---@class UIExpeditionBless__Generate_buffScrollList_content ---@field public gameObject UnityEngine.GameObject ---@field public gridLayoutGroup UnityEngine.UI.GridLayoutGroup ---@class UIExpeditionBless__Generate_buffScrollList ---@field public gameObject UnityEngine.GameObject ---@field public loopVerticalScrollRect UnityEngine.UI.LoopVerticalScrollRect ---@field public content UIExpeditionBless__Generate_buffScrollList_content ---@class UIExpeditionBless__Generate_closeBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIExpeditionBless__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIExpeditionBless__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private AnyBtn UIExpeditionBless__Generate_AnyBtn ---@field private bottomRoot UnityEngine.GameObject ---@field private closeBtn UIExpeditionBless__Generate_closeBtn ---@field private buffScrollList UIExpeditionBless__Generate_buffScrollList ---@field private emptyNode UnityEngine.GameObject local UIExpeditionBlessView = class("UIExpeditionBlessView", require("UIViewBase")) function UIExpeditionBlessView:ctor() end ---@private function UIExpeditionBlessView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIExpeditionBlessView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) end ---@private function UIExpeditionBlessView:InitGenerate__1(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIExpeditionBlessView:InitGenerate__2(Root, data) --[[ UIAnimator/Window/Bg/BottomRoot --]] local tmp = Root:Find("UIAnimator/Window/Bg/BottomRoot").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bottomRoot = tmp end ---@private function UIExpeditionBlessView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/Bg/CloseBox/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.closeBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIExpeditionBlessView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/Content/Center/Scroll View --]] local tmp = Root:Find("UIAnimator/Window/Content/Center/Scroll View").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.buffScrollList = tmp tmp.loopVerticalScrollRect = tmp:GetComponent(Enum.TypeInfo.LoopVerticalScrollRect) end ---@private function UIExpeditionBlessView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Content/Center/Scroll View/Viewport/Content --]] local tmp = Root:Find("UIAnimator/Window/Content/Center/Scroll View/Viewport/Content").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.buffScrollList.content = tmp tmp.gridLayoutGroup = tmp:GetComponent(Enum.TypeInfo.GridLayoutGroup) end ---@private function UIExpeditionBlessView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Content/Center/Empty --]] local tmp = Root:Find("UIAnimator/Window/Content/Center/Empty").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.emptyNode = tmp end ---@private function UIExpeditionBlessView:GenerateDestroy() if tolua.getpeer(self.buffScrollList.content) ~= nil then tolua.setpeer(self.buffScrollList.content, nil) end if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.bottomRoot) ~= nil then tolua.setpeer(self.bottomRoot, nil) end self.bottomRoot = nil if tolua.getpeer(self.closeBtn) ~= nil then tolua.setpeer(self.closeBtn, nil) end self.closeBtn = nil if tolua.getpeer(self.buffScrollList) ~= nil then tolua.setpeer(self.buffScrollList, nil) end self.buffScrollList = nil if tolua.getpeer(self.emptyNode) ~= nil then tolua.setpeer(self.emptyNode, nil) end self.emptyNode = nil self.transform = nil self.gameObject = nil self.inited = false end return UIExpeditionBlessView