---@class UIChangeHeadFrame__Generate_allAtrBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIChangeHeadFrame__Generate_btnGet ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIChangeHeadFrame__Generate_btnUsed ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIChangeHeadFrame__Generate_content ---@field public gameObject UnityEngine.GameObject ---@field public gridLayoutGroup UnityEngine.UI.GridLayoutGroup ---@class UIChangeHeadFrame__Generate_headFrameList ---@field public gameObject UnityEngine.GameObject ---@field public loopVerticalScrollRect UnityEngine.UI.LoopVerticalScrollRect ---@class UIChangeHeadFrame__Generate_headFrameDesc ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIChangeHeadFrame__Generate_attrNone_nameText ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIChangeHeadFrame__Generate_attrNone ---@field public gameObject UnityEngine.GameObject ---@field public nameText UIChangeHeadFrame__Generate_attrNone_nameText ---@class UIChangeHeadFrame__Generate_attrBox ---@field public gameObject UnityEngine.GameObject ---@field public attrItem1 UnityEngine.GameObject ---@field public attrItem2 UnityEngine.GameObject ---@field public attrItem3 UnityEngine.GameObject ---@class UIChangeHeadFrame__Generate_headFrameName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIChangeHeadFrame__Generate_leftTimeTxt ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIChangeHeadFrame__Generate_headItem ---@field public gameObject UnityEngine.GameObject ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIChangeHeadFrame__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIChangeHeadFrame__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIChangeHeadFrame__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIChangeHeadFrame__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIChangeHeadFrame__Generate_uIAnimator ---@field private AnyBtn UIChangeHeadFrame__Generate_AnyBtn ---@field private window UnityEngine.GameObject ---@field private btnClose UIChangeHeadFrame__Generate_btnClose ---@field private frameNode UnityEngine.GameObject ---@field private headItem UIChangeHeadFrame__Generate_headItem ---@field private limitedNode UnityEngine.GameObject ---@field private leftTimeTxt UIChangeHeadFrame__Generate_leftTimeTxt ---@field private headFrameName UIChangeHeadFrame__Generate_headFrameName ---@field private attrBox UIChangeHeadFrame__Generate_attrBox ---@field private attrNone UIChangeHeadFrame__Generate_attrNone ---@field private headFrameDesc UIChangeHeadFrame__Generate_headFrameDesc ---@field private headFrameList UIChangeHeadFrame__Generate_headFrameList ---@field private content UIChangeHeadFrame__Generate_content ---@field private bottom UnityEngine.GameObject ---@field private btnUsed UIChangeHeadFrame__Generate_btnUsed ---@field private btnGet UIChangeHeadFrame__Generate_btnGet ---@field private usingTip UnityEngine.GameObject ---@field private allAtrBtn UIChangeHeadFrame__Generate_allAtrBtn local UIChangeHeadFrameView = class("UIChangeHeadFrameView", require("UIViewBase")) function UIChangeHeadFrameView:ctor() end ---@private function UIChangeHeadFrameView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIChangeHeadFrameView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) self:InitGenerate__15(Root,data) self:InitGenerate__16(Root,data) self:InitGenerate__17(Root,data) self:InitGenerate__18(Root,data) self:InitGenerate__19(Root,data) self:InitGenerate__20(Root,data) self:InitGenerate__21(Root,data) self:InitGenerate__22(Root,data) self:InitGenerate__23(Root,data) self:InitGenerate__24(Root,data) end ---@private function UIChangeHeadFrameView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function UIChangeHeadFrameView:InitGenerate__2(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIChangeHeadFrameView:InitGenerate__3(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIChangeHeadFrameView:InitGenerate__4(Root, data) --[[ UIAnimator/Window --]] local tmp = Root:Find("UIAnimator/Window").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.window = tmp end ---@private function UIChangeHeadFrameView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Bg/CloseBox/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIChangeHeadFrameView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bg/InfoBox --]] local tmp = Root:Find("UIAnimator/Window/Bg/InfoBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.frameNode = tmp end ---@private function UIChangeHeadFrameView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/Bg/InfoBox/HeadItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/InfoBox/HeadItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.headItem = CommonUtil.BindGridViewItem2LuaStatic("HeadItem", tmp) self.headItem.prefabName = "HeadItem" tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIChangeHeadFrameView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/Bg/InfoBox/LimitedBox --]] local tmp = Root:Find("UIAnimator/Window/Bg/InfoBox/LimitedBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.limitedNode = tmp end ---@private function UIChangeHeadFrameView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/Bg/InfoBox/LimitedBox/LimitedText --]] local tmp = Root:Find("UIAnimator/Window/Bg/InfoBox/LimitedBox/LimitedText").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.leftTimeTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIChangeHeadFrameView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/Bg/InfoBox/PlayerBox/NameText --]] local tmp = Root:Find("UIAnimator/Window/Bg/InfoBox/PlayerBox/NameText").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.headFrameName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIChangeHeadFrameView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/Bg/InfoBox/PlayerBox/AttrBox --]] local tmp = Root:Find("UIAnimator/Window/Bg/InfoBox/PlayerBox/AttrBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attrBox = tmp end ---@private function UIChangeHeadFrameView:InitGenerate__12(Root, data) --[[ UIAnimator/Window/Bg/InfoBox/PlayerBox/AttrBox/AttrNone --]] local tmp = Root:Find("UIAnimator/Window/Bg/InfoBox/PlayerBox/AttrBox/AttrNone").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attrNone = tmp end ---@private function UIChangeHeadFrameView:InitGenerate__13(Root, data) --[[ UIAnimator/Window/Bg/InfoBox/PlayerBox/AttrBox/AttrNone/NameText --]] local tmp = Root:Find("UIAnimator/Window/Bg/InfoBox/PlayerBox/AttrBox/AttrNone/NameText").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attrNone.nameText = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIChangeHeadFrameView:InitGenerate__14(Root, data) --[[ UIAnimator/Window/Bg/InfoBox/PlayerBox/AttrBox/AttrItem1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/InfoBox/PlayerBox/AttrBox/AttrItem1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attrBox.attrItem1 = CommonUtil.BindGridViewItem2LuaStatic("AttrItem", tmp) self.attrBox.attrItem1.prefabName = "AttrItem" end ---@private function UIChangeHeadFrameView:InitGenerate__15(Root, data) --[[ UIAnimator/Window/Bg/InfoBox/PlayerBox/AttrBox/AttrItem2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/InfoBox/PlayerBox/AttrBox/AttrItem2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attrBox.attrItem2 = CommonUtil.BindGridViewItem2LuaStatic("AttrItem", tmp) self.attrBox.attrItem2.prefabName = "AttrItem" end ---@private function UIChangeHeadFrameView:InitGenerate__16(Root, data) --[[ UIAnimator/Window/Bg/InfoBox/PlayerBox/AttrBox/AttrItem3 --]] local tmp = Root:Find("UIAnimator/Window/Bg/InfoBox/PlayerBox/AttrBox/AttrItem3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attrBox.attrItem3 = CommonUtil.BindGridViewItem2LuaStatic("AttrItem", tmp) self.attrBox.attrItem3.prefabName = "AttrItem" end ---@private function UIChangeHeadFrameView:InitGenerate__17(Root, data) --[[ UIAnimator/Window/Bg/InfoBox/DscBox/DscText --]] local tmp = Root:Find("UIAnimator/Window/Bg/InfoBox/DscBox/DscText").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.headFrameDesc = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIChangeHeadFrameView:InitGenerate__18(Root, data) --[[ UIAnimator/Window/Bg/ChangeList --]] local tmp = Root:Find("UIAnimator/Window/Bg/ChangeList").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.headFrameList = tmp tmp.loopVerticalScrollRect = tmp:GetComponent(Enum.TypeInfo.LoopVerticalScrollRect) end ---@private function UIChangeHeadFrameView:InitGenerate__19(Root, data) --[[ UIAnimator/Window/Bg/ChangeList/Viewport/Content --]] local tmp = Root:Find("UIAnimator/Window/Bg/ChangeList/Viewport/Content").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.content = tmp tmp.gridLayoutGroup = tmp:GetComponent(Enum.TypeInfo.GridLayoutGroup) end ---@private function UIChangeHeadFrameView:InitGenerate__20(Root, data) --[[ UIAnimator/Window/Bg/Bottom --]] local tmp = Root:Find("UIAnimator/Window/Bg/Bottom").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bottom = tmp end ---@private function UIChangeHeadFrameView:InitGenerate__21(Root, data) --[[ UIAnimator/Window/Bg/Bottom/UsedBtn --]] local tmp = Root:Find("UIAnimator/Window/Bg/Bottom/UsedBtn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnUsed = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIChangeHeadFrameView:InitGenerate__22(Root, data) --[[ UIAnimator/Window/Bg/Bottom/GetBtn --]] local tmp = Root:Find("UIAnimator/Window/Bg/Bottom/GetBtn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnGet = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIChangeHeadFrameView:InitGenerate__23(Root, data) --[[ UIAnimator/Window/Bg/Bottom/UsingTip --]] local tmp = Root:Find("UIAnimator/Window/Bg/Bottom/UsingTip").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.usingTip = tmp end ---@private function UIChangeHeadFrameView:InitGenerate__24(Root, data) --[[ UIAnimator/Window/Bg/Bottom/BtnAllAttr --]] local tmp = Root:Find("UIAnimator/Window/Bg/Bottom/BtnAllAttr").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.allAtrBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIChangeHeadFrameView:GenerateDestroy() if tolua.getpeer(self.bottom) ~= nil then tolua.setpeer(self.bottom, nil) end if self.attrBox.attrItem3.GenerateDestroy ~= nil then self.attrBox.attrItem3:GenerateDestroy() end if tolua.getpeer(self.attrBox.attrItem3) ~= nil then tolua.setpeer(self.attrBox.attrItem3, nil) end if self.attrBox.attrItem2.GenerateDestroy ~= nil then self.attrBox.attrItem2:GenerateDestroy() end if tolua.getpeer(self.attrBox.attrItem2) ~= nil then tolua.setpeer(self.attrBox.attrItem2, nil) end if self.attrBox.attrItem1.GenerateDestroy ~= nil then self.attrBox.attrItem1:GenerateDestroy() end if tolua.getpeer(self.attrBox.attrItem1) ~= nil then tolua.setpeer(self.attrBox.attrItem1, nil) end if tolua.getpeer(self.attrNone.nameText) ~= nil then tolua.setpeer(self.attrNone.nameText, nil) end if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end if tolua.getpeer(self.window) ~= nil then tolua.setpeer(self.window, nil) end if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.frameNode) ~= nil then tolua.setpeer(self.frameNode, nil) end self.frameNode = nil if self.headItem.GenerateDestroy ~= nil then self.headItem:GenerateDestroy() end if tolua.getpeer(self.headItem) ~= nil then tolua.setpeer(self.headItem, nil) end self.headItem = nil if tolua.getpeer(self.limitedNode) ~= nil then tolua.setpeer(self.limitedNode, nil) end self.limitedNode = nil if tolua.getpeer(self.leftTimeTxt) ~= nil then tolua.setpeer(self.leftTimeTxt, nil) end self.leftTimeTxt = nil if tolua.getpeer(self.headFrameName) ~= nil then tolua.setpeer(self.headFrameName, nil) end self.headFrameName = nil if tolua.getpeer(self.attrBox) ~= nil then tolua.setpeer(self.attrBox, nil) end self.attrBox = nil if tolua.getpeer(self.attrNone) ~= nil then tolua.setpeer(self.attrNone, nil) end self.attrNone = nil if tolua.getpeer(self.headFrameDesc) ~= nil then tolua.setpeer(self.headFrameDesc, nil) end self.headFrameDesc = nil if tolua.getpeer(self.headFrameList) ~= nil then tolua.setpeer(self.headFrameList, nil) end self.headFrameList = nil if tolua.getpeer(self.content) ~= nil then tolua.setpeer(self.content, nil) end self.content = nil if tolua.getpeer(self.btnUsed) ~= nil then tolua.setpeer(self.btnUsed, nil) end self.btnUsed = nil if tolua.getpeer(self.btnGet) ~= nil then tolua.setpeer(self.btnGet, nil) end self.btnGet = nil if tolua.getpeer(self.usingTip) ~= nil then tolua.setpeer(self.usingTip, nil) end self.usingTip = nil if tolua.getpeer(self.allAtrBtn) ~= nil then tolua.setpeer(self.allAtrBtn, nil) end self.allAtrBtn = nil self.transform = nil self.gameObject = nil self.inited = false end return UIChangeHeadFrameView