---@class UIWJTowerRewardInfo__Generate_rewardContent ---@field public gameObject UnityEngine.GameObject ---@field public gridLayoutGroup UnityEngine.UI.GridLayoutGroup ---@class UIWJTowerRewardInfo__Generate_rewardScroll ---@field public gameObject UnityEngine.GameObject ---@field public loopVerticalScrollRect UnityEngine.UI.LoopVerticalScrollRect ---@class UIWJTowerRewardInfo__Generate_closeBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIWJTowerRewardInfo__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIWJTowerRewardInfo__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIWJTowerRewardInfo__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIWJTowerRewardInfo__Generate_uIAnimator ---@field private AnyBtn UIWJTowerRewardInfo__Generate_AnyBtn ---@field private closeBtn UIWJTowerRewardInfo__Generate_closeBtn ---@field private rewardScroll UIWJTowerRewardInfo__Generate_rewardScroll ---@field private rewardContent UIWJTowerRewardInfo__Generate_rewardContent ---@field private emptyNode UnityEngine.GameObject local UIWJTowerRewardInfoView = class("UIWJTowerRewardInfoView", require("UIViewBase")) function UIWJTowerRewardInfoView:ctor() end ---@private function UIWJTowerRewardInfoView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIWJTowerRewardInfoView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) end ---@private function UIWJTowerRewardInfoView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function UIWJTowerRewardInfoView:InitGenerate__2(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIWJTowerRewardInfoView:InitGenerate__3(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIWJTowerRewardInfoView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/Bg/CloseBox/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.closeBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIWJTowerRewardInfoView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Bg/CenterView/PlayerScroll --]] local tmp = Root:Find("UIAnimator/Window/Bg/CenterView/PlayerScroll").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.rewardScroll = tmp tmp.loopVerticalScrollRect = tmp:GetComponent(Enum.TypeInfo.LoopVerticalScrollRect) end ---@private function UIWJTowerRewardInfoView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bg/CenterView/PlayerScroll/Viewport/Content --]] local tmp = Root:Find("UIAnimator/Window/Bg/CenterView/PlayerScroll/Viewport/Content").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.rewardContent = tmp tmp.gridLayoutGroup = tmp:GetComponent(Enum.TypeInfo.GridLayoutGroup) end ---@private function UIWJTowerRewardInfoView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/Bg/CenterView/Empty --]] local tmp = Root:Find("UIAnimator/Window/Bg/CenterView/Empty").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.emptyNode = tmp end ---@private function UIWJTowerRewardInfoView:GenerateDestroy() if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.closeBtn) ~= nil then tolua.setpeer(self.closeBtn, nil) end self.closeBtn = nil if tolua.getpeer(self.rewardScroll) ~= nil then tolua.setpeer(self.rewardScroll, nil) end self.rewardScroll = nil if tolua.getpeer(self.rewardContent) ~= nil then tolua.setpeer(self.rewardContent, nil) end self.rewardContent = nil if tolua.getpeer(self.emptyNode) ~= nil then tolua.setpeer(self.emptyNode, nil) end self.emptyNode = nil self.transform = nil self.gameObject = nil self.inited = false end return UIWJTowerRewardInfoView