---@class IconLightGold__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private lightCircle UnityEngine.GameObject ---@field private lightIcon UnityEngine.GameObject local IconLightGoldView = class("IconLightGoldView") function IconLightGoldView:ctor() end ---@private function IconLightGoldView:SetActive(result) self.gameObject:SetActive(result) end ---@private function IconLightGoldView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) end ---@private function IconLightGoldView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function IconLightGoldView:InitGenerate__2(Root, data) --[[ LightCircle --]] local tmp = Root:Find("LightCircle").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.lightCircle = tmp end ---@private function IconLightGoldView:InitGenerate__3(Root, data) --[[ LightIcon --]] local tmp = Root:Find("LightIcon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.lightIcon = tmp end ---@private function IconLightGoldView:GenerateDestroy() if tolua.getpeer(self.lightIcon) ~= nil then tolua.setpeer(self.lightIcon, nil) end if tolua.getpeer(self.lightCircle) ~= nil then tolua.setpeer(self.lightCircle, nil) end self.transform = nil self.gameObject = nil self.inited = false end return IconLightGoldView