L.RegFunction("ReadResidentResCfg", ReadResidentResCfg); L.RegFunction("IsResidentRes", IsResidentRes); L.RegFunction("ClearAllResource", ClearAllResource); L.RegFunction("New", _CreateResourceMgr); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("PoolNode", get_PoolNode, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateResourceMgr(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { ResourceMgr obj = new ResourceMgr(); ToLua.PushObject(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: ResourceMgr.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadAssetSprite(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType)); ResourceLoadCallbackWithSeqId arg2 = (ResourceLoadCallbackWithSeqId)ToLua.CheckDelegate>(L, 4); string[] arg3 = ToLua.CheckParamsString(L, 5, count - 4); long o = obj.LoadAssetSprite(arg0, arg1, arg2, arg3); LuaDLL.tolua_pushint64(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadAssetSprites(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType)); ResourceLoadCallbackWithSeqId> arg2 = (ResourceLoadCallbackWithSeqId>)ToLua.CheckDelegate>>(L, 4); string[] arg3 = ToLua.CheckParamsString(L, 5, count - 4); long o = obj.LoadAssetSprites(arg0, arg1, arg2, arg3); LuaDLL.tolua_pushint64(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadAssetSpriteWithUserData(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType)); object[] arg2 = ToLua.CheckObjectArray(L, 4); ResourceLoadCallbackWithSeqId arg3 = (ResourceLoadCallbackWithSeqId)ToLua.CheckDelegate>(L, 5); string[] arg4 = ToLua.CheckParamsString(L, 6, count - 5); long o = obj.LoadAssetSpriteWithUserData(arg0, arg1, arg2, arg3, arg4); LuaDLL.tolua_pushint64(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadAssetGameObject(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType)); ResourceLoadCallbackWithSeqId arg2 = (ResourceLoadCallbackWithSeqId)ToLua.CheckDelegate>(L, 4); string[] arg3 = ToLua.CheckParamsString(L, 5, count - 4); long o = obj.LoadAssetGameObject(arg0, arg1, arg2, arg3); LuaDLL.tolua_pushint64(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadAssetGameObjectWithUserData(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType)); object[] arg2 = ToLua.CheckObjectArray(L, 4); ResourceLoadCallbackWithSeqId arg3 = (ResourceLoadCallbackWithSeqId)ToLua.CheckDelegate>(L, 5); string[] arg4 = ToLua.CheckParamsString(L, 6, count - 5); long o = obj.LoadAssetGameObjectWithUserData(arg0, arg1, arg2, arg3, arg4); LuaDLL.tolua_pushint64(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadAssetGameObjects(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType)); ResourceLoadCallbackWithSeqId> arg2 = (ResourceLoadCallbackWithSeqId>)ToLua.CheckDelegate>>(L, 4); string[] arg3 = ToLua.CheckParamsString(L, 5, count - 4); long o = obj.LoadAssetGameObjects(arg0, arg1, arg2, arg3); LuaDLL.tolua_pushint64(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadAssetGameObjectsWithUserData(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType)); object[] arg2 = ToLua.CheckObjectArray(L, 4); ResourceLoadCallbackWithSeqId> arg3 = (ResourceLoadCallbackWithSeqId>)ToLua.CheckDelegate>>(L, 5); string[] arg4 = ToLua.CheckParamsString(L, 6, count - 5); long o = obj.LoadAssetGameObjectsWithUserData(arg0, arg1, arg2, arg3, arg4); LuaDLL.tolua_pushint64(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadAssetRuntimeAnimatorControllers(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType)); ResourceLoadCallbackWithSeqId> arg2 = (ResourceLoadCallbackWithSeqId>)ToLua.CheckDelegate>>(L, 4); string[] arg3 = ToLua.CheckParamsString(L, 5, count - 4); long o = obj.LoadAssetRuntimeAnimatorControllers(arg0, arg1, arg2, arg3); LuaDLL.tolua_pushint64(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadAssetRuntimeAnimatorControllersWithUserData(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType)); object[] arg2 = ToLua.CheckObjectArray(L, 4); ResourceLoadCallbackWithSeqId> arg3 = (ResourceLoadCallbackWithSeqId>)ToLua.CheckDelegate>>(L, 5); string[] arg4 = ToLua.CheckParamsString(L, 6, count - 5); long o = obj.LoadAssetRuntimeAnimatorControllersWithUserData(arg0, arg1, arg2, arg3, arg4); LuaDLL.tolua_pushint64(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadAssetMaterial(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType)); ResourceLoadCallbackWithSeqId arg2 = (ResourceLoadCallbackWithSeqId)ToLua.CheckDelegate>(L, 4); string[] arg3 = ToLua.CheckParamsString(L, 5, count - 4); long o = obj.LoadAssetMaterial(arg0, arg1, arg2, arg3); LuaDLL.tolua_pushint64(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadAssetMaterialWithUserData(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType)); object[] arg2 = ToLua.CheckObjectArray(L, 4); ResourceLoadCallbackWithSeqId arg3 = (ResourceLoadCallbackWithSeqId)ToLua.CheckDelegate>(L, 5); string[] arg4 = ToLua.CheckParamsString(L, 6, count - 5); long o = obj.LoadAssetMaterialWithUserData(arg0, arg1, arg2, arg3, arg4); LuaDLL.tolua_pushint64(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadAssetTexture(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType)); ResourceLoadCallbackWithSeqId arg2 = (ResourceLoadCallbackWithSeqId)ToLua.CheckDelegate>(L, 4); string[] arg3 = ToLua.CheckParamsString(L, 5, count - 4); long o = obj.LoadAssetTexture(arg0, arg1, arg2, arg3); LuaDLL.tolua_pushint64(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadAssetTextureWithUserData(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); ELoadType arg1 = (ELoadType)ToLua.CheckObject(L, 3, typeof(ELoadType)); object[] arg2 = ToLua.CheckObjectArray(L, 4); ResourceLoadCallbackWithSeqId arg3 = (ResourceLoadCallbackWithSeqId)ToLua.CheckDelegate>(L, 5); string[] arg4 = ToLua.CheckParamsString(L, 6, count - 5); long o = obj.LoadAssetTextureWithUserData(arg0, arg1, arg2, arg3, arg4); LuaDLL.tolua_pushint64(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindSpriteByPathAndName(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); UnityEngine.Sprite o = obj.FindSpriteByPathAndName(arg0, arg1); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadABSync(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string[] arg1 = ToLua.CheckParamsString(L, 3, count - 2); UnityEngine.Object[] o = obj.LoadABSync(arg0, arg1); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGOFromPool(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); long o = obj.GetGOFromPool(arg0, arg1); LuaDLL.tolua_pushint64(L, o); return 1; } else if (count == 4) { ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); System.Action arg2 = (System.Action)ToLua.CheckDelegate>(L, 4); long o = obj.GetGOFromPool(arg0, arg1, arg2); LuaDLL.tolua_pushint64(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: ResourceMgr.GetGOFromPool"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGoesFromPool(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string[] arg1 = ToLua.CheckStringArray(L, 3); ResourceLoadCallback> arg2 = (ResourceLoadCallback>)ToLua.CheckDelegate>>(L, 4); long o = obj.GetGoesFromPool(arg0, arg1, arg2); LuaDLL.tolua_pushint64(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGoFromPool(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); UnityEngine.GameObject o = obj.GetGoFromPool(arg0, arg1); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetUIGoFromPool(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); UnityEngine.GameObject o = obj.GetUIGoFromPool(arg0, arg1); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGoPoolMaxCacheNum(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); obj.SetGoPoolMaxCacheNum(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAsset(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); UnityEngine.Object o = obj.GetAsset(arg0, arg1); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RecycleUIGO(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); UnityEngine.GameObject arg2 = (UnityEngine.GameObject)ToLua.CheckObject(L, 4, typeof(UnityEngine.GameObject)); obj.RecycleUIGO(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RecycleGO(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); UnityEngine.GameObject arg2 = (UnityEngine.GameObject)ToLua.CheckObject(L, 4, typeof(UnityEngine.GameObject)); obj.RecycleGO(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnloadAssetBySeqId(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); long arg0 = LuaDLL.tolua_checkint64(L, 2); obj.UnloadAssetBySeqId(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int FindShader(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); UnityEngine.Shader o = obj.FindShader(arg0, arg1); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int HasAsset(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); bool o = obj.HasAsset(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RemoveLoadedResource(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); obj.RemoveLoadedResource(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ReadResidentResCfg(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); obj.ReadResidentResCfg(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int IsResidentRes(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); bool o = obj.IsResidentRes(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } else if (count == 3) { ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); bool o = obj.IsResidentRes(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: ResourceMgr.IsResidentRes"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClearAllResource(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ResourceMgr obj = (ResourceMgr)ToLua.CheckObject(L, 1); obj.ClearAllResource(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_PoolNode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ResourceMgr obj = (ResourceMgr)o; UnityEngine.Transform ret = obj.PoolNode; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index PoolNode on a nil value"); } } }