local UIPlayRuleView = require("UICommonTips/UIPlayRuleView_Generate") function UIPlayRuleView:OnAwake(data) self.controller = require("UICommonTips/UIPlayRuleCtr") self.controller:Init(self) self.controller:SetData(data) end function UIPlayRuleView:AddEventListener() end function UIPlayRuleView:FillContent(data, uiBase) self.uiBase = uiBase local gameObject = self.uiBase:GetRoot() if gameObject ~= nil then self.gameObject = gameObject self.transform = gameObject.transform end self:InitGenerate(self.transform, data) self:Init() end function UIPlayRuleView:Init() self.titleLab.text.text = self.controller:GetTitleStr() self.contentLab.text.text = self.controller:GetContentStr() end function UIPlayRuleView:RemoveEventListener() ManagerContainer.LuaEventMgr:Unregister(self.uiData.name) end function UIPlayRuleView:AddUIEventListener() ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name) self.uiBase:AddButtonEventListener(self.btnClose.button, self, self.OnClickCloseBtn) self.uiBase:AddButtonEventListener(self.AnyBtn.button,self, self.OnClickCancelBtn) end function UIPlayRuleView:OnHide() end function UIPlayRuleView:OnShow(data) self.controller:SetData(data) end function UIPlayRuleView:OnClose() end function UIPlayRuleView:OnDispose() self.controller:OnDispose() end function UIPlayRuleView:OnClickCloseBtn() if self.controller:IsCopy() then UnityEngine.GUIUtility.systemCopyBuffer = self.controller:GetContentStr() end self:UIClose() end function UIPlayRuleView:OnClickCancelBtn() self:UIClose() end return UIPlayRuleView