---@class UIPayWaiting__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform local UIPayWaitingView = class("UIPayWaitingView", require("UIViewBase")) function UIPayWaitingView:ctor() end ---@private function UIPayWaitingView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIPayWaitingView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp end ---@private function UIPayWaitingView:GenerateDestroy() self.transform = nil self.gameObject = nil self.inited = false end return UIPayWaitingView