// // PlatformInterface_Unity.m // Unity-iPhone // // Created by niko on 14-5-12. // // #import #import "QuickSDKInterfaceUnity.h" #import "QuickSDK_ios.h" #import #if defined(__cplusplus) extern "C"{ #endif void quicksdk_nativeSetListener(const char *gameObjectName) { [[QuickSDK_ios shareInstance] setListener:[NSString stringWithUTF8String:gameObjectName]]; } void quicksdk_nativeLogin() { [[QuickSDK_ios shareInstance] login]; } void quicksdk_nativeLogout() { [[QuickSDK_ios shareInstance] logout]; } void quicksdk_nativePay(const char *goodsId, const char *goodsName, const char *goodsDesc, const char *quantifier, const char *cpOrderId, const char *callbackUrl, const char *extrasParams, double price, double amount, int count, const char *serverId, const char *serverName, const char *gameRoleName, const char *gameRoleId, const char *gameRoleBalance, const char *vipLevel, const char *gameRoleLevel, const char *partyName, const char *fightPower, const char * profession) { SMPCQuickSDKPayOrderInfo *orderInfo = [[SMPCQuickSDKPayOrderInfo alloc] init]; SMPCQuickSDKGameRoleInfo *gameRoleInfo = [[SMPCQuickSDKGameRoleInfo alloc] init]; orderInfo.goodsID = [NSString stringWithUTF8String:goodsId ? goodsId : ""]; orderInfo.productName = [NSString stringWithUTF8String:goodsName ? goodsName: ""]; // orderInfo.productDesc = [NSString stringWithUTF8String:goodsDesc ? goodsDesc: ""]; //停用的属性 // orderInfo.quantifier = [NSString stringWithUTF8String:quantifier ? quantifier: ""]; //停用的属性 orderInfo.cpOrderID = [NSString stringWithUTF8String:cpOrderId ? cpOrderId: ""]; // orderInfo.price = price; //停用的属性 orderInfo.count = count; orderInfo.amount = amount; orderInfo.callbackUrl = [NSString stringWithUTF8String:callbackUrl ? callbackUrl: ""]; orderInfo.extrasParams = [NSString stringWithUTF8String:extrasParams ? extrasParams: ""]; gameRoleInfo.serverId = [NSString stringWithUTF8String:serverId ? serverId: ""]; gameRoleInfo.serverName = [NSString stringWithUTF8String:serverName ? serverName: ""]; gameRoleInfo.gameRoleName = [NSString stringWithUTF8String:gameRoleName ? gameRoleName: ""]; gameRoleInfo.gameRoleID = [NSString stringWithUTF8String:gameRoleId ? gameRoleId: ""]; gameRoleInfo.gameUserBalance = [NSString stringWithUTF8String:gameRoleBalance ? gameRoleBalance: ""]; gameRoleInfo.vipLevel = [NSString stringWithUTF8String:vipLevel ? vipLevel: ""]; gameRoleInfo.gameUserLevel = [NSString stringWithUTF8String:gameRoleLevel ? gameRoleLevel: ""]; gameRoleInfo.partyName = [NSString stringWithUTF8String:partyName ? partyName: ""]; gameRoleInfo.fightPower = [NSString stringWithUTF8String:fightPower ? fightPower:""]; gameRoleInfo.profession = [NSString stringWithUTF8String:profession ? profession:""]; [[QuickSDK_ios shareInstance] pay:orderInfo gameRoleInfo:gameRoleInfo]; } const char* quicksdk_nativeUserId() { return [[[QuickSDK_ios shareInstance] userId] UTF8String]; } void quicksdk_nativeUpdateRoleInfoWith(const char *serverId, const char *serverName, const char *gameRoleName, const char *gameRoleId, const char *gameRoleBalance, const char *vipLevel, const char *gameRoleLevel, const char *partyName, const char * creatTime, const char *fightPower, const char * profession) { SMPCQuickSDKGameRoleInfo *gameRoleInfo = [[SMPCQuickSDKGameRoleInfo alloc] init]; gameRoleInfo.serverId = [NSString stringWithUTF8String:serverId ? serverId: ""]; gameRoleInfo.serverName = [NSString stringWithUTF8String:serverName ? serverName: ""]; gameRoleInfo.gameRoleName = [NSString stringWithUTF8String:gameRoleName ? gameRoleName: ""]; gameRoleInfo.gameRoleID = [NSString stringWithUTF8String:gameRoleId ? gameRoleId: ""]; gameRoleInfo.gameUserBalance = [NSString stringWithUTF8String:gameRoleBalance ? gameRoleBalance: ""]; gameRoleInfo.vipLevel = [NSString stringWithUTF8String:vipLevel ? vipLevel: ""]; gameRoleInfo.gameUserLevel = [NSString stringWithUTF8String:gameRoleLevel ? gameRoleLevel: ""]; gameRoleInfo.partyName = [NSString stringWithUTF8String:partyName ? partyName: ""]; gameRoleInfo.creatTime = [NSString stringWithUTF8String:creatTime ? creatTime: ""]; gameRoleInfo.fightPower = [NSString stringWithUTF8String:fightPower ? fightPower:""]; gameRoleInfo.profession = [NSString stringWithUTF8String:profession ? profession:""]; [[QuickSDK_ios shareInstance] updateRoleInfoWith:gameRoleInfo isCreate:NO]; } void quicksdk_nativeUpdateRoleInfo(const char *serverId, const char *serverName, const char *gameRoleName, const char *gameRoleId, const char *gameRoleBalance, const char *vipLevel, const char *gameRoleLevel, const char *partyName, const char *creatTime, const char *fightPower, const char * profession, BOOL isCreate){ SMPCQuickSDKGameRoleInfo *gameRoleInfo = [[SMPCQuickSDKGameRoleInfo alloc] init]; gameRoleInfo.serverId = [NSString stringWithUTF8String:serverId ? serverId: ""]; gameRoleInfo.serverName = [NSString stringWithUTF8String:serverName ? serverName: ""]; gameRoleInfo.gameRoleName = [NSString stringWithUTF8String:gameRoleName ? gameRoleName: ""]; gameRoleInfo.gameRoleID = [NSString stringWithUTF8String:gameRoleId ? gameRoleId: ""]; gameRoleInfo.gameUserBalance = [NSString stringWithUTF8String:gameRoleBalance ? gameRoleBalance: ""]; gameRoleInfo.vipLevel = [NSString stringWithUTF8String:vipLevel ? vipLevel: ""]; gameRoleInfo.gameUserLevel = [NSString stringWithUTF8String:gameRoleLevel ? gameRoleLevel: ""]; gameRoleInfo.partyName = [NSString stringWithUTF8String:partyName ? partyName: ""]; gameRoleInfo.creatTime = [NSString stringWithUTF8String:creatTime ? creatTime: ""]; gameRoleInfo.fightPower = [NSString stringWithUTF8String:fightPower ? fightPower:""]; gameRoleInfo.profession = [NSString stringWithUTF8String:profession ? profession:""]; [[QuickSDK_ios shareInstance] updateRoleInfoWith:gameRoleInfo isCreate:isCreate]; } void quicksdk_nativeEnterYunKeFuCenter(const char *gameRoleId, const char *gameRoleName, const char *serverName, const char *vipLevel){ SMPCQuickSDKGameRoleInfo *gameRoleInfo = [[SMPCQuickSDKGameRoleInfo alloc] init]; gameRoleInfo.serverName = [NSString stringWithUTF8String:serverName ? serverName: ""]; gameRoleInfo.gameRoleName = [NSString stringWithUTF8String:gameRoleName ? gameRoleName: ""]; gameRoleInfo.gameRoleID = [NSString stringWithUTF8String:gameRoleId ? gameRoleId: ""]; gameRoleInfo.vipLevel = [NSString stringWithUTF8String:vipLevel ? vipLevel: ""]; [[QuickSDK_ios shareInstance] enterYunKeFuCenter:gameRoleInfo]; } void quicksdk_getLocalized(const char *productIds) { [[QuickSDK_ios shareInstance] Getlocalized:[NSString stringWithUTF8String:productIds ? productIds: ""]]; } int quicksdk_nativeRealNameAuth(int show) { return [[QuickSDK_ios shareInstance] showRealNameAuth:show]; } int quicksdk_nativeEnterUserCenter() { return [[QuickSDK_ios shareInstance] enterUserCenter]; } int quicksdk_nativeEnterCustomerCenter() { return [[QuickSDK_ios shareInstance] enterCustomerCenter]; } int quicksdk_nativeEnterBBS() { return [[QuickSDK_ios shareInstance] enterBBS]; } int quicksdk_nativeShowToolBar(int place) { return [[QuickSDK_ios shareInstance] showToolBar:place]; } int quicksdk_nativeHideToolBar() { return [[QuickSDK_ios shareInstance] hideToolBar]; } int quicksdk_nativePausedGame() { return [[QuickSDK_ios shareInstance] pausedGame]; } bool quicksdk_nativeIsFunctionTypeSupported(int type) { return [[QuickSDK_ios shareInstance] isFunctionTypeSupported:type]; } const char *quicksdk_nativeChannelName() { return [[[QuickSDK_ios shareInstance] channelName] UTF8String]; } const char *quicksdk_nativeChannelVersion() { return [[[QuickSDK_ios shareInstance] channelVersion] UTF8String]; } int quicksdk_nativeChannelType() { return [[QuickSDK_ios shareInstance] channelType]; } const char* quicksdk_nativeSDKVersion() { return [[[QuickSDK_ios shareInstance] SDKVersion] UTF8String]; } const char* quicksdk_nativeGetConfigValue(const char* key) { return [[[QuickSDK_ios shareInstance] getConfigValue:[NSString stringWithUTF8String:key ? key : ""]] UTF8String]; } #if defined(__cplusplus) } #endif