---@class BattleStatistics__Generate_btnQuit ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class BattleStatistics__Generate_targetPoint ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class BattleStatistics__Generate_speedtime_time ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class BattleStatistics__Generate_speedtime ---@field public gameObject UnityEngine.GameObject ---@field public time BattleStatistics__Generate_speedtime_time ---@class BattleStatistics__Generate_btnSpeed ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@field public speed1 UnityEngine.GameObject ---@field public speed2 UnityEngine.GameObject ---@class BattleStatistics__Generate_hideBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class BattleStatistics__Generate_viewDetailBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class BattleStatistics__Generate_playerNode4_progress ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class BattleStatistics__Generate_playerNode4_totalProgress ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class BattleStatistics__Generate_playerNode4_percent ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class BattleStatistics__Generate_playerNode4_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class BattleStatistics__Generate_playerNode4_playerName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class BattleStatistics__Generate_playerNode4 ---@field public gameObject UnityEngine.GameObject ---@field public playerName BattleStatistics__Generate_playerNode4_playerName ---@field public jobIcon BattleStatistics__Generate_playerNode4_jobIcon ---@field public percent BattleStatistics__Generate_playerNode4_percent ---@field public totalProgress BattleStatistics__Generate_playerNode4_totalProgress ---@field public progress BattleStatistics__Generate_playerNode4_progress ---@class BattleStatistics__Generate_playerNode3_progress ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class BattleStatistics__Generate_playerNode3_totalProgress ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class BattleStatistics__Generate_playerNode3_percent ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class BattleStatistics__Generate_playerNode3_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class BattleStatistics__Generate_playerNode3_playerName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class BattleStatistics__Generate_playerNode3 ---@field public gameObject UnityEngine.GameObject ---@field public playerName BattleStatistics__Generate_playerNode3_playerName ---@field public jobIcon BattleStatistics__Generate_playerNode3_jobIcon ---@field public percent BattleStatistics__Generate_playerNode3_percent ---@field public totalProgress BattleStatistics__Generate_playerNode3_totalProgress ---@field public progress BattleStatistics__Generate_playerNode3_progress ---@class BattleStatistics__Generate_playerNode2_progress ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class BattleStatistics__Generate_playerNode2_totalProgress ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class BattleStatistics__Generate_playerNode2_percent ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class BattleStatistics__Generate_playerNode2_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class BattleStatistics__Generate_playerNode2_playerName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class BattleStatistics__Generate_playerNode2 ---@field public gameObject UnityEngine.GameObject ---@field public playerName BattleStatistics__Generate_playerNode2_playerName ---@field public jobIcon BattleStatistics__Generate_playerNode2_jobIcon ---@field public percent BattleStatistics__Generate_playerNode2_percent ---@field public totalProgress BattleStatistics__Generate_playerNode2_totalProgress ---@field public progress BattleStatistics__Generate_playerNode2_progress ---@class BattleStatistics__Generate_playerNode1_progress ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class BattleStatistics__Generate_playerNode1_totalProgress ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class BattleStatistics__Generate_playerNode1_percent ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class BattleStatistics__Generate_playerNode1_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class BattleStatistics__Generate_playerNode1_playerName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class BattleStatistics__Generate_playerNode1 ---@field public gameObject UnityEngine.GameObject ---@field public playerName BattleStatistics__Generate_playerNode1_playerName ---@field public jobIcon BattleStatistics__Generate_playerNode1_jobIcon ---@field public percent BattleStatistics__Generate_playerNode1_percent ---@field public totalProgress BattleStatistics__Generate_playerNode1_totalProgress ---@field public progress BattleStatistics__Generate_playerNode1_progress ---@class BattleStatistics__Generate_battleCountAnim ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class BattleStatistics__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private canvas UnityEngine.Canvas ---@field private battleCountAnim BattleStatistics__Generate_battleCountAnim ---@field private playerNode1 BattleStatistics__Generate_playerNode1 ---@field private playerNode2 BattleStatistics__Generate_playerNode2 ---@field private playerNode3 BattleStatistics__Generate_playerNode3 ---@field private playerNode4 BattleStatistics__Generate_playerNode4 ---@field private viewDetailBtn BattleStatistics__Generate_viewDetailBtn ---@field private hideBtn BattleStatistics__Generate_hideBtn ---@field private btnSpeed BattleStatistics__Generate_btnSpeed ---@field private speedtime BattleStatistics__Generate_speedtime ---@field private targetPoint BattleStatistics__Generate_targetPoint ---@field private btnQuit BattleStatistics__Generate_btnQuit local BattleStatisticsView = class("BattleStatisticsView") function BattleStatisticsView:ctor() end ---@private function BattleStatisticsView:SetActive(result) self.gameObject:SetActive(result) end ---@private function BattleStatisticsView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) self:InitGenerate__15(Root,data) self:InitGenerate__16(Root,data) self:InitGenerate__17(Root,data) self:InitGenerate__18(Root,data) self:InitGenerate__19(Root,data) self:InitGenerate__20(Root,data) self:InitGenerate__21(Root,data) self:InitGenerate__22(Root,data) self:InitGenerate__23(Root,data) self:InitGenerate__24(Root,data) self:InitGenerate__25(Root,data) self:InitGenerate__26(Root,data) self:InitGenerate__27(Root,data) self:InitGenerate__28(Root,data) self:InitGenerate__29(Root,data) self:InitGenerate__30(Root,data) self:InitGenerate__31(Root,data) self:InitGenerate__32(Root,data) self:InitGenerate__33(Root,data) self:InitGenerate__34(Root,data) self:InitGenerate__35(Root,data) end ---@private function BattleStatisticsView:InitGenerate__1(Root, data) --[[ Root --]] self.canvas = Root:GetComponent(Enum.TypeInfo.Canvas) end ---@private function BattleStatisticsView:InitGenerate__2(Root, data) --[[ BattleCountAnim --]] local tmp = Root:Find("BattleCountAnim").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.battleCountAnim = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function BattleStatisticsView:InitGenerate__3(Root, data) --[[ BattleCountAnim/Player1 --]] local tmp = Root:Find("BattleCountAnim/Player1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1 = tmp end ---@private function BattleStatisticsView:InitGenerate__4(Root, data) --[[ BattleCountAnim/Player1/Name --]] local tmp = Root:Find("BattleCountAnim/Player1/Name").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.playerName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function BattleStatisticsView:InitGenerate__5(Root, data) --[[ BattleCountAnim/Player1/Icon --]] local tmp = Root:Find("BattleCountAnim/Player1/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function BattleStatisticsView:InitGenerate__6(Root, data) --[[ BattleCountAnim/Player1/Percentage --]] local tmp = Root:Find("BattleCountAnim/Player1/Percentage").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.percent = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function BattleStatisticsView:InitGenerate__7(Root, data) --[[ BattleCountAnim/Player1/Value/TotalSlider --]] local tmp = Root:Find("BattleCountAnim/Player1/Value/TotalSlider").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.totalProgress = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function BattleStatisticsView:InitGenerate__8(Root, data) --[[ BattleCountAnim/Player1/Value/Slider --]] local tmp = Root:Find("BattleCountAnim/Player1/Value/Slider").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.progress = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function BattleStatisticsView:InitGenerate__9(Root, data) --[[ BattleCountAnim/Player2 --]] local tmp = Root:Find("BattleCountAnim/Player2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2 = tmp end ---@private function BattleStatisticsView:InitGenerate__10(Root, data) --[[ BattleCountAnim/Player2/Name --]] local tmp = Root:Find("BattleCountAnim/Player2/Name").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.playerName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function BattleStatisticsView:InitGenerate__11(Root, data) --[[ BattleCountAnim/Player2/Icon --]] local tmp = Root:Find("BattleCountAnim/Player2/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function BattleStatisticsView:InitGenerate__12(Root, data) --[[ BattleCountAnim/Player2/Percentage --]] local tmp = Root:Find("BattleCountAnim/Player2/Percentage").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.percent = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function BattleStatisticsView:InitGenerate__13(Root, data) --[[ BattleCountAnim/Player2/Value/TotalSlider --]] local tmp = Root:Find("BattleCountAnim/Player2/Value/TotalSlider").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.totalProgress = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function BattleStatisticsView:InitGenerate__14(Root, data) --[[ BattleCountAnim/Player2/Value/Slider --]] local tmp = Root:Find("BattleCountAnim/Player2/Value/Slider").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.progress = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function BattleStatisticsView:InitGenerate__15(Root, data) --[[ BattleCountAnim/Player3 --]] local tmp = Root:Find("BattleCountAnim/Player3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3 = tmp end ---@private function BattleStatisticsView:InitGenerate__16(Root, data) --[[ BattleCountAnim/Player3/Name --]] local tmp = Root:Find("BattleCountAnim/Player3/Name").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.playerName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function BattleStatisticsView:InitGenerate__17(Root, data) --[[ BattleCountAnim/Player3/Icon --]] local tmp = Root:Find("BattleCountAnim/Player3/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function BattleStatisticsView:InitGenerate__18(Root, data) --[[ BattleCountAnim/Player3/Percentage --]] local tmp = Root:Find("BattleCountAnim/Player3/Percentage").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.percent = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function BattleStatisticsView:InitGenerate__19(Root, data) --[[ BattleCountAnim/Player3/Value/TotalSlider --]] local tmp = Root:Find("BattleCountAnim/Player3/Value/TotalSlider").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.totalProgress = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function BattleStatisticsView:InitGenerate__20(Root, data) --[[ BattleCountAnim/Player3/Value/Slider --]] local tmp = Root:Find("BattleCountAnim/Player3/Value/Slider").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.progress = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function BattleStatisticsView:InitGenerate__21(Root, data) --[[ BattleCountAnim/Player4 --]] local tmp = Root:Find("BattleCountAnim/Player4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4 = tmp end ---@private function BattleStatisticsView:InitGenerate__22(Root, data) --[[ BattleCountAnim/Player4/Name --]] local tmp = Root:Find("BattleCountAnim/Player4/Name").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.playerName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function BattleStatisticsView:InitGenerate__23(Root, data) --[[ BattleCountAnim/Player4/Icon --]] local tmp = Root:Find("BattleCountAnim/Player4/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function BattleStatisticsView:InitGenerate__24(Root, data) --[[ BattleCountAnim/Player4/Percentage --]] local tmp = Root:Find("BattleCountAnim/Player4/Percentage").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.percent = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function BattleStatisticsView:InitGenerate__25(Root, data) --[[ BattleCountAnim/Player4/Value/TotalSlider --]] local tmp = Root:Find("BattleCountAnim/Player4/Value/TotalSlider").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.totalProgress = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function BattleStatisticsView:InitGenerate__26(Root, data) --[[ BattleCountAnim/Player4/Value/Slider --]] local tmp = Root:Find("BattleCountAnim/Player4/Value/Slider").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.progress = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function BattleStatisticsView:InitGenerate__27(Root, data) --[[ BattleCountAnim/ClickToMore/RaycastArea --]] local tmp = Root:Find("BattleCountAnim/ClickToMore/RaycastArea").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.viewDetailBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function BattleStatisticsView:InitGenerate__28(Root, data) --[[ BattleCountAnim/Button --]] local tmp = Root:Find("BattleCountAnim/Button").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.hideBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function BattleStatisticsView:InitGenerate__29(Root, data) --[[ BtnSpeed --]] local tmp = Root:Find("BtnSpeed").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnSpeed = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function BattleStatisticsView:InitGenerate__30(Root, data) --[[ BtnSpeed/speedtime --]] local tmp = Root:Find("BtnSpeed/speedtime").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.speedtime = tmp end ---@private function BattleStatisticsView:InitGenerate__31(Root, data) --[[ BtnSpeed/speedtime/time --]] local tmp = Root:Find("BtnSpeed/speedtime/time").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.speedtime.time = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function BattleStatisticsView:InitGenerate__32(Root, data) --[[ BtnSpeed/Speed1 --]] local tmp = Root:Find("BtnSpeed/Speed1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnSpeed.speed1 = tmp end ---@private function BattleStatisticsView:InitGenerate__33(Root, data) --[[ BtnSpeed/Speed2 --]] local tmp = Root:Find("BtnSpeed/Speed2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnSpeed.speed2 = tmp self.btnSpeed.speed2:SetActive(false) end ---@private function BattleStatisticsView:InitGenerate__34(Root, data) --[[ TargetPoint --]] local tmp = Root:Find("TargetPoint").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.targetPoint = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function BattleStatisticsView:InitGenerate__35(Root, data) --[[ BtnQuit --]] local tmp = Root:Find("BtnQuit").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnQuit = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function BattleStatisticsView:GenerateDestroy() if tolua.getpeer(self.btnSpeed.speed2) ~= nil then tolua.setpeer(self.btnSpeed.speed2, nil) end if tolua.getpeer(self.btnSpeed.speed1) ~= nil then tolua.setpeer(self.btnSpeed.speed1, nil) end if tolua.getpeer(self.speedtime.time) ~= nil then tolua.setpeer(self.speedtime.time, nil) end if tolua.getpeer(self.playerNode4.progress) ~= nil then tolua.setpeer(self.playerNode4.progress, nil) end if tolua.getpeer(self.playerNode4.totalProgress) ~= nil then tolua.setpeer(self.playerNode4.totalProgress, nil) end if tolua.getpeer(self.playerNode4.percent) ~= nil then tolua.setpeer(self.playerNode4.percent, nil) end if tolua.getpeer(self.playerNode4.jobIcon) ~= nil then tolua.setpeer(self.playerNode4.jobIcon, nil) end if tolua.getpeer(self.playerNode4.playerName) ~= nil then tolua.setpeer(self.playerNode4.playerName, nil) end if tolua.getpeer(self.playerNode3.progress) ~= nil then tolua.setpeer(self.playerNode3.progress, nil) end if tolua.getpeer(self.playerNode3.totalProgress) ~= nil then tolua.setpeer(self.playerNode3.totalProgress, nil) end if tolua.getpeer(self.playerNode3.percent) ~= nil then tolua.setpeer(self.playerNode3.percent, nil) end if tolua.getpeer(self.playerNode3.jobIcon) ~= nil then tolua.setpeer(self.playerNode3.jobIcon, nil) end if tolua.getpeer(self.playerNode3.playerName) ~= nil then tolua.setpeer(self.playerNode3.playerName, nil) end if tolua.getpeer(self.playerNode2.progress) ~= nil then tolua.setpeer(self.playerNode2.progress, nil) end if tolua.getpeer(self.playerNode2.totalProgress) ~= nil then tolua.setpeer(self.playerNode2.totalProgress, nil) end if tolua.getpeer(self.playerNode2.percent) ~= nil then tolua.setpeer(self.playerNode2.percent, nil) end if tolua.getpeer(self.playerNode2.jobIcon) ~= nil then tolua.setpeer(self.playerNode2.jobIcon, nil) end if tolua.getpeer(self.playerNode2.playerName) ~= nil then tolua.setpeer(self.playerNode2.playerName, nil) end if tolua.getpeer(self.playerNode1.progress) ~= nil then tolua.setpeer(self.playerNode1.progress, nil) end if tolua.getpeer(self.playerNode1.totalProgress) ~= nil then tolua.setpeer(self.playerNode1.totalProgress, nil) end if tolua.getpeer(self.playerNode1.percent) ~= nil then tolua.setpeer(self.playerNode1.percent, nil) end if tolua.getpeer(self.playerNode1.jobIcon) ~= nil then tolua.setpeer(self.playerNode1.jobIcon, nil) end if tolua.getpeer(self.playerNode1.playerName) ~= nil then tolua.setpeer(self.playerNode1.playerName, nil) end if tolua.getpeer(self.battleCountAnim) ~= nil then tolua.setpeer(self.battleCountAnim, nil) end self.battleCountAnim = nil if tolua.getpeer(self.playerNode1) ~= nil then tolua.setpeer(self.playerNode1, nil) end self.playerNode1 = nil if tolua.getpeer(self.playerNode2) ~= nil then tolua.setpeer(self.playerNode2, nil) end self.playerNode2 = nil if tolua.getpeer(self.playerNode3) ~= nil then tolua.setpeer(self.playerNode3, nil) end self.playerNode3 = nil if tolua.getpeer(self.playerNode4) ~= nil then tolua.setpeer(self.playerNode4, nil) end self.playerNode4 = nil if tolua.getpeer(self.viewDetailBtn) ~= nil then tolua.setpeer(self.viewDetailBtn, nil) end self.viewDetailBtn = nil if tolua.getpeer(self.hideBtn) ~= nil then tolua.setpeer(self.hideBtn, nil) end self.hideBtn = nil if tolua.getpeer(self.btnSpeed) ~= nil then tolua.setpeer(self.btnSpeed, nil) end self.btnSpeed = nil if tolua.getpeer(self.speedtime) ~= nil then tolua.setpeer(self.speedtime, nil) end self.speedtime = nil if tolua.getpeer(self.targetPoint) ~= nil then tolua.setpeer(self.targetPoint, nil) end self.targetPoint = nil if tolua.getpeer(self.btnQuit) ~= nil then tolua.setpeer(self.btnQuit, nil) end self.btnQuit = nil self.transform = nil self.gameObject = nil self.inited = false end return BattleStatisticsView