local BattleState = class("BattleState", require("StateBase")) function BattleState:Enter() if ManagerContainer.LuaUIMgr:HasOpenPage(Enum.UIPageName.UIStartLoading) == false then ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIMain) ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattle) end ManagerContainer.LuaBattleMgr:Enter() end function BattleState:Update() end function BattleState:Exit() ManagerContainer.LuaBattleMgr:Exit() end function BattleState:GetTask() return nil end return BattleState