---@class ChangeGuildBadgeItem__Generate_used ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class ChangeGuildBadgeItem__Generate_frame ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class ChangeGuildBadgeItem__Generate_badge ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class ChangeGuildBadgeItem__Generate_bg ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class ChangeGuildBadgeItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private button UnityEngine.UI.Button ---@field private bg ChangeGuildBadgeItem__Generate_bg ---@field private badge ChangeGuildBadgeItem__Generate_badge ---@field private frame ChangeGuildBadgeItem__Generate_frame ---@field private used ChangeGuildBadgeItem__Generate_used ---@field private selected UnityEngine.GameObject local ChangeGuildBadgeItemView = class("ChangeGuildBadgeItemView") function ChangeGuildBadgeItemView:ctor() end ---@private function ChangeGuildBadgeItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function ChangeGuildBadgeItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) end ---@private function ChangeGuildBadgeItemView:InitGenerate__1(Root, data) --[[ Root --]] self.button = Root:GetComponent(Enum.TypeInfo.Button) end ---@private function ChangeGuildBadgeItemView:InitGenerate__2(Root, data) --[[ Bg --]] local tmp = Root:Find("Bg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bg = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function ChangeGuildBadgeItemView:InitGenerate__3(Root, data) --[[ Badge --]] local tmp = Root:Find("Badge").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.badge = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function ChangeGuildBadgeItemView:InitGenerate__4(Root, data) --[[ Frame --]] local tmp = Root:Find("Frame").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.frame = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function ChangeGuildBadgeItemView:InitGenerate__5(Root, data) --[[ Used --]] local tmp = Root:Find("Used").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.used = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function ChangeGuildBadgeItemView:InitGenerate__6(Root, data) --[[ Selected --]] local tmp = Root:Find("Selected").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.selected = tmp end ---@private function ChangeGuildBadgeItemView:GenerateDestroy() if tolua.getpeer(self.used) ~= nil then tolua.setpeer(self.used, nil) end if tolua.getpeer(self.frame) ~= nil then tolua.setpeer(self.frame, nil) end if tolua.getpeer(self.badge) ~= nil then tolua.setpeer(self.badge, nil) end if tolua.getpeer(self.bg) ~= nil then tolua.setpeer(self.bg, nil) end self.bg = nil if tolua.getpeer(self.selected) ~= nil then tolua.setpeer(self.selected, nil) end self.selected = nil self.transform = nil self.gameObject = nil self.inited = false end return ChangeGuildBadgeItemView