//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class GameMgrWrap { public static void Register(LuaState L) { L.BeginClass(typeof(GameMgr), typeof(SingletonMono), "GameMgr"); L.RegFunction("DoTaskByCorutine", DoTaskByCorutine); L.RegFunction("StartDetector", StartDetector); L.RegFunction("SetOnSceneLoadedLuaFunc", SetOnSceneLoadedLuaFunc); L.RegFunction("ReLogin", ReLogin); L.RegFunction("ReLoginClearData", ReLoginClearData); L.RegFunction("SetLuaPlayStoryFunc", SetLuaPlayStoryFunc); L.RegFunction("LoadCurrentBattle", LoadCurrentBattle); L.RegFunction("CloseLoading", CloseLoading); L.RegFunction("SetTeamData", SetTeamData); L.RegFunction("RefreshTeamData", RefreshTeamData); L.RegFunction("UpdateTeamSkills", UpdateTeamSkills); L.RegFunction("CreateRoleViewComplete", CreateRoleViewComplete); L.RegFunction("RefreshRoleViewComplete", RefreshRoleViewComplete); L.RegFunction("NotifyRefreshRoleView", NotifyRefreshRoleView); L.RegFunction("SetMapLevelId", SetMapLevelId); L.RegFunction("PreloadCreateRoleScene", PreloadCreateRoleScene); L.RegFunction("GotoLogin", GotoLogin); L.RegFunction("PreloadGuildLobby", PreloadGuildLobby); L.RegFunction("PreloadAllFellows", PreloadAllFellows); L.RegFunction("PreloadBattle", PreloadBattle); L.RegFunction("StartNewbieBossBattle", StartNewbieBossBattle); L.RegFunction("PreloadViewTeam", PreloadViewTeam); L.RegFunction("PreloadVersusBattle", PreloadVersusBattle); L.RegFunction("PreloadBossBattle", PreloadBossBattle); L.RegFunction("PreloadTimeBattle", PreloadTimeBattle); L.RegFunction("ReplayTimeBattle", ReplayTimeBattle); L.RegFunction("ForceStopBattle", ForceStopBattle); L.RegFunction("ShutDownBattle", ShutDownBattle); L.RegFunction("DisposeBattle", DisposeBattle); L.RegFunction("SetGameSpeed", SetGameSpeed); L.RegFunction("SaveGameSpeed", SaveGameSpeed); L.RegFunction("GetGameSpeed", GetGameSpeed); L.RegFunction("Random", Random); L.RegFunction("CalcPassedTime", CalcPassedTime); L.RegFunction("QuitGame", QuitGame); L.RegFunction("PlayDialog", PlayDialog); L.RegFunction("RequestHttpServer", RequestHttpServer); L.RegFunction("CleanUnusedAssets", CleanUnusedAssets); L.RegFunction("OpenUrl", OpenUrl); L.RegFunction("CopyBuff", CopyBuff); L.RegFunction("EnableAntiAliasing", EnableAntiAliasing); L.RegFunction("DisableAntiAliasing", DisableAntiAliasing); L.RegFunction("SdkInitFunc", SdkInitFunc); L.RegFunction("SdkLoginFunc", SdkLoginFunc); L.RegFunction("SdkLoginFuncOtherArg", SdkLoginFuncOtherArg); L.RegFunction("SdkLogoutFunc", SdkLogoutFunc); L.RegFunction("SdkPayFunc", SdkPayFunc); L.RegFunction("SdkQuestionFunc", SdkQuestionFunc); L.RegFunction("SdkCanEnterServerJudgeFunc", SdkCanEnterServerJudgeFunc); L.RegFunction("SdkInit", SdkInit); L.RegFunction("SdkLogin", SdkLogin); L.RegFunction("SdkPay", SdkPay); L.RegFunction("SdkLogout", SdkLogout); L.RegFunction("SdkExit", SdkExit); L.RegFunction("SdkShowToolbar", SdkShowToolbar); L.RegFunction("SdkHideToolBar", SdkHideToolBar); L.RegFunction("ClearDifAttr", ClearDifAttr); L.RegFunction("AddDifAttr", AddDifAttr); L.RegFunction("AddDifAttrs", AddDifAttrs); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("VersionUpdateState", get_VersionUpdateState, null); L.RegVar("LoginState", get_LoginState, null); L.RegVar("LoadingState", get_LoadingState, null); L.RegVar("BattleState", get_BattleState, null); L.RegVar("RandSeed", get_RandSeed, set_RandSeed); L.RegVar("mGameSpeed", get_mGameSpeed, set_mGameSpeed); L.RegVar("GameVersion", get_GameVersion, null); L.RegVar("ResVersion", get_ResVersion, null); L.RegVar("IsSingle", get_IsSingle, null); L.RegVar("GameSpeed", get_GameSpeed, null); L.RegVar("Instance", get_Instance, null); L.RegVar("InStartDungeon", get_InStartDungeon, null); L.RegVar("IsEditorMode", get_IsEditorMode, null); L.RegVar("CreateMaleRoot", get_CreateMaleRoot, null); L.RegVar("CreateFemaleRoot", get_CreateFemaleRoot, null); L.RegVar("CreateShowRoot", get_CreateShowRoot, null); L.RegVar("NetStatus", get_NetStatus, null); L.RegVar("CharacterInfo", get_CharacterInfo, null); L.RegVar("DeviceId", get_DeviceId, null); L.RegVar("CurLangKey", get_CurLangKey, set_CurLangKey); L.RegVar("IsMobileDevice", get_IsMobileDevice, null); L.RegVar("IsBadDevice", get_IsBadDevice, null); L.RegVar("IsNormalDevice", get_IsNormalDevice, null); L.RegVar("IsGoodDevice", get_IsGoodDevice, null); L.RegVar("maxFrameTime", get_maxFrameTime, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DoTaskByCorutine(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); System.Func arg0 = (System.Func)ToLua.CheckDelegate>(L, 2); obj.DoTaskByCorutine(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int StartDetector(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.StartDetector(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetOnSceneLoadedLuaFunc(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2); obj.SetOnSceneLoadedLuaFunc(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ReLogin(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.ReLogin(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ReLoginClearData(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.ReLoginClearData(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLuaPlayStoryFunc(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2); obj.SetLuaPlayStoryFunc(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadCurrentBattle(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.LoadCurrentBattle(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CloseLoading(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.CloseLoading(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetTeamData(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); LuaTable arg0 = ToLua.CheckLuaTable(L, 2); LuaTable arg1 = ToLua.CheckLuaTable(L, 3); obj.SetTeamData(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RefreshTeamData(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.RefreshTeamData(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UpdateTeamSkills(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); LuaTable arg0 = ToLua.CheckLuaTable(L, 2); obj.UpdateTeamSkills(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CreateRoleViewComplete(IntPtr L) { try { int c = LuaDLL.lua_gettop(L); //ToLua.CheckArgsCount(L, 3); if (c == 3) { GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); int arg1 = LuaDLL.luaL_checkinteger(L, 3); obj.CreateRoleViewComplete(arg0, arg1); } else if (c == 2) { GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.CreateRoleViewComplete(arg0); } return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RefreshRoleViewComplete(IntPtr L) { try { int c = LuaDLL.lua_gettop(L); //ToLua.CheckArgsCount(L, 4); if (c == 4) { GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); int arg2 = LuaDLL.luaL_checkinteger(L, 4); obj.RefreshRoleViewComplete(arg0, arg1, arg2); } else if(c == 3) { GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.RefreshRoleViewComplete(arg0, arg1); } return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int NotifyRefreshRoleView(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.NotifyRefreshRoleView(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetMapLevelId(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.SetMapLevelId(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PreloadCreateRoleScene(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.PreloadCreateRoleScene(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GotoLogin(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.GotoLogin(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PreloadGuildLobby(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.PreloadGuildLobby(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PreloadAllFellows(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); ActorData[] arg0 = ToLua.CheckObjectArray(L, 2); obj.PreloadAllFellows(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PreloadBattle(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); LuaTable arg0 = ToLua.CheckLuaTable(L, 2); obj.PreloadBattle(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int StartNewbieBossBattle(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); System.Collections.Generic.List o = obj.StartNewbieBossBattle(arg0, arg1); ToLua.PushSealed(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PreloadViewTeam(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); ActorData[] arg0 = ToLua.CheckObjectArray(L, 2); string arg1 = ToLua.CheckString(L, 3); LuaTable arg2 = ToLua.CheckLuaTable(L, 4); obj.PreloadViewTeam(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PreloadVersusBattle(IntPtr L) { try { ToLua.CheckArgsCount(L, 11); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); BattleSubMode arg0 = (BattleSubMode)ToLua.CheckObject(L, 2, typeof(BattleSubMode)); ActorData[] arg1 = ToLua.CheckObjectArray(L, 3); ActorData[] arg2 = ToLua.CheckObjectArray(L, 4); string arg3 = ToLua.CheckString(L, 5); float arg4 = (float)LuaDLL.luaL_checknumber(L, 6); BattleEndCondition[] arg5 = ToLua.CheckObjectArray(L, 7); GvGMark[] arg6 = ToLua.CheckObjectArray(L, 8); GvGMark[] arg7 = ToLua.CheckObjectArray(L, 9); bool arg8 = LuaDLL.luaL_checkboolean(L, 10); int arg9 = (int)LuaDLL.luaL_checknumber(L, 11); obj.PreloadVersusBattle(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PreloadBossBattle(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); ActorData[] arg0 = ToLua.CheckObjectArray(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); BattleEndCondition[] arg3 = ToLua.CheckObjectArray(L, 5); obj.PreloadBossBattle(arg0, arg1, arg2, arg3); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PreloadTimeBattle(IntPtr L) { try { ToLua.CheckArgsCount(L, 14); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); LuaTable arg0 = ToLua.CheckLuaTable(L, 2); BattleSubMode arg1 = (BattleSubMode)ToLua.CheckObject(L, 3, typeof(BattleSubMode)); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); string arg3 = ToLua.CheckString(L, 5); string arg4 = ToLua.CheckString(L, 6); ActorData[] arg5 = ToLua.CheckObjectArray(L, 7); ActorData[] arg6 = ToLua.CheckObjectArray(L, 8); ServerFighterParam[] arg7 = ToLua.CheckObjectArray(L, 9); BattleEndCondition[] arg8 = ToLua.CheckObjectArray(L, 10); ValType[] arg9 = ToLua.CheckStructArray(L, 11); int arg10 = (int)LuaDLL.luaL_checknumber(L, 12); GvGMark[] arg11 = ToLua.CheckObjectArray(L, 13); GvGMark[] arg12 = ToLua.CheckObjectArray(L, 14); bool o = obj.PreloadTimeBattle(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ReplayTimeBattle(IntPtr L) { try { ToLua.CheckArgsCount(L, 7); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); LuaTable arg0 = ToLua.CheckLuaTable(L, 2); BattleSubMode arg1 = (BattleSubMode)ToLua.CheckObject(L, 3, typeof(BattleSubMode)); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); string arg3 = ToLua.CheckString(L, 5); string arg4 = ToLua.CheckString(L, 6); string arg5 = ToLua.CheckString(L, 7); bool o = obj.ReplayTimeBattle(arg0, arg1, arg2, arg3, arg4, arg5); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ForceStopBattle(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.ForceStopBattle(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ShutDownBattle(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.ShutDownBattle(); return 0; } else if (count == 2) { GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.ShutDownBattle(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: GameMgr.ShutDownBattle"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DisposeBattle(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.DisposeBattle(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetGameSpeed(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.SetGameSpeed(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SaveGameSpeed(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.SaveGameSpeed(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetGameSpeed(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); float o = obj.GetGameSpeed(); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Random(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); int o = obj.Random(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalcPassedTime(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); long arg0 = LuaDLL.tolua_checkint64(L, 2); uint o = obj.CalcPassedTime(arg0); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int QuitGame(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.QuitGame(); return 0; } else if (count == 2) { GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.QuitGame(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: GameMgr.QuitGame"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int PlayDialog(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.PlayDialog(arg0); return 0; } else if (count == 3) { GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.PlayDialog(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: GameMgr.PlayDialog"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RequestHttpServer(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3); obj.RequestHttpServer(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CleanUnusedAssets(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.CleanUnusedAssets(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OpenUrl(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.OpenUrl(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CopyBuff(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.CopyBuff(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int EnableAntiAliasing(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.EnableAntiAliasing(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DisableAntiAliasing(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.DisableAntiAliasing(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SdkInitFunc(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2); obj.SdkInitFunc(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SdkLoginFuncOtherArg(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2); obj.SdkLoginFuncOtherArg(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SdkLoginFunc(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2); obj.SdkLoginFunc(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SdkLogoutFunc(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2); obj.SdkLogoutFunc(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SdkPayFunc(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2); obj.SdkPayFunc(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SdkQuestionFunc(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2); obj.SdkQuestionFunc(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SdkCanEnterServerJudgeFunc(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2); obj.SdkCanEnterServerJudgeFunc(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SdkInit(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.SdkInit(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SdkLogin(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.SdkLogin(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SdkPay(IntPtr L) { try { ToLua.CheckArgsCount(L, 8); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); string arg1 = ToLua.CheckString(L, 3); string arg2 = ToLua.CheckString(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); float arg4 = (float)LuaDLL.luaL_checknumber(L, 6); string arg5 = ToLua.CheckString(L, 7); string arg6 = ToLua.CheckString(L, 8); obj.SdkPay(arg0, arg1, arg2, arg3, arg4, arg5, arg6); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SdkLogout(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.SdkLogout(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SdkExit(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.SdkExit(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SdkShowToolbar(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.SdkShowToolbar(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SdkHideToolBar(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.SdkHideToolBar(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClearDifAttr(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); obj.ClearDifAttr(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddDifAttr(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.AddDifAttr(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddDifAttrs(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameMgr obj = (GameMgr)ToLua.CheckObject(L, 1); System.Collections.Generic.Dictionary arg0 = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary)); obj.AddDifAttrs(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_VersionUpdateState(IntPtr L) { try { LuaDLL.lua_pushstring(L, GameMgr.VersionUpdateState); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_LoginState(IntPtr L) { try { LuaDLL.lua_pushstring(L, GameMgr.LoginState); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_LoadingState(IntPtr L) { try { LuaDLL.lua_pushstring(L, GameMgr.LoadingState); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BattleState(IntPtr L) { try { LuaDLL.lua_pushstring(L, GameMgr.BattleState); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_RandSeed(IntPtr L) { try { LuaDLL.lua_pushinteger(L, GameMgr.RandSeed); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mGameSpeed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameMgr obj = (GameMgr)o; float ret = obj.mGameSpeed; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mGameSpeed on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_GameVersion(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameMgr obj = (GameMgr)o; string ret = obj.GameVersion; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index GameVersion on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ResVersion(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameMgr obj = (GameMgr)o; string ret = obj.ResVersion; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ResVersion on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsSingle(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameMgr obj = (GameMgr)o; bool ret = obj.IsSingle; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsSingle on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_GameSpeed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameMgr obj = (GameMgr)o; float ret = obj.GameSpeed; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index GameSpeed on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Instance(IntPtr L) { try { ToLua.Push(L, GameMgr.Instance); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_InStartDungeon(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameMgr obj = (GameMgr)o; bool ret = obj.InStartDungeon; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index InStartDungeon on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsEditorMode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameMgr obj = (GameMgr)o; bool ret = obj.IsEditorMode; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsEditorMode on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_CreateMaleRoot(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameMgr obj = (GameMgr)o; UnityEngine.GameObject ret = obj.CreateMaleRoot; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index CreateMaleRoot on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_CreateFemaleRoot(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameMgr obj = (GameMgr)o; UnityEngine.GameObject ret = obj.CreateFemaleRoot; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index CreateFemaleRoot on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_CreateShowRoot(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameMgr obj = (GameMgr)o; UnityEngine.GameObject ret = obj.CreateShowRoot; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index CreateShowRoot on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_NetStatus(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameMgr obj = (GameMgr)o; eNetType ret = obj.NetStatus; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index NetStatus on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_CharacterInfo(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameMgr obj = (GameMgr)o; MainCharacter ret = obj.CharacterInfo; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index CharacterInfo on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_DeviceId(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameMgr obj = (GameMgr)o; string ret = obj.DeviceId; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index DeviceId on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_CurLangKey(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameMgr obj = (GameMgr)o; string ret = obj.CurLangKey; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index CurLangKey on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsMobileDevice(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameMgr obj = (GameMgr)o; bool ret = obj.IsMobileDevice; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsMobileDevice on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsBadDevice(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameMgr obj = (GameMgr)o; bool ret = obj.IsBadDevice; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsBadDevice on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsNormalDevice(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameMgr obj = (GameMgr)o; bool ret = obj.IsNormalDevice; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsNormalDevice on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsGoodDevice(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameMgr obj = (GameMgr)o; bool ret = obj.IsGoodDevice; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsGoodDevice on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_maxFrameTime(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameMgr obj = (GameMgr)o; int ret = obj.maxFrameTime; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxFrameTime on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_RandSeed(IntPtr L) { try { int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); GameMgr.RandSeed = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_mGameSpeed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameMgr obj = (GameMgr)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.mGameSpeed = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mGameSpeed on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_CurLangKey(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameMgr obj = (GameMgr)o; string arg0 = ToLua.CheckString(L, 2); obj.CurLangKey = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index CurLangKey on a nil value"); } } }