---@class UIRoleChangeJob__Generate_content ---@field public gameObject UnityEngine.GameObject ---@field public gridLayoutGroup UnityEngine.UI.GridLayoutGroup ---@class UIRoleChangeJob__Generate_scrollView ---@field public gameObject UnityEngine.GameObject ---@field public loopVerticalScrollRect UnityEngine.UI.LoopVerticalScrollRect ---@class UIRoleChangeJob__Generate_job5 ---@field public gameObject UnityEngine.GameObject ---@field public toggle UnityEngine.UI.Toggle ---@class UIRoleChangeJob__Generate_job4 ---@field public gameObject UnityEngine.GameObject ---@field public toggle UnityEngine.UI.Toggle ---@class UIRoleChangeJob__Generate_job3 ---@field public gameObject UnityEngine.GameObject ---@field public toggle UnityEngine.UI.Toggle ---@class UIRoleChangeJob__Generate_job2 ---@field public gameObject UnityEngine.GameObject ---@field public toggle UnityEngine.UI.Toggle ---@class UIRoleChangeJob__Generate_job1 ---@field public gameObject UnityEngine.GameObject ---@field public toggle UnityEngine.UI.Toggle ---@class UIRoleChangeJob__Generate_btnTest ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIRoleChangeJob__Generate_btnSkill ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIRoleChangeJob__Generate_desc ---@field public gameObject UnityEngine.GameObject ---@field public uILocalizeScript UILocalizeScript ---@class UIRoleChangeJob__Generate_model ---@field public gameObject UnityEngine.GameObject ---@field public rawImage UnityEngine.UI.RawImage ---@field public uIEventTriggerListener UIEventTriggerListener ---@class UIRoleChangeJob__Generate_btnBack ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIRoleChangeJob__Generate_btnChange ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIRoleChangeJob__Generate_btnChange2_cost ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIRoleChangeJob__Generate_btnChange2_ic ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIRoleChangeJob__Generate_btnChange2 ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@field public ic UIRoleChangeJob__Generate_btnChange2_ic ---@field public cost UIRoleChangeJob__Generate_btnChange2_cost ---@class UIRoleChangeJob__Generate_btnChangeJob ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIRoleChangeJob__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIRoleChangeJob__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIRoleChangeJob__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIRoleChangeJob__Generate_uIAnimator ---@field private AnyBtn UIRoleChangeJob__Generate_AnyBtn ---@field private dscBox UnityEngine.GameObject ---@field private boardImage UnityEngine.GameObject ---@field private btnChangeJob UIRoleChangeJob__Generate_btnChangeJob ---@field private btnChange2 UIRoleChangeJob__Generate_btnChange2 ---@field private btnChange UIRoleChangeJob__Generate_btnChange ---@field private btnBack UIRoleChangeJob__Generate_btnBack ---@field private changeJob UnityEngine.GameObject ---@field private model UIRoleChangeJob__Generate_model ---@field private desc UIRoleChangeJob__Generate_desc ---@field private btnSkill UIRoleChangeJob__Generate_btnSkill ---@field private btnTest UIRoleChangeJob__Generate_btnTest ---@field private top UnityEngine.GameObject ---@field private group UnityEngine.GameObject ---@field private job1 UIRoleChangeJob__Generate_job1 ---@field private job2 UIRoleChangeJob__Generate_job2 ---@field private job3 UIRoleChangeJob__Generate_job3 ---@field private job4 UIRoleChangeJob__Generate_job4 ---@field private job5 UIRoleChangeJob__Generate_job5 ---@field private taskBox UnityEngine.GameObject ---@field private scrollView UIRoleChangeJob__Generate_scrollView ---@field private content UIRoleChangeJob__Generate_content ---@field private jobMax UnityEngine.GameObject local UIRoleChangeJobView = class("UIRoleChangeJobView", require("UIViewBase")) function UIRoleChangeJobView:ctor() end ---@private function UIRoleChangeJobView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIRoleChangeJobView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) self:InitGenerate__15(Root,data) self:InitGenerate__16(Root,data) self:InitGenerate__17(Root,data) self:InitGenerate__18(Root,data) self:InitGenerate__19(Root,data) self:InitGenerate__20(Root,data) self:InitGenerate__21(Root,data) self:InitGenerate__22(Root,data) self:InitGenerate__23(Root,data) self:InitGenerate__24(Root,data) self:InitGenerate__25(Root,data) self:InitGenerate__26(Root,data) self:InitGenerate__27(Root,data) end ---@private function UIRoleChangeJobView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function UIRoleChangeJobView:InitGenerate__2(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIRoleChangeJobView:InitGenerate__3(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIRoleChangeJobView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/DscBox --]] local tmp = Root:Find("UIAnimator/Window/DscBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.dscBox = tmp end ---@private function UIRoleChangeJobView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/BoardImage --]] local tmp = Root:Find("UIAnimator/Window/BoardImage").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.boardImage = tmp end ---@private function UIRoleChangeJobView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/BtnChangeJob --]] local tmp = Root:Find("UIAnimator/Window/BtnChangeJob").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnChangeJob = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIRoleChangeJobView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/BtnChange2 --]] local tmp = Root:Find("UIAnimator/Window/BtnChange2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnChange2 = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIRoleChangeJobView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/BtnChange2/Content/ic --]] local tmp = Root:Find("UIAnimator/Window/BtnChange2/Content/ic").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnChange2.ic = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIRoleChangeJobView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/BtnChange2/Content/cost --]] local tmp = Root:Find("UIAnimator/Window/BtnChange2/Content/cost").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnChange2.cost = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIRoleChangeJobView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/BtnChange --]] local tmp = Root:Find("UIAnimator/Window/BtnChange").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnChange = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIRoleChangeJobView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/BtnBack --]] local tmp = Root:Find("UIAnimator/Window/BtnBack").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnBack = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIRoleChangeJobView:InitGenerate__12(Root, data) --[[ UIAnimator/Window/ChangeJob --]] local tmp = Root:Find("UIAnimator/Window/ChangeJob").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.changeJob = tmp end ---@private function UIRoleChangeJobView:InitGenerate__13(Root, data) --[[ UIAnimator/Window/ChangeJob/Stage/Model --]] local tmp = Root:Find("UIAnimator/Window/ChangeJob/Stage/Model").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.model = tmp tmp.rawImage = tmp:GetComponent(Enum.TypeInfo.RawImage) tmp.uIEventTriggerListener = tmp:GetComponent(Enum.TypeInfo.UIEventTriggerListener) end ---@private function UIRoleChangeJobView:InitGenerate__14(Root, data) --[[ UIAnimator/Window/ChangeJob/Stage/descBg/desc --]] local tmp = Root:Find("UIAnimator/Window/ChangeJob/Stage/descBg/desc").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.desc = tmp tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript) end ---@private function UIRoleChangeJobView:InitGenerate__15(Root, data) --[[ UIAnimator/Window/ChangeJob/Stage/BtnSkill --]] local tmp = Root:Find("UIAnimator/Window/ChangeJob/Stage/BtnSkill").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnSkill = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIRoleChangeJobView:InitGenerate__16(Root, data) --[[ UIAnimator/Window/ChangeJob/Stage/BtnTest --]] local tmp = Root:Find("UIAnimator/Window/ChangeJob/Stage/BtnTest").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnTest = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIRoleChangeJobView:InitGenerate__17(Root, data) --[[ UIAnimator/Window/ChangeJob/Top --]] local tmp = Root:Find("UIAnimator/Window/ChangeJob/Top").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.top = tmp end ---@private function UIRoleChangeJobView:InitGenerate__18(Root, data) --[[ UIAnimator/Window/ChangeJob/Top/group --]] local tmp = Root:Find("UIAnimator/Window/ChangeJob/Top/group").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.group = tmp end ---@private function UIRoleChangeJobView:InitGenerate__19(Root, data) --[[ UIAnimator/Window/ChangeJob/Top/group/Toggle1 --]] local tmp = Root:Find("UIAnimator/Window/ChangeJob/Top/group/Toggle1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.job1 = CommonUtil.BindGridViewItem2LuaStatic("RoleJobToggleItem", tmp) self.job1.prefabName = "RoleJobToggleItem" tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle) end ---@private function UIRoleChangeJobView:InitGenerate__20(Root, data) --[[ UIAnimator/Window/ChangeJob/Top/group/Toggle2 --]] local tmp = Root:Find("UIAnimator/Window/ChangeJob/Top/group/Toggle2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.job2 = CommonUtil.BindGridViewItem2LuaStatic("RoleJobToggleItem", tmp) self.job2.prefabName = "RoleJobToggleItem" tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle) end ---@private function UIRoleChangeJobView:InitGenerate__21(Root, data) --[[ UIAnimator/Window/ChangeJob/Top/group/Toggle3 --]] local tmp = Root:Find("UIAnimator/Window/ChangeJob/Top/group/Toggle3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.job3 = CommonUtil.BindGridViewItem2LuaStatic("RoleJobToggleItem", tmp) self.job3.prefabName = "RoleJobToggleItem" tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle) end ---@private function UIRoleChangeJobView:InitGenerate__22(Root, data) --[[ UIAnimator/Window/ChangeJob/Top/group/Toggle4 --]] local tmp = Root:Find("UIAnimator/Window/ChangeJob/Top/group/Toggle4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.job4 = CommonUtil.BindGridViewItem2LuaStatic("RoleJobToggleItem", tmp) self.job4.prefabName = "RoleJobToggleItem" tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle) end ---@private function UIRoleChangeJobView:InitGenerate__23(Root, data) --[[ UIAnimator/Window/ChangeJob/Top/group/Toggle5 --]] local tmp = Root:Find("UIAnimator/Window/ChangeJob/Top/group/Toggle5").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.job5 = CommonUtil.BindGridViewItem2LuaStatic("RoleJobToggleItem", tmp) self.job5.prefabName = "RoleJobToggleItem" tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle) end ---@private function UIRoleChangeJobView:InitGenerate__24(Root, data) --[[ UIAnimator/Window/ChangeJob/TaskBox --]] local tmp = Root:Find("UIAnimator/Window/ChangeJob/TaskBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.taskBox = tmp end ---@private function UIRoleChangeJobView:InitGenerate__25(Root, data) --[[ UIAnimator/Window/ChangeJob/TaskBox/Scroll View --]] local tmp = Root:Find("UIAnimator/Window/ChangeJob/TaskBox/Scroll View").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.scrollView = tmp tmp.loopVerticalScrollRect = tmp:GetComponent(Enum.TypeInfo.LoopVerticalScrollRect) end ---@private function UIRoleChangeJobView:InitGenerate__26(Root, data) --[[ UIAnimator/Window/ChangeJob/TaskBox/Scroll View/Viewport/Content --]] local tmp = Root:Find("UIAnimator/Window/ChangeJob/TaskBox/Scroll View/Viewport/Content").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.content = tmp tmp.gridLayoutGroup = tmp:GetComponent(Enum.TypeInfo.GridLayoutGroup) end ---@private function UIRoleChangeJobView:InitGenerate__27(Root, data) --[[ UIAnimator/Window/JobMax --]] local tmp = Root:Find("UIAnimator/Window/JobMax").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.jobMax = tmp end ---@private function UIRoleChangeJobView:GenerateDestroy() if tolua.getpeer(self.btnChange2.cost) ~= nil then tolua.setpeer(self.btnChange2.cost, nil) end if tolua.getpeer(self.btnChange2.ic) ~= nil then tolua.setpeer(self.btnChange2.ic, nil) end if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.dscBox) ~= nil then tolua.setpeer(self.dscBox, nil) end self.dscBox = nil if tolua.getpeer(self.boardImage) ~= nil then tolua.setpeer(self.boardImage, nil) end self.boardImage = nil if tolua.getpeer(self.btnChangeJob) ~= nil then tolua.setpeer(self.btnChangeJob, nil) end self.btnChangeJob = nil if tolua.getpeer(self.btnChange2) ~= nil then tolua.setpeer(self.btnChange2, nil) end self.btnChange2 = nil if tolua.getpeer(self.btnChange) ~= nil then tolua.setpeer(self.btnChange, nil) end self.btnChange = nil if tolua.getpeer(self.btnBack) ~= nil then tolua.setpeer(self.btnBack, nil) end self.btnBack = nil if tolua.getpeer(self.changeJob) ~= nil then tolua.setpeer(self.changeJob, nil) end self.changeJob = nil if tolua.getpeer(self.model) ~= nil then tolua.setpeer(self.model, nil) end self.model = nil if tolua.getpeer(self.desc) ~= nil then tolua.setpeer(self.desc, nil) end self.desc = nil if tolua.getpeer(self.btnSkill) ~= nil then tolua.setpeer(self.btnSkill, nil) end self.btnSkill = nil if tolua.getpeer(self.btnTest) ~= nil then tolua.setpeer(self.btnTest, nil) end self.btnTest = nil if tolua.getpeer(self.top) ~= nil then tolua.setpeer(self.top, nil) end self.top = nil if tolua.getpeer(self.group) ~= nil then tolua.setpeer(self.group, nil) end self.group = nil if self.job1.GenerateDestroy ~= nil then self.job1:GenerateDestroy() end if tolua.getpeer(self.job1) ~= nil then tolua.setpeer(self.job1, nil) end self.job1 = nil if self.job2.GenerateDestroy ~= nil then self.job2:GenerateDestroy() end if tolua.getpeer(self.job2) ~= nil then tolua.setpeer(self.job2, nil) end self.job2 = nil if self.job3.GenerateDestroy ~= nil then self.job3:GenerateDestroy() end if tolua.getpeer(self.job3) ~= nil then tolua.setpeer(self.job3, nil) end self.job3 = nil if self.job4.GenerateDestroy ~= nil then self.job4:GenerateDestroy() end if tolua.getpeer(self.job4) ~= nil then tolua.setpeer(self.job4, nil) end self.job4 = nil if self.job5.GenerateDestroy ~= nil then self.job5:GenerateDestroy() end if tolua.getpeer(self.job5) ~= nil then tolua.setpeer(self.job5, nil) end self.job5 = nil if tolua.getpeer(self.taskBox) ~= nil then tolua.setpeer(self.taskBox, nil) end self.taskBox = nil if tolua.getpeer(self.scrollView) ~= nil then tolua.setpeer(self.scrollView, nil) end self.scrollView = nil if tolua.getpeer(self.content) ~= nil then tolua.setpeer(self.content, nil) end self.content = nil if tolua.getpeer(self.jobMax) ~= nil then tolua.setpeer(self.jobMax, nil) end self.jobMax = nil self.transform = nil self.gameObject = nil self.inited = false end return UIRoleChangeJobView