//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_CanvasRendererWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.CanvasRenderer), typeof(UnityEngine.Component)); L.RegFunction("SetColor", SetColor); L.RegFunction("GetColor", GetColor); L.RegFunction("EnableRectClipping", EnableRectClipping); L.RegFunction("DisableRectClipping", DisableRectClipping); L.RegFunction("SetMaterial", SetMaterial); L.RegFunction("GetMaterial", GetMaterial); L.RegFunction("SetPopMaterial", SetPopMaterial); L.RegFunction("GetPopMaterial", GetPopMaterial); L.RegFunction("SetTexture", SetTexture); L.RegFunction("SetAlphaTexture", SetAlphaTexture); L.RegFunction("SetMesh", SetMesh); L.RegFunction("Clear", Clear); L.RegFunction("GetAlpha", GetAlpha); L.RegFunction("SetAlpha", SetAlpha); L.RegFunction("GetInheritedAlpha", GetInheritedAlpha); L.RegFunction("SplitUIVertexStreams", SplitUIVertexStreams); L.RegFunction("CreateUIVertexStream", CreateUIVertexStream); L.RegFunction("AddUIVertexStream", AddUIVertexStream); L.RegFunction("New", _CreateUnityEngine_CanvasRenderer); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("hasPopInstruction", get_hasPopInstruction, set_hasPopInstruction); L.RegVar("materialCount", get_materialCount, set_materialCount); L.RegVar("popMaterialCount", get_popMaterialCount, set_popMaterialCount); L.RegVar("absoluteDepth", get_absoluteDepth, null); L.RegVar("hasMoved", get_hasMoved, null); L.RegVar("cullTransparentMesh", get_cullTransparentMesh, set_cullTransparentMesh); L.RegVar("hasRectClipping", get_hasRectClipping, null); L.RegVar("relativeDepth", get_relativeDepth, null); L.RegVar("cull", get_cull, set_cull); L.RegVar("clippingSoftness", get_clippingSoftness, set_clippingSoftness); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_CanvasRenderer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.CanvasRenderer obj = new UnityEngine.CanvasRenderer(); ToLua.PushSealed(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.CanvasRenderer.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetColor(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer)); UnityEngine.Color arg0 = ToLua.ToColor(L, 2); obj.SetColor(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetColor(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer)); UnityEngine.Color o = obj.GetColor(); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int EnableRectClipping(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer)); UnityEngine.Rect arg0 = StackTraits.Check(L, 2); obj.EnableRectClipping(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DisableRectClipping(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer)); obj.DisableRectClipping(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetMaterial(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer)); UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); obj.SetMaterial(arg0, arg1); return 0; } else if (count == 3 && TypeChecker.CheckTypes(L, 3)) { UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer)); UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject(L, 2); UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.ToObject(L, 3); obj.SetMaterial(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.CanvasRenderer.SetMaterial"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetMaterial(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer)); UnityEngine.Material o = obj.GetMaterial(); ToLua.Push(L, o); return 1; } else if (count == 2) { UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Material o = obj.GetMaterial(arg0); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.CanvasRenderer.GetMaterial"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetPopMaterial(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer)); UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.SetPopMaterial(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetPopMaterial(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Material o = obj.GetPopMaterial(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetTexture(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer)); UnityEngine.Texture arg0 = (UnityEngine.Texture)ToLua.CheckObject(L, 2); obj.SetTexture(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetAlphaTexture(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer)); UnityEngine.Texture arg0 = (UnityEngine.Texture)ToLua.CheckObject(L, 2); obj.SetAlphaTexture(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetMesh(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer)); UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.CheckObject(L, 2, typeof(UnityEngine.Mesh)); obj.SetMesh(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Clear(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer)); obj.Clear(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetAlpha(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer)); float o = obj.GetAlpha(); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetAlpha(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.SetAlpha(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetInheritedAlpha(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer)); float o = obj.GetInheritedAlpha(); LuaDLL.lua_pushnumber(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SplitUIVertexStreams(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 8) { System.Collections.Generic.List arg0 = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg2 = (System.Collections.Generic.List)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg3 = (System.Collections.Generic.List)ToLua.CheckObject(L, 4, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg4 = (System.Collections.Generic.List)ToLua.CheckObject(L, 5, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg5 = (System.Collections.Generic.List)ToLua.CheckObject(L, 6, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg6 = (System.Collections.Generic.List)ToLua.CheckObject(L, 7, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg7 = (System.Collections.Generic.List)ToLua.CheckObject(L, 8, typeof(System.Collections.Generic.List)); UnityEngine.CanvasRenderer.SplitUIVertexStreams(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); return 0; } else if (count == 10) { System.Collections.Generic.List arg0 = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg2 = (System.Collections.Generic.List)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg3 = (System.Collections.Generic.List)ToLua.CheckObject(L, 4, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg4 = (System.Collections.Generic.List)ToLua.CheckObject(L, 5, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg5 = (System.Collections.Generic.List)ToLua.CheckObject(L, 6, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg6 = (System.Collections.Generic.List)ToLua.CheckObject(L, 7, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg7 = (System.Collections.Generic.List)ToLua.CheckObject(L, 8, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg8 = (System.Collections.Generic.List)ToLua.CheckObject(L, 9, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg9 = (System.Collections.Generic.List)ToLua.CheckObject(L, 10, typeof(System.Collections.Generic.List)); UnityEngine.CanvasRenderer.SplitUIVertexStreams(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.CanvasRenderer.SplitUIVertexStreams"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CreateUIVertexStream(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 8) { System.Collections.Generic.List arg0 = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg2 = (System.Collections.Generic.List)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg3 = (System.Collections.Generic.List)ToLua.CheckObject(L, 4, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg4 = (System.Collections.Generic.List)ToLua.CheckObject(L, 5, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg5 = (System.Collections.Generic.List)ToLua.CheckObject(L, 6, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg6 = (System.Collections.Generic.List)ToLua.CheckObject(L, 7, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg7 = (System.Collections.Generic.List)ToLua.CheckObject(L, 8, typeof(System.Collections.Generic.List)); UnityEngine.CanvasRenderer.CreateUIVertexStream(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); return 0; } else if (count == 10) { System.Collections.Generic.List arg0 = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg2 = (System.Collections.Generic.List)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg3 = (System.Collections.Generic.List)ToLua.CheckObject(L, 4, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg4 = (System.Collections.Generic.List)ToLua.CheckObject(L, 5, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg5 = (System.Collections.Generic.List)ToLua.CheckObject(L, 6, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg6 = (System.Collections.Generic.List)ToLua.CheckObject(L, 7, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg7 = (System.Collections.Generic.List)ToLua.CheckObject(L, 8, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg8 = (System.Collections.Generic.List)ToLua.CheckObject(L, 9, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg9 = (System.Collections.Generic.List)ToLua.CheckObject(L, 10, typeof(System.Collections.Generic.List)); UnityEngine.CanvasRenderer.CreateUIVertexStream(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.CanvasRenderer.CreateUIVertexStream"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddUIVertexStream(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 7) { System.Collections.Generic.List arg0 = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg2 = (System.Collections.Generic.List)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg3 = (System.Collections.Generic.List)ToLua.CheckObject(L, 4, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg4 = (System.Collections.Generic.List)ToLua.CheckObject(L, 5, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg5 = (System.Collections.Generic.List)ToLua.CheckObject(L, 6, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg6 = (System.Collections.Generic.List)ToLua.CheckObject(L, 7, typeof(System.Collections.Generic.List)); UnityEngine.CanvasRenderer.AddUIVertexStream(arg0, arg1, arg2, arg3, arg4, arg5, arg6); return 0; } else if (count == 9) { System.Collections.Generic.List arg0 = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg2 = (System.Collections.Generic.List)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg3 = (System.Collections.Generic.List)ToLua.CheckObject(L, 4, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg4 = (System.Collections.Generic.List)ToLua.CheckObject(L, 5, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg5 = (System.Collections.Generic.List)ToLua.CheckObject(L, 6, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg6 = (System.Collections.Generic.List)ToLua.CheckObject(L, 7, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg7 = (System.Collections.Generic.List)ToLua.CheckObject(L, 8, typeof(System.Collections.Generic.List)); System.Collections.Generic.List arg8 = (System.Collections.Generic.List)ToLua.CheckObject(L, 9, typeof(System.Collections.Generic.List)); UnityEngine.CanvasRenderer.AddUIVertexStream(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.CanvasRenderer.AddUIVertexStream"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_hasPopInstruction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)o; bool ret = obj.hasPopInstruction; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasPopInstruction on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_materialCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)o; int ret = obj.materialCount; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index materialCount on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_popMaterialCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)o; int ret = obj.popMaterialCount; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index popMaterialCount on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_absoluteDepth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)o; int ret = obj.absoluteDepth; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index absoluteDepth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_hasMoved(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)o; bool ret = obj.hasMoved; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasMoved on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_cullTransparentMesh(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)o; bool ret = obj.cullTransparentMesh; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index cullTransparentMesh on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_hasRectClipping(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)o; bool ret = obj.hasRectClipping; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasRectClipping on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_relativeDepth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)o; int ret = obj.relativeDepth; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index relativeDepth on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_cull(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)o; bool ret = obj.cull; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index cull on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_clippingSoftness(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)o; UnityEngine.Vector2 ret = obj.clippingSoftness; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index clippingSoftness on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_hasPopInstruction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.hasPopInstruction = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasPopInstruction on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_materialCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.materialCount = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index materialCount on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_popMaterialCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.popMaterialCount = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index popMaterialCount on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_cullTransparentMesh(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.cullTransparentMesh = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index cullTransparentMesh on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_cull(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.cull = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index cull on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_clippingSoftness(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.CanvasRenderer obj = (UnityEngine.CanvasRenderer)o; UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.clippingSoftness = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index clippingSoftness on a nil value"); } } }