---@class UIStorySkip__Generate_skip ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIStorySkip__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private skip UIStorySkip__Generate_skip local UIStorySkipView = class("UIStorySkipView", require("UIViewBase")) function UIStorySkipView:ctor() end ---@private function UIStorySkipView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIStorySkipView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) end ---@private function UIStorySkipView:InitGenerate__1(Root, data) --[[ Skip --]] local tmp = Root:Find("Skip").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skip = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIStorySkipView:GenerateDestroy() if tolua.getpeer(self.skip) ~= nil then tolua.setpeer(self.skip, nil) end self.skip = nil self.transform = nil self.gameObject = nil self.inited = false end return UIStorySkipView