---@class UIActivityTurntable__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIActivityTurntable__Generate_TimeTxt ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIActivityTurntable__Generate_scoreInfo ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIActivityTurntable__Generate_btnFinishTurn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIActivityTurntable__Generate_btnTurnAll_num ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIActivityTurntable__Generate_btnTurnAll_content ---@field public gameObject UnityEngine.GameObject ---@field public imageItem UnityEngine.GameObject ---@field public imageGold UnityEngine.GameObject ---@field public imageGold_old UnityEngine.GameObject ---@class UIActivityTurntable__Generate_btnTurnAll ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@field public content UIActivityTurntable__Generate_btnTurnAll_content ---@field public num UIActivityTurntable__Generate_btnTurnAll_num ---@class UIActivityTurntable__Generate_btnTurnOne_num ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIActivityTurntable__Generate_btnTurnOne_content ---@field public gameObject UnityEngine.GameObject ---@field public imageItem UnityEngine.GameObject ---@field public imageGold UnityEngine.GameObject ---@field public imageGold_old UnityEngine.GameObject ---@class UIActivityTurntable__Generate_btnTurnOne ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@field public content UIActivityTurntable__Generate_btnTurnOne_content ---@field public num UIActivityTurntable__Generate_btnTurnOne_num ---@class UIActivityTurntable__Generate_btnStartTurn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIActivityTurntable__Generate_btnRefresh_num ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIActivityTurntable__Generate_btnRefresh ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@field public num UIActivityTurntable__Generate_btnRefresh_num ---@class UIActivityTurntable__Generate_finishBox_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIActivityTurntable__Generate_finishBox ---@field public gameObject UnityEngine.GameObject ---@field public text UIActivityTurntable__Generate_finishBox_text ---@class UIActivityTurntable__Generate_refreshBox_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIActivityTurntable__Generate_refreshBox ---@field public gameObject UnityEngine.GameObject ---@field public text UIActivityTurntable__Generate_refreshBox_text ---@class UIActivityTurntable__Generate_titleImage ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIActivityTurntable__Generate_needle ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIActivityTurntable__Generate_pos8_bonusLabel_text ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIActivityTurntable__Generate_pos8_bonusLabel ---@field public gameObject UnityEngine.GameObject ---@field public text UIActivityTurntable__Generate_pos8_bonusLabel_text ---@class UIActivityTurntable__Generate_pos8_iconItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIActivityTurntable__Generate_pos8_iconLight ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIActivityTurntable__Generate_pos8 ---@field public gameObject UnityEngine.GameObject ---@field public bonusBg UnityEngine.GameObject ---@field public iconLight UIActivityTurntable__Generate_pos8_iconLight ---@field public iconItem UIActivityTurntable__Generate_pos8_iconItem ---@field public bonusLabel UIActivityTurntable__Generate_pos8_bonusLabel ---@field public received UnityEngine.GameObject ---@field public available UnityEngine.GameObject ---@field public needleLight UnityEngine.GameObject ---@class UIActivityTurntable__Generate_pos7_bonusLabel_text ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIActivityTurntable__Generate_pos7_bonusLabel ---@field public gameObject UnityEngine.GameObject ---@field public text UIActivityTurntable__Generate_pos7_bonusLabel_text ---@class UIActivityTurntable__Generate_pos7_iconItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIActivityTurntable__Generate_pos7_iconLight ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIActivityTurntable__Generate_pos7 ---@field public gameObject UnityEngine.GameObject ---@field public bonusBg UnityEngine.GameObject ---@field public iconLight UIActivityTurntable__Generate_pos7_iconLight ---@field public iconItem UIActivityTurntable__Generate_pos7_iconItem ---@field public bonusLabel UIActivityTurntable__Generate_pos7_bonusLabel ---@field public received UnityEngine.GameObject ---@field public available UnityEngine.GameObject ---@field public needleLight UnityEngine.GameObject ---@class UIActivityTurntable__Generate_pos6_bonusLabel_text ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIActivityTurntable__Generate_pos6_bonusLabel ---@field public gameObject UnityEngine.GameObject ---@field public text UIActivityTurntable__Generate_pos6_bonusLabel_text ---@class UIActivityTurntable__Generate_pos6_iconItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIActivityTurntable__Generate_pos6_iconLight ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIActivityTurntable__Generate_pos6 ---@field public gameObject UnityEngine.GameObject ---@field public bonusBg UnityEngine.GameObject ---@field public iconLight UIActivityTurntable__Generate_pos6_iconLight ---@field public iconItem UIActivityTurntable__Generate_pos6_iconItem ---@field public bonusLabel UIActivityTurntable__Generate_pos6_bonusLabel ---@field public received UnityEngine.GameObject ---@field public available UnityEngine.GameObject ---@field public needleLight UnityEngine.GameObject ---@class UIActivityTurntable__Generate_pos5_bonusLabel_text ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIActivityTurntable__Generate_pos5_bonusLabel ---@field public gameObject UnityEngine.GameObject ---@field public text UIActivityTurntable__Generate_pos5_bonusLabel_text ---@class UIActivityTurntable__Generate_pos5_iconItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIActivityTurntable__Generate_pos5_iconLight ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIActivityTurntable__Generate_pos5 ---@field public gameObject UnityEngine.GameObject ---@field public bonusBg UnityEngine.GameObject ---@field public iconLight UIActivityTurntable__Generate_pos5_iconLight ---@field public iconItem UIActivityTurntable__Generate_pos5_iconItem ---@field public bonusLabel UIActivityTurntable__Generate_pos5_bonusLabel ---@field public received UnityEngine.GameObject ---@field public available UnityEngine.GameObject ---@field public needleLight UnityEngine.GameObject ---@class UIActivityTurntable__Generate_pos4_bonusLabel_text ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIActivityTurntable__Generate_pos4_bonusLabel ---@field public gameObject UnityEngine.GameObject ---@field public text UIActivityTurntable__Generate_pos4_bonusLabel_text ---@class UIActivityTurntable__Generate_pos4_iconItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIActivityTurntable__Generate_pos4_iconLight ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIActivityTurntable__Generate_pos4 ---@field public gameObject UnityEngine.GameObject ---@field public bonusBg UnityEngine.GameObject ---@field public iconLight UIActivityTurntable__Generate_pos4_iconLight ---@field public iconItem UIActivityTurntable__Generate_pos4_iconItem ---@field public bonusLabel UIActivityTurntable__Generate_pos4_bonusLabel ---@field public received UnityEngine.GameObject ---@field public available UnityEngine.GameObject ---@field public needleLight UnityEngine.GameObject ---@class UIActivityTurntable__Generate_pos3_bonusLabel_text ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIActivityTurntable__Generate_pos3_bonusLabel ---@field public gameObject UnityEngine.GameObject ---@field public text UIActivityTurntable__Generate_pos3_bonusLabel_text ---@class UIActivityTurntable__Generate_pos3_iconItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIActivityTurntable__Generate_pos3_iconLight ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIActivityTurntable__Generate_pos3 ---@field public gameObject UnityEngine.GameObject ---@field public bonusBg UnityEngine.GameObject ---@field public iconLight UIActivityTurntable__Generate_pos3_iconLight ---@field public iconItem UIActivityTurntable__Generate_pos3_iconItem ---@field public bonusLabel UIActivityTurntable__Generate_pos3_bonusLabel ---@field public received UnityEngine.GameObject ---@field public available UnityEngine.GameObject ---@field public needleLight UnityEngine.GameObject ---@class UIActivityTurntable__Generate_pos2_bonusLabel_text ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIActivityTurntable__Generate_pos2_bonusLabel ---@field public gameObject UnityEngine.GameObject ---@field public text UIActivityTurntable__Generate_pos2_bonusLabel_text ---@class UIActivityTurntable__Generate_pos2_iconItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIActivityTurntable__Generate_pos2_iconLight ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIActivityTurntable__Generate_pos2 ---@field public gameObject UnityEngine.GameObject ---@field public bonusBg UnityEngine.GameObject ---@field public iconLight UIActivityTurntable__Generate_pos2_iconLight ---@field public iconItem UIActivityTurntable__Generate_pos2_iconItem ---@field public bonusLabel UIActivityTurntable__Generate_pos2_bonusLabel ---@field public received UnityEngine.GameObject ---@field public available UnityEngine.GameObject ---@field public needleLight UnityEngine.GameObject ---@class UIActivityTurntable__Generate_pos1_bonusLabel_text ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIActivityTurntable__Generate_pos1_bonusLabel ---@field public gameObject UnityEngine.GameObject ---@field public text UIActivityTurntable__Generate_pos1_bonusLabel_text ---@class UIActivityTurntable__Generate_pos1_iconItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIActivityTurntable__Generate_pos1_iconLight ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIActivityTurntable__Generate_pos1 ---@field public gameObject UnityEngine.GameObject ---@field public bonusBg UnityEngine.GameObject ---@field public iconLight UIActivityTurntable__Generate_pos1_iconLight ---@field public iconItem UIActivityTurntable__Generate_pos1_iconItem ---@field public bonusLabel UIActivityTurntable__Generate_pos1_bonusLabel ---@field public received UnityEngine.GameObject ---@field public available UnityEngine.GameObject ---@field public needleLight UnityEngine.GameObject ---@class UIActivityTurntable__Generate_trunAnim ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIActivityTurntable__Generate_currency3_btnBuy ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIActivityTurntable__Generate_currency3_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIActivityTurntable__Generate_currency3_icon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIActivityTurntable__Generate_currency3 ---@field public gameObject UnityEngine.GameObject ---@field public icon UIActivityTurntable__Generate_currency3_icon ---@field public number UIActivityTurntable__Generate_currency3_number ---@field public btnBuy UIActivityTurntable__Generate_currency3_btnBuy ---@class UIActivityTurntable__Generate_currency2_btnBuy ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIActivityTurntable__Generate_currency2_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIActivityTurntable__Generate_currency2_icon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIActivityTurntable__Generate_currency2 ---@field public gameObject UnityEngine.GameObject ---@field public icon UIActivityTurntable__Generate_currency2_icon ---@field public number UIActivityTurntable__Generate_currency2_number ---@field public btnBuy UIActivityTurntable__Generate_currency2_btnBuy ---@class UIActivityTurntable__Generate_currency1_btnBuy ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIActivityTurntable__Generate_currency1_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIActivityTurntable__Generate_currency1_icon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIActivityTurntable__Generate_currency1 ---@field public gameObject UnityEngine.GameObject ---@field public icon UIActivityTurntable__Generate_currency1_icon ---@field public number UIActivityTurntable__Generate_currency1_number ---@field public btnBuy UIActivityTurntable__Generate_currency1_btnBuy ---@class UIActivityTurntable__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIActivityTurntable__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIActivityTurntable__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIActivityTurntable__Generate_uIAnimator ---@field private AnyBtn UIActivityTurntable__Generate_AnyBtn ---@field private currency1 UIActivityTurntable__Generate_currency1 ---@field private currency2 UIActivityTurntable__Generate_currency2 ---@field private currency3 UIActivityTurntable__Generate_currency3 ---@field private viewport UnityEngine.GameObject ---@field private turnBox UnityEngine.GameObject ---@field private trunAnim UIActivityTurntable__Generate_trunAnim ---@field private pos1 UIActivityTurntable__Generate_pos1 ---@field private pos2 UIActivityTurntable__Generate_pos2 ---@field private pos3 UIActivityTurntable__Generate_pos3 ---@field private pos4 UIActivityTurntable__Generate_pos4 ---@field private pos5 UIActivityTurntable__Generate_pos5 ---@field private pos6 UIActivityTurntable__Generate_pos6 ---@field private pos7 UIActivityTurntable__Generate_pos7 ---@field private pos8 UIActivityTurntable__Generate_pos8 ---@field private needle UIActivityTurntable__Generate_needle ---@field private titleImage UIActivityTurntable__Generate_titleImage ---@field private refreshBox UIActivityTurntable__Generate_refreshBox ---@field private finishBox UIActivityTurntable__Generate_finishBox ---@field private btnRefresh UIActivityTurntable__Generate_btnRefresh ---@field private btnStartTurn UIActivityTurntable__Generate_btnStartTurn ---@field private btnTurnOne UIActivityTurntable__Generate_btnTurnOne ---@field private btnTurnAll UIActivityTurntable__Generate_btnTurnAll ---@field private btnFinishTurn UIActivityTurntable__Generate_btnFinishTurn ---@field private scoreInfo UIActivityTurntable__Generate_scoreInfo ---@field private TimeTxt UIActivityTurntable__Generate_TimeTxt ---@field private btnClose UIActivityTurntable__Generate_btnClose local UIActivityTurntableView = class("UIActivityTurntableView", require("UIViewBase")) function UIActivityTurntableView:ctor() end ---@private function UIActivityTurntableView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIActivityTurntableView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) self:InitGenerate__15(Root,data) self:InitGenerate__16(Root,data) self:InitGenerate__17(Root,data) self:InitGenerate__18(Root,data) self:InitGenerate__19(Root,data) self:InitGenerate__20(Root,data) self:InitGenerate__21(Root,data) self:InitGenerate__22(Root,data) self:InitGenerate__23(Root,data) self:InitGenerate__24(Root,data) self:InitGenerate__25(Root,data) self:InitGenerate__26(Root,data) self:InitGenerate__27(Root,data) self:InitGenerate__28(Root,data) self:InitGenerate__29(Root,data) self:InitGenerate__30(Root,data) self:InitGenerate__31(Root,data) self:InitGenerate__32(Root,data) self:InitGenerate__33(Root,data) self:InitGenerate__34(Root,data) self:InitGenerate__35(Root,data) self:InitGenerate__36(Root,data) self:InitGenerate__37(Root,data) self:InitGenerate__38(Root,data) self:InitGenerate__39(Root,data) self:InitGenerate__40(Root,data) self:InitGenerate__41(Root,data) self:InitGenerate__42(Root,data) self:InitGenerate__43(Root,data) self:InitGenerate__44(Root,data) self:InitGenerate__45(Root,data) self:InitGenerate__46(Root,data) self:InitGenerate__47(Root,data) self:InitGenerate__48(Root,data) self:InitGenerate__49(Root,data) self:InitGenerate__50(Root,data) self:InitGenerate__51(Root,data) self:InitGenerate__52(Root,data) self:InitGenerate__53(Root,data) self:InitGenerate__54(Root,data) self:InitGenerate__55(Root,data) self:InitGenerate__56(Root,data) self:InitGenerate__57(Root,data) self:InitGenerate__58(Root,data) self:InitGenerate__59(Root,data) self:InitGenerate__60(Root,data) self:InitGenerate__61(Root,data) self:InitGenerate__62(Root,data) self:InitGenerate__63(Root,data) self:InitGenerate__64(Root,data) self:InitGenerate__65(Root,data) self:InitGenerate__66(Root,data) self:InitGenerate__67(Root,data) self:InitGenerate__68(Root,data) self:InitGenerate__69(Root,data) self:InitGenerate__70(Root,data) self:InitGenerate__71(Root,data) self:InitGenerate__72(Root,data) self:InitGenerate__73(Root,data) self:InitGenerate__74(Root,data) self:InitGenerate__75(Root,data) self:InitGenerate__76(Root,data) self:InitGenerate__77(Root,data) self:InitGenerate__78(Root,data) self:InitGenerate__79(Root,data) self:InitGenerate__80(Root,data) self:InitGenerate__81(Root,data) self:InitGenerate__82(Root,data) self:InitGenerate__83(Root,data) self:InitGenerate__84(Root,data) self:InitGenerate__85(Root,data) self:InitGenerate__86(Root,data) self:InitGenerate__87(Root,data) self:InitGenerate__88(Root,data) self:InitGenerate__89(Root,data) self:InitGenerate__90(Root,data) self:InitGenerate__91(Root,data) self:InitGenerate__92(Root,data) self:InitGenerate__93(Root,data) self:InitGenerate__94(Root,data) self:InitGenerate__95(Root,data) self:InitGenerate__96(Root,data) self:InitGenerate__97(Root,data) self:InitGenerate__98(Root,data) self:InitGenerate__99(Root,data) self:InitGenerate__100(Root,data) self:InitGenerate__101(Root,data) self:InitGenerate__102(Root,data) self:InitGenerate__103(Root,data) self:InitGenerate__104(Root,data) self:InitGenerate__105(Root,data) self:InitGenerate__106(Root,data) self:InitGenerate__107(Root,data) self:InitGenerate__108(Root,data) self:InitGenerate__109(Root,data) self:InitGenerate__110(Root,data) self:InitGenerate__111(Root,data) self:InitGenerate__112(Root,data) self:InitGenerate__113(Root,data) self:InitGenerate__114(Root,data) self:InitGenerate__115(Root,data) end ---@private function UIActivityTurntableView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function UIActivityTurntableView:InitGenerate__2(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIActivityTurntableView:InitGenerate__3(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIActivityTurntableView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/TopView/ResourceBoxAnim/Currency1 --]] local tmp = Root:Find("UIAnimator/Window/TopView/ResourceBoxAnim/Currency1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency1 = tmp end ---@private function UIActivityTurntableView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/TopView/ResourceBoxAnim/Currency1/Icon --]] local tmp = Root:Find("UIAnimator/Window/TopView/ResourceBoxAnim/Currency1/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency1.icon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIActivityTurntableView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/TopView/ResourceBoxAnim/Currency1/Number --]] local tmp = Root:Find("UIAnimator/Window/TopView/ResourceBoxAnim/Currency1/Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency1.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIActivityTurntableView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/TopView/ResourceBoxAnim/Currency1/BtnBuy --]] local tmp = Root:Find("UIAnimator/Window/TopView/ResourceBoxAnim/Currency1/BtnBuy").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency1.btnBuy = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIActivityTurntableView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/TopView/ResourceBoxAnim/Currency2 --]] local tmp = Root:Find("UIAnimator/Window/TopView/ResourceBoxAnim/Currency2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency2 = tmp end ---@private function UIActivityTurntableView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/TopView/ResourceBoxAnim/Currency2/Icon --]] local tmp = Root:Find("UIAnimator/Window/TopView/ResourceBoxAnim/Currency2/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency2.icon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIActivityTurntableView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/TopView/ResourceBoxAnim/Currency2/Number --]] local tmp = Root:Find("UIAnimator/Window/TopView/ResourceBoxAnim/Currency2/Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency2.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIActivityTurntableView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/TopView/ResourceBoxAnim/Currency2/BtnBuy --]] local tmp = Root:Find("UIAnimator/Window/TopView/ResourceBoxAnim/Currency2/BtnBuy").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency2.btnBuy = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIActivityTurntableView:InitGenerate__12(Root, data) --[[ UIAnimator/Window/TopView/ResourceBoxAnim/Currency3 --]] local tmp = Root:Find("UIAnimator/Window/TopView/ResourceBoxAnim/Currency3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency3 = tmp end ---@private function UIActivityTurntableView:InitGenerate__13(Root, data) --[[ UIAnimator/Window/TopView/ResourceBoxAnim/Currency3/Icon --]] local tmp = Root:Find("UIAnimator/Window/TopView/ResourceBoxAnim/Currency3/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency3.icon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIActivityTurntableView:InitGenerate__14(Root, data) --[[ UIAnimator/Window/TopView/ResourceBoxAnim/Currency3/Number --]] local tmp = Root:Find("UIAnimator/Window/TopView/ResourceBoxAnim/Currency3/Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency3.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIActivityTurntableView:InitGenerate__15(Root, data) --[[ UIAnimator/Window/TopView/ResourceBoxAnim/Currency3/BtnBuy --]] local tmp = Root:Find("UIAnimator/Window/TopView/ResourceBoxAnim/Currency3/BtnBuy").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency3.btnBuy = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIActivityTurntableView:InitGenerate__16(Root, data) --[[ UIAnimator/Window/bgtop/LampBoxAmin/Viewport --]] local tmp = Root:Find("UIAnimator/Window/bgtop/LampBoxAmin/Viewport").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.viewport = tmp end ---@private function UIActivityTurntableView:InitGenerate__17(Root, data) --[[ UIAnimator/Window/TurnBox --]] local tmp = Root:Find("UIAnimator/Window/TurnBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.turnBox = tmp end ---@private function UIActivityTurntableView:InitGenerate__18(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.trunAnim = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIActivityTurntableView:InitGenerate__19(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos1 --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos1 = tmp end ---@private function UIActivityTurntableView:InitGenerate__20(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos1/BonusBg --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos1/BonusBg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos1.bonusBg = tmp self.pos1.bonusBg:SetActive(false) end ---@private function UIActivityTurntableView:InitGenerate__21(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos1/IconAnim/IconLight --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos1/IconAnim/IconLight").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos1.iconLight = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIActivityTurntableView:InitGenerate__22(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos1/IconAnim/IconItem --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos1/IconAnim/IconItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos1.iconItem = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp) self.pos1.iconItem.prefabName = "IconItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIActivityTurntableView:InitGenerate__23(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos1/IconAnim/BonusLabel --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos1/IconAnim/BonusLabel").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos1.bonusLabel = tmp end ---@private function UIActivityTurntableView:InitGenerate__24(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos1/IconAnim/BonusLabel/Text --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos1/IconAnim/BonusLabel/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos1.bonusLabel.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIActivityTurntableView:InitGenerate__25(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos1/Received --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos1/Received").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos1.received = tmp self.pos1.received:SetActive(false) end ---@private function UIActivityTurntableView:InitGenerate__26(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos1/AvailableAnim/available --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos1/AvailableAnim/available").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos1.available = tmp end ---@private function UIActivityTurntableView:InitGenerate__27(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos1/NeedleLight --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos1/NeedleLight").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos1.needleLight = tmp end ---@private function UIActivityTurntableView:InitGenerate__28(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos2 --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos2 = tmp end ---@private function UIActivityTurntableView:InitGenerate__29(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos2/BonusBg --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos2/BonusBg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos2.bonusBg = tmp self.pos2.bonusBg:SetActive(false) end ---@private function UIActivityTurntableView:InitGenerate__30(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos2/IconAnim/IconLight --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos2/IconAnim/IconLight").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos2.iconLight = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIActivityTurntableView:InitGenerate__31(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos2/IconAnim/IconItem --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos2/IconAnim/IconItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos2.iconItem = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp) self.pos2.iconItem.prefabName = "IconItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIActivityTurntableView:InitGenerate__32(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos2/IconAnim/BonusLabel --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos2/IconAnim/BonusLabel").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos2.bonusLabel = tmp end ---@private function UIActivityTurntableView:InitGenerate__33(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos2/IconAnim/BonusLabel/Text --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos2/IconAnim/BonusLabel/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos2.bonusLabel.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIActivityTurntableView:InitGenerate__34(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos2/Received --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos2/Received").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos2.received = tmp self.pos2.received:SetActive(false) end ---@private function UIActivityTurntableView:InitGenerate__35(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos2/AvailableAnim/available --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos2/AvailableAnim/available").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos2.available = tmp end ---@private function UIActivityTurntableView:InitGenerate__36(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos2/NeedleLight --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos2/NeedleLight").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos2.needleLight = tmp end ---@private function UIActivityTurntableView:InitGenerate__37(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos3 --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos3 = tmp end ---@private function UIActivityTurntableView:InitGenerate__38(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos3/BonusBg --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos3/BonusBg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos3.bonusBg = tmp self.pos3.bonusBg:SetActive(false) end ---@private function UIActivityTurntableView:InitGenerate__39(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos3/IconAnim/IconLight --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos3/IconAnim/IconLight").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos3.iconLight = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIActivityTurntableView:InitGenerate__40(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos3/IconAnim/IconItem --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos3/IconAnim/IconItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos3.iconItem = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp) self.pos3.iconItem.prefabName = "IconItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIActivityTurntableView:InitGenerate__41(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos3/IconAnim/BonusLabel --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos3/IconAnim/BonusLabel").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos3.bonusLabel = tmp end ---@private function UIActivityTurntableView:InitGenerate__42(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos3/IconAnim/BonusLabel/Text --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos3/IconAnim/BonusLabel/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos3.bonusLabel.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIActivityTurntableView:InitGenerate__43(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos3/Received --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos3/Received").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos3.received = tmp self.pos3.received:SetActive(false) end ---@private function UIActivityTurntableView:InitGenerate__44(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos3/AvailableAnim/available --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos3/AvailableAnim/available").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos3.available = tmp end ---@private function UIActivityTurntableView:InitGenerate__45(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos3/NeedleLight --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos3/NeedleLight").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos3.needleLight = tmp end ---@private function UIActivityTurntableView:InitGenerate__46(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos4 --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos4 = tmp end ---@private function UIActivityTurntableView:InitGenerate__47(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos4/BonusBg --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos4/BonusBg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos4.bonusBg = tmp self.pos4.bonusBg:SetActive(false) end ---@private function UIActivityTurntableView:InitGenerate__48(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos4/IconAnim/IconLight --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos4/IconAnim/IconLight").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos4.iconLight = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIActivityTurntableView:InitGenerate__49(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos4/IconAnim/IconItem --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos4/IconAnim/IconItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos4.iconItem = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp) self.pos4.iconItem.prefabName = "IconItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIActivityTurntableView:InitGenerate__50(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos4/IconAnim/BonusLabel --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos4/IconAnim/BonusLabel").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos4.bonusLabel = tmp end ---@private function UIActivityTurntableView:InitGenerate__51(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos4/IconAnim/BonusLabel/Text --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos4/IconAnim/BonusLabel/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos4.bonusLabel.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIActivityTurntableView:InitGenerate__52(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos4/Received --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos4/Received").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos4.received = tmp self.pos4.received:SetActive(false) end ---@private function UIActivityTurntableView:InitGenerate__53(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos4/AvailableAnim/available --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos4/AvailableAnim/available").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos4.available = tmp end ---@private function UIActivityTurntableView:InitGenerate__54(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos4/NeedleLight --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos4/NeedleLight").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos4.needleLight = tmp end ---@private function UIActivityTurntableView:InitGenerate__55(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos5 --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos5").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos5 = tmp end ---@private function UIActivityTurntableView:InitGenerate__56(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos5/BonusBg --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos5/BonusBg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos5.bonusBg = tmp self.pos5.bonusBg:SetActive(false) end ---@private function UIActivityTurntableView:InitGenerate__57(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos5/IconAnim/IconLight --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos5/IconAnim/IconLight").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos5.iconLight = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIActivityTurntableView:InitGenerate__58(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos5/IconAnim/IconItem --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos5/IconAnim/IconItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos5.iconItem = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp) self.pos5.iconItem.prefabName = "IconItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIActivityTurntableView:InitGenerate__59(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos5/IconAnim/BonusLabel --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos5/IconAnim/BonusLabel").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos5.bonusLabel = tmp end ---@private function UIActivityTurntableView:InitGenerate__60(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos5/IconAnim/BonusLabel/Text --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos5/IconAnim/BonusLabel/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos5.bonusLabel.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIActivityTurntableView:InitGenerate__61(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos5/Received --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos5/Received").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos5.received = tmp self.pos5.received:SetActive(false) end ---@private function UIActivityTurntableView:InitGenerate__62(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos5/AvailableAnim/available --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos5/AvailableAnim/available").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos5.available = tmp end ---@private function UIActivityTurntableView:InitGenerate__63(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos5/NeedleLight --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos5/NeedleLight").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos5.needleLight = tmp end ---@private function UIActivityTurntableView:InitGenerate__64(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos6 --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos6").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos6 = tmp end ---@private function UIActivityTurntableView:InitGenerate__65(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos6/BonusBg --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos6/BonusBg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos6.bonusBg = tmp self.pos6.bonusBg:SetActive(false) end ---@private function UIActivityTurntableView:InitGenerate__66(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos6/IconAnim/IconLight --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos6/IconAnim/IconLight").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos6.iconLight = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIActivityTurntableView:InitGenerate__67(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos6/IconAnim/IconItem --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos6/IconAnim/IconItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos6.iconItem = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp) self.pos6.iconItem.prefabName = "IconItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIActivityTurntableView:InitGenerate__68(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos6/IconAnim/BonusLabel --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos6/IconAnim/BonusLabel").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos6.bonusLabel = tmp end ---@private function UIActivityTurntableView:InitGenerate__69(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos6/IconAnim/BonusLabel/Text --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos6/IconAnim/BonusLabel/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos6.bonusLabel.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIActivityTurntableView:InitGenerate__70(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos6/Received --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos6/Received").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos6.received = tmp self.pos6.received:SetActive(false) end ---@private function UIActivityTurntableView:InitGenerate__71(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos6/AvailableAnim/available --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos6/AvailableAnim/available").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos6.available = tmp end ---@private function UIActivityTurntableView:InitGenerate__72(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos6/NeedleLight --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos6/NeedleLight").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos6.needleLight = tmp end ---@private function UIActivityTurntableView:InitGenerate__73(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos7 --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos7").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos7 = tmp end ---@private function UIActivityTurntableView:InitGenerate__74(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos7/BonusBg --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos7/BonusBg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos7.bonusBg = tmp self.pos7.bonusBg:SetActive(false) end ---@private function UIActivityTurntableView:InitGenerate__75(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos7/IconAnim/IconLight --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos7/IconAnim/IconLight").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos7.iconLight = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIActivityTurntableView:InitGenerate__76(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos7/IconAnim/IconItem --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos7/IconAnim/IconItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos7.iconItem = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp) self.pos7.iconItem.prefabName = "IconItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIActivityTurntableView:InitGenerate__77(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos7/IconAnim/BonusLabel --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos7/IconAnim/BonusLabel").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos7.bonusLabel = tmp end ---@private function UIActivityTurntableView:InitGenerate__78(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos7/IconAnim/BonusLabel/Text --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos7/IconAnim/BonusLabel/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos7.bonusLabel.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIActivityTurntableView:InitGenerate__79(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos7/Received --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos7/Received").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos7.received = tmp self.pos7.received:SetActive(false) end ---@private function UIActivityTurntableView:InitGenerate__80(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos7/AvailableAnim/available --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos7/AvailableAnim/available").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos7.available = tmp end ---@private function UIActivityTurntableView:InitGenerate__81(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos7/NeedleLight --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos7/NeedleLight").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos7.needleLight = tmp end ---@private function UIActivityTurntableView:InitGenerate__82(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos8 --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos8").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos8 = tmp end ---@private function UIActivityTurntableView:InitGenerate__83(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos8/BonusBg --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos8/BonusBg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos8.bonusBg = tmp self.pos8.bonusBg:SetActive(false) end ---@private function UIActivityTurntableView:InitGenerate__84(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos8/IconAnim/IconLight --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos8/IconAnim/IconLight").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos8.iconLight = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIActivityTurntableView:InitGenerate__85(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos8/IconAnim/IconItem --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos8/IconAnim/IconItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos8.iconItem = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp) self.pos8.iconItem.prefabName = "IconItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIActivityTurntableView:InitGenerate__86(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos8/IconAnim/BonusLabel --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos8/IconAnim/BonusLabel").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos8.bonusLabel = tmp end ---@private function UIActivityTurntableView:InitGenerate__87(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos8/IconAnim/BonusLabel/Text --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos8/IconAnim/BonusLabel/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos8.bonusLabel.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIActivityTurntableView:InitGenerate__88(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos8/Received --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos8/Received").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos8.received = tmp self.pos8.received:SetActive(false) end ---@private function UIActivityTurntableView:InitGenerate__89(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos8/AvailableAnim/available --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos8/AvailableAnim/available").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos8.available = tmp end ---@private function UIActivityTurntableView:InitGenerate__90(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/Pos8/NeedleLight --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/Pos8/NeedleLight").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.pos8.needleLight = tmp end ---@private function UIActivityTurntableView:InitGenerate__91(Root, data) --[[ UIAnimator/Window/TurnBox/TrunAnim/NeedleBox/needle --]] local tmp = Root:Find("UIAnimator/Window/TurnBox/TrunAnim/NeedleBox/needle").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.needle = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIActivityTurntableView:InitGenerate__92(Root, data) --[[ UIAnimator/Window/TitleImage --]] local tmp = Root:Find("UIAnimator/Window/TitleImage").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.titleImage = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIActivityTurntableView:InitGenerate__93(Root, data) --[[ UIAnimator/Window/BtnBox/RefreshBox --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/RefreshBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.refreshBox = tmp self.refreshBox:SetActive(false) end ---@private function UIActivityTurntableView:InitGenerate__94(Root, data) --[[ UIAnimator/Window/BtnBox/RefreshBox/text --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/RefreshBox/text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.refreshBox.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIActivityTurntableView:InitGenerate__95(Root, data) --[[ UIAnimator/Window/BtnBox/FinishBox --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/FinishBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.finishBox = tmp self.finishBox:SetActive(false) end ---@private function UIActivityTurntableView:InitGenerate__96(Root, data) --[[ UIAnimator/Window/BtnBox/FinishBox/text --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/FinishBox/text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.finishBox.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIActivityTurntableView:InitGenerate__97(Root, data) --[[ UIAnimator/Window/BtnBox/BtnRefresh --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnRefresh").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnRefresh = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIActivityTurntableView:InitGenerate__98(Root, data) --[[ UIAnimator/Window/BtnBox/BtnRefresh/Content/num --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnRefresh/Content/num").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnRefresh.num = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIActivityTurntableView:InitGenerate__99(Root, data) --[[ UIAnimator/Window/BtnBox/BtnStartTurn --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnStartTurn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnStartTurn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIActivityTurntableView:InitGenerate__100(Root, data) --[[ UIAnimator/Window/BtnBox/BtnTurnOne --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnTurnOne").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnTurnOne = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIActivityTurntableView:InitGenerate__101(Root, data) --[[ UIAnimator/Window/BtnBox/BtnTurnOne/Content --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnTurnOne/Content").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnTurnOne.content = tmp end ---@private function UIActivityTurntableView:InitGenerate__102(Root, data) --[[ UIAnimator/Window/BtnBox/BtnTurnOne/Content/ImageItem --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnTurnOne/Content/ImageItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnTurnOne.content.imageItem = tmp end ---@private function UIActivityTurntableView:InitGenerate__103(Root, data) --[[ UIAnimator/Window/BtnBox/BtnTurnOne/Content/num --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnTurnOne/Content/num").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnTurnOne.num = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIActivityTurntableView:InitGenerate__104(Root, data) --[[ UIAnimator/Window/BtnBox/BtnTurnOne/Content/ImageGold --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnTurnOne/Content/ImageGold").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnTurnOne.content.imageGold = tmp end ---@private function UIActivityTurntableView:InitGenerate__105(Root, data) --[[ UIAnimator/Window/BtnBox/BtnTurnOne/Content/ImageGold_old --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnTurnOne/Content/ImageGold_old").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnTurnOne.content.imageGold_old = tmp end ---@private function UIActivityTurntableView:InitGenerate__106(Root, data) --[[ UIAnimator/Window/BtnBox/BtnTurnAll --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnTurnAll").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnTurnAll = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIActivityTurntableView:InitGenerate__107(Root, data) --[[ UIAnimator/Window/BtnBox/BtnTurnAll/Content --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnTurnAll/Content").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnTurnAll.content = tmp end ---@private function UIActivityTurntableView:InitGenerate__108(Root, data) --[[ UIAnimator/Window/BtnBox/BtnTurnAll/Content/ImageItem --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnTurnAll/Content/ImageItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnTurnAll.content.imageItem = tmp end ---@private function UIActivityTurntableView:InitGenerate__109(Root, data) --[[ UIAnimator/Window/BtnBox/BtnTurnAll/Content/num --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnTurnAll/Content/num").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnTurnAll.num = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIActivityTurntableView:InitGenerate__110(Root, data) --[[ UIAnimator/Window/BtnBox/BtnTurnAll/Content/ImageGold --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnTurnAll/Content/ImageGold").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnTurnAll.content.imageGold = tmp end ---@private function UIActivityTurntableView:InitGenerate__111(Root, data) --[[ UIAnimator/Window/BtnBox/BtnTurnAll/Content/ImageGold_old --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnTurnAll/Content/ImageGold_old").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnTurnAll.content.imageGold_old = tmp end ---@private function UIActivityTurntableView:InitGenerate__112(Root, data) --[[ UIAnimator/Window/BtnBox/BtnFinishTurn --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnFinishTurn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnFinishTurn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIActivityTurntableView:InitGenerate__113(Root, data) --[[ UIAnimator/Window/ScoreInfo --]] local tmp = Root:Find("UIAnimator/Window/ScoreInfo").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.scoreInfo = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIActivityTurntableView:InitGenerate__114(Root, data) --[[ UIAnimator/Window/ScoreInfo/Time --]] local tmp = Root:Find("UIAnimator/Window/ScoreInfo/Time").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.TimeTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIActivityTurntableView:InitGenerate__115(Root, data) --[[ UIAnimator/Window/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIActivityTurntableView:GenerateDestroy() if tolua.getpeer(self.btnTurnAll.content.imageGold_old) ~= nil then tolua.setpeer(self.btnTurnAll.content.imageGold_old, nil) end if tolua.getpeer(self.btnTurnAll.content.imageGold) ~= nil then tolua.setpeer(self.btnTurnAll.content.imageGold, nil) end if tolua.getpeer(self.btnTurnAll.num) ~= nil then tolua.setpeer(self.btnTurnAll.num, nil) end if tolua.getpeer(self.btnTurnAll.content.imageItem) ~= nil then tolua.setpeer(self.btnTurnAll.content.imageItem, nil) end if tolua.getpeer(self.btnTurnAll.content) ~= nil then tolua.setpeer(self.btnTurnAll.content, nil) end if tolua.getpeer(self.btnTurnOne.content.imageGold_old) ~= nil then tolua.setpeer(self.btnTurnOne.content.imageGold_old, nil) end if tolua.getpeer(self.btnTurnOne.content.imageGold) ~= nil then tolua.setpeer(self.btnTurnOne.content.imageGold, nil) end if tolua.getpeer(self.btnTurnOne.num) ~= nil then tolua.setpeer(self.btnTurnOne.num, nil) end if tolua.getpeer(self.btnTurnOne.content.imageItem) ~= nil then tolua.setpeer(self.btnTurnOne.content.imageItem, nil) end if tolua.getpeer(self.btnTurnOne.content) ~= nil then tolua.setpeer(self.btnTurnOne.content, nil) end if tolua.getpeer(self.btnRefresh.num) ~= nil then tolua.setpeer(self.btnRefresh.num, nil) end if tolua.getpeer(self.finishBox.text) ~= nil then tolua.setpeer(self.finishBox.text, nil) end if tolua.getpeer(self.refreshBox.text) ~= nil then tolua.setpeer(self.refreshBox.text, nil) end if tolua.getpeer(self.pos8.needleLight) ~= nil then tolua.setpeer(self.pos8.needleLight, nil) end if tolua.getpeer(self.pos8.available) ~= nil then tolua.setpeer(self.pos8.available, nil) end if tolua.getpeer(self.pos8.received) ~= nil then tolua.setpeer(self.pos8.received, nil) end if tolua.getpeer(self.pos8.bonusLabel.text) ~= nil then tolua.setpeer(self.pos8.bonusLabel.text, nil) end if tolua.getpeer(self.pos8.bonusLabel) ~= nil then tolua.setpeer(self.pos8.bonusLabel, nil) end if self.pos8.iconItem.GenerateDestroy ~= nil then self.pos8.iconItem:GenerateDestroy() end if tolua.getpeer(self.pos8.iconItem) ~= nil then tolua.setpeer(self.pos8.iconItem, nil) end if tolua.getpeer(self.pos8.iconLight) ~= nil then tolua.setpeer(self.pos8.iconLight, nil) end if tolua.getpeer(self.pos8.bonusBg) ~= nil then tolua.setpeer(self.pos8.bonusBg, nil) end if tolua.getpeer(self.pos7.needleLight) ~= nil then tolua.setpeer(self.pos7.needleLight, nil) end if tolua.getpeer(self.pos7.available) ~= nil then tolua.setpeer(self.pos7.available, nil) end if tolua.getpeer(self.pos7.received) ~= nil then tolua.setpeer(self.pos7.received, nil) end if tolua.getpeer(self.pos7.bonusLabel.text) ~= nil then tolua.setpeer(self.pos7.bonusLabel.text, nil) end if tolua.getpeer(self.pos7.bonusLabel) ~= nil then tolua.setpeer(self.pos7.bonusLabel, nil) end if self.pos7.iconItem.GenerateDestroy ~= nil then self.pos7.iconItem:GenerateDestroy() end if tolua.getpeer(self.pos7.iconItem) ~= nil then tolua.setpeer(self.pos7.iconItem, nil) end if tolua.getpeer(self.pos7.iconLight) ~= nil then tolua.setpeer(self.pos7.iconLight, nil) end if tolua.getpeer(self.pos7.bonusBg) ~= nil then tolua.setpeer(self.pos7.bonusBg, nil) end if tolua.getpeer(self.pos6.needleLight) ~= nil then tolua.setpeer(self.pos6.needleLight, nil) end if tolua.getpeer(self.pos6.available) ~= nil then tolua.setpeer(self.pos6.available, nil) end if tolua.getpeer(self.pos6.received) ~= nil then tolua.setpeer(self.pos6.received, nil) end if tolua.getpeer(self.pos6.bonusLabel.text) ~= nil then tolua.setpeer(self.pos6.bonusLabel.text, nil) end if tolua.getpeer(self.pos6.bonusLabel) ~= nil then tolua.setpeer(self.pos6.bonusLabel, nil) end if self.pos6.iconItem.GenerateDestroy ~= nil then self.pos6.iconItem:GenerateDestroy() end if tolua.getpeer(self.pos6.iconItem) ~= nil then tolua.setpeer(self.pos6.iconItem, nil) end if tolua.getpeer(self.pos6.iconLight) ~= nil then tolua.setpeer(self.pos6.iconLight, nil) end if tolua.getpeer(self.pos6.bonusBg) ~= nil then tolua.setpeer(self.pos6.bonusBg, nil) end if tolua.getpeer(self.pos5.needleLight) ~= nil then tolua.setpeer(self.pos5.needleLight, nil) end if tolua.getpeer(self.pos5.available) ~= nil then tolua.setpeer(self.pos5.available, nil) end if tolua.getpeer(self.pos5.received) ~= nil then tolua.setpeer(self.pos5.received, nil) end if tolua.getpeer(self.pos5.bonusLabel.text) ~= nil then tolua.setpeer(self.pos5.bonusLabel.text, nil) end if tolua.getpeer(self.pos5.bonusLabel) ~= nil then tolua.setpeer(self.pos5.bonusLabel, nil) end if self.pos5.iconItem.GenerateDestroy ~= nil then self.pos5.iconItem:GenerateDestroy() end if tolua.getpeer(self.pos5.iconItem) ~= nil then tolua.setpeer(self.pos5.iconItem, nil) end if tolua.getpeer(self.pos5.iconLight) ~= nil then tolua.setpeer(self.pos5.iconLight, nil) end if tolua.getpeer(self.pos5.bonusBg) ~= nil then tolua.setpeer(self.pos5.bonusBg, nil) end if tolua.getpeer(self.pos4.needleLight) ~= nil then tolua.setpeer(self.pos4.needleLight, nil) end if tolua.getpeer(self.pos4.available) ~= nil then tolua.setpeer(self.pos4.available, nil) end if tolua.getpeer(self.pos4.received) ~= nil then tolua.setpeer(self.pos4.received, nil) end if tolua.getpeer(self.pos4.bonusLabel.text) ~= nil then tolua.setpeer(self.pos4.bonusLabel.text, nil) end if tolua.getpeer(self.pos4.bonusLabel) ~= nil then tolua.setpeer(self.pos4.bonusLabel, nil) end if self.pos4.iconItem.GenerateDestroy ~= nil then self.pos4.iconItem:GenerateDestroy() end if tolua.getpeer(self.pos4.iconItem) ~= nil then tolua.setpeer(self.pos4.iconItem, nil) end if tolua.getpeer(self.pos4.iconLight) ~= nil then tolua.setpeer(self.pos4.iconLight, nil) end if tolua.getpeer(self.pos4.bonusBg) ~= nil then tolua.setpeer(self.pos4.bonusBg, nil) end if tolua.getpeer(self.pos3.needleLight) ~= nil then tolua.setpeer(self.pos3.needleLight, nil) end if tolua.getpeer(self.pos3.available) ~= nil then tolua.setpeer(self.pos3.available, nil) end if tolua.getpeer(self.pos3.received) ~= nil then tolua.setpeer(self.pos3.received, nil) end if tolua.getpeer(self.pos3.bonusLabel.text) ~= nil then tolua.setpeer(self.pos3.bonusLabel.text, nil) end if tolua.getpeer(self.pos3.bonusLabel) ~= nil then tolua.setpeer(self.pos3.bonusLabel, nil) end if self.pos3.iconItem.GenerateDestroy ~= nil then self.pos3.iconItem:GenerateDestroy() end if tolua.getpeer(self.pos3.iconItem) ~= nil then tolua.setpeer(self.pos3.iconItem, nil) end if tolua.getpeer(self.pos3.iconLight) ~= nil then tolua.setpeer(self.pos3.iconLight, nil) end if tolua.getpeer(self.pos3.bonusBg) ~= nil then tolua.setpeer(self.pos3.bonusBg, nil) end if tolua.getpeer(self.pos2.needleLight) ~= nil then tolua.setpeer(self.pos2.needleLight, nil) end if tolua.getpeer(self.pos2.available) ~= nil then tolua.setpeer(self.pos2.available, nil) end if tolua.getpeer(self.pos2.received) ~= nil then tolua.setpeer(self.pos2.received, nil) end if tolua.getpeer(self.pos2.bonusLabel.text) ~= nil then tolua.setpeer(self.pos2.bonusLabel.text, nil) end if tolua.getpeer(self.pos2.bonusLabel) ~= nil then tolua.setpeer(self.pos2.bonusLabel, nil) end if self.pos2.iconItem.GenerateDestroy ~= nil then self.pos2.iconItem:GenerateDestroy() end if tolua.getpeer(self.pos2.iconItem) ~= nil then tolua.setpeer(self.pos2.iconItem, nil) end if tolua.getpeer(self.pos2.iconLight) ~= nil then tolua.setpeer(self.pos2.iconLight, nil) end if tolua.getpeer(self.pos2.bonusBg) ~= nil then tolua.setpeer(self.pos2.bonusBg, nil) end if tolua.getpeer(self.pos1.needleLight) ~= nil then tolua.setpeer(self.pos1.needleLight, nil) end if tolua.getpeer(self.pos1.available) ~= nil then tolua.setpeer(self.pos1.available, nil) end if tolua.getpeer(self.pos1.received) ~= nil then tolua.setpeer(self.pos1.received, nil) end if tolua.getpeer(self.pos1.bonusLabel.text) ~= nil then tolua.setpeer(self.pos1.bonusLabel.text, nil) end if tolua.getpeer(self.pos1.bonusLabel) ~= nil then tolua.setpeer(self.pos1.bonusLabel, nil) end if self.pos1.iconItem.GenerateDestroy ~= nil then self.pos1.iconItem:GenerateDestroy() end if tolua.getpeer(self.pos1.iconItem) ~= nil then tolua.setpeer(self.pos1.iconItem, nil) end if tolua.getpeer(self.pos1.iconLight) ~= nil then tolua.setpeer(self.pos1.iconLight, nil) end if tolua.getpeer(self.pos1.bonusBg) ~= nil then tolua.setpeer(self.pos1.bonusBg, nil) end if tolua.getpeer(self.currency3.btnBuy) ~= nil then tolua.setpeer(self.currency3.btnBuy, nil) end if tolua.getpeer(self.currency3.number) ~= nil then tolua.setpeer(self.currency3.number, nil) end if tolua.getpeer(self.currency3.icon) ~= nil then tolua.setpeer(self.currency3.icon, nil) end if tolua.getpeer(self.currency2.btnBuy) ~= nil then tolua.setpeer(self.currency2.btnBuy, nil) end if tolua.getpeer(self.currency2.number) ~= nil then tolua.setpeer(self.currency2.number, nil) end if tolua.getpeer(self.currency2.icon) ~= nil then tolua.setpeer(self.currency2.icon, nil) end if tolua.getpeer(self.currency1.btnBuy) ~= nil then tolua.setpeer(self.currency1.btnBuy, nil) end if tolua.getpeer(self.currency1.number) ~= nil then tolua.setpeer(self.currency1.number, nil) end if tolua.getpeer(self.currency1.icon) ~= nil then tolua.setpeer(self.currency1.icon, nil) end if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.currency1) ~= nil then tolua.setpeer(self.currency1, nil) end self.currency1 = nil if tolua.getpeer(self.currency2) ~= nil then tolua.setpeer(self.currency2, nil) end self.currency2 = nil if tolua.getpeer(self.currency3) ~= nil then tolua.setpeer(self.currency3, nil) end self.currency3 = nil if tolua.getpeer(self.viewport) ~= nil then tolua.setpeer(self.viewport, nil) end self.viewport = nil if tolua.getpeer(self.turnBox) ~= nil then tolua.setpeer(self.turnBox, nil) end self.turnBox = nil if tolua.getpeer(self.trunAnim) ~= nil then tolua.setpeer(self.trunAnim, nil) end self.trunAnim = nil if tolua.getpeer(self.pos1) ~= nil then tolua.setpeer(self.pos1, nil) end self.pos1 = nil if tolua.getpeer(self.pos2) ~= nil then tolua.setpeer(self.pos2, nil) end self.pos2 = nil if tolua.getpeer(self.pos3) ~= nil then tolua.setpeer(self.pos3, nil) end self.pos3 = nil if tolua.getpeer(self.pos4) ~= nil then tolua.setpeer(self.pos4, nil) end self.pos4 = nil if tolua.getpeer(self.pos5) ~= nil then tolua.setpeer(self.pos5, nil) end self.pos5 = nil if tolua.getpeer(self.pos6) ~= nil then tolua.setpeer(self.pos6, nil) end self.pos6 = nil if tolua.getpeer(self.pos7) ~= nil then tolua.setpeer(self.pos7, nil) end self.pos7 = nil if tolua.getpeer(self.pos8) ~= nil then tolua.setpeer(self.pos8, nil) end self.pos8 = nil if tolua.getpeer(self.needle) ~= nil then tolua.setpeer(self.needle, nil) end self.needle = nil if tolua.getpeer(self.titleImage) ~= nil then tolua.setpeer(self.titleImage, nil) end self.titleImage = nil if tolua.getpeer(self.refreshBox) ~= nil then tolua.setpeer(self.refreshBox, nil) end self.refreshBox = nil if tolua.getpeer(self.finishBox) ~= nil then tolua.setpeer(self.finishBox, nil) end self.finishBox = nil if tolua.getpeer(self.btnRefresh) ~= nil then tolua.setpeer(self.btnRefresh, nil) end self.btnRefresh = nil if tolua.getpeer(self.btnStartTurn) ~= nil then tolua.setpeer(self.btnStartTurn, nil) end self.btnStartTurn = nil if tolua.getpeer(self.btnTurnOne) ~= nil then tolua.setpeer(self.btnTurnOne, nil) end self.btnTurnOne = nil if tolua.getpeer(self.btnTurnAll) ~= nil then tolua.setpeer(self.btnTurnAll, nil) end self.btnTurnAll = nil if tolua.getpeer(self.btnFinishTurn) ~= nil then tolua.setpeer(self.btnFinishTurn, nil) end self.btnFinishTurn = nil if tolua.getpeer(self.scoreInfo) ~= nil then tolua.setpeer(self.scoreInfo, nil) end self.scoreInfo = nil if tolua.getpeer(self.TimeTxt) ~= nil then tolua.setpeer(self.TimeTxt, nil) end self.TimeTxt = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil self.transform = nil self.gameObject = nil self.inited = false end return UIActivityTurntableView