---@class ChangeHeadItem__Generate_used ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class ChangeHeadItem__Generate_frame ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class ChangeHeadItem__Generate_head ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class ChangeHeadItem__Generate_bg ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class ChangeHeadItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private button UnityEngine.UI.Button ---@field private bg ChangeHeadItem__Generate_bg ---@field private head ChangeHeadItem__Generate_head ---@field private frame ChangeHeadItem__Generate_frame ---@field private used ChangeHeadItem__Generate_used ---@field private locked UnityEngine.GameObject ---@field private icon UnityEngine.GameObject ---@field private selected UnityEngine.GameObject local ChangeHeadItemView = class("ChangeHeadItemView") function ChangeHeadItemView:ctor() end ---@private function ChangeHeadItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function ChangeHeadItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) end ---@private function ChangeHeadItemView:InitGenerate__1(Root, data) --[[ Root --]] self.button = Root:GetComponent(Enum.TypeInfo.Button) end ---@private function ChangeHeadItemView:InitGenerate__2(Root, data) --[[ Bg --]] local tmp = Root:Find("Bg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bg = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function ChangeHeadItemView:InitGenerate__3(Root, data) --[[ Head --]] local tmp = Root:Find("Head").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.head = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function ChangeHeadItemView:InitGenerate__4(Root, data) --[[ Frame --]] local tmp = Root:Find("Frame").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.frame = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function ChangeHeadItemView:InitGenerate__5(Root, data) --[[ Used --]] local tmp = Root:Find("Used").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.used = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function ChangeHeadItemView:InitGenerate__6(Root, data) --[[ Locked --]] local tmp = Root:Find("Locked").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.locked = tmp end ---@private function ChangeHeadItemView:InitGenerate__7(Root, data) --[[ Locked/Icon --]] local tmp = Root:Find("Locked/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.icon = tmp end ---@private function ChangeHeadItemView:InitGenerate__8(Root, data) --[[ selected --]] local tmp = Root:Find("selected").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.selected = tmp end ---@private function ChangeHeadItemView:GenerateDestroy() if tolua.getpeer(self.used) ~= nil then tolua.setpeer(self.used, nil) end if tolua.getpeer(self.frame) ~= nil then tolua.setpeer(self.frame, nil) end if tolua.getpeer(self.head) ~= nil then tolua.setpeer(self.head, nil) end if tolua.getpeer(self.bg) ~= nil then tolua.setpeer(self.bg, nil) end self.bg = nil if tolua.getpeer(self.locked) ~= nil then tolua.setpeer(self.locked, nil) end self.locked = nil if tolua.getpeer(self.icon) ~= nil then tolua.setpeer(self.icon, nil) end self.icon = nil if tolua.getpeer(self.selected) ~= nil then tolua.setpeer(self.selected, nil) end self.selected = nil self.transform = nil self.gameObject = nil self.inited = false end return ChangeHeadItemView