using System.Collections; using System.Collections.Generic; using UnityEngine; [ CreateAssetMenuAttribute(fileName ="CheckHotResWindownInfo",menuName = "EditorConfig/创建检测资源更新配置文件")] public class CheckResWindowInfo : ScriptableObject { public string OldPath = "C:/Users/Administrator/Desktop/My/项目/0"; #if UNITY_IOS public string NewPath = "./StreamingAssets/unityRes"; #else public string NewPath = "./StreamingAssets/AssetsAndroid"; #endif public string OutputPath = "C:/Users/Administrator/Desktop/My/项目/1"; public string VersionFileName = "Version"; public string mainfestFileName = "mainfest"; public string ResVersion = "0.1.0.0"; public List IgnoreFiles; public int ChangeNum; public bool IsIgnore = true; }