---@class UIExpeditionWin__Generate_scoreNumber ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIExpeditionWin__Generate_buff3_selectNode ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIExpeditionWin__Generate_buff3 ---@field public gameObject UnityEngine.GameObject ---@field public buffCard UnityEngine.GameObject ---@field public selectNode UIExpeditionWin__Generate_buff3_selectNode ---@class UIExpeditionWin__Generate_buff2_selectNode ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIExpeditionWin__Generate_buff2 ---@field public gameObject UnityEngine.GameObject ---@field public buffCard UnityEngine.GameObject ---@field public selectNode UIExpeditionWin__Generate_buff2_selectNode ---@class UIExpeditionWin__Generate_buff1_selectNode ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIExpeditionWin__Generate_buff1 ---@field public gameObject UnityEngine.GameObject ---@field public buffCard UnityEngine.GameObject ---@field public selectNode UIExpeditionWin__Generate_buff1_selectNode ---@class UIExpeditionWin__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIExpeditionWin__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIExpeditionWin__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIExpeditionWin__Generate_uIAnimator ---@field private AnyBtn UIExpeditionWin__Generate_AnyBtn ---@field private winTipsNode UnityEngine.GameObject ---@field private rewardNode UnityEngine.GameObject ---@field private buffList UnityEngine.GameObject ---@field private buff1 UIExpeditionWin__Generate_buff1 ---@field private buff2 UIExpeditionWin__Generate_buff2 ---@field private buff3 UIExpeditionWin__Generate_buff3 ---@field private scoreReward UnityEngine.GameObject ---@field private scoreNumber UIExpeditionWin__Generate_scoreNumber ---@field private newRecord UnityEngine.GameObject local UIExpeditionWinView = class("UIExpeditionWinView", require("UIViewBase")) function UIExpeditionWinView:ctor() end ---@private function UIExpeditionWinView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIExpeditionWinView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) self:InitGenerate__15(Root,data) self:InitGenerate__16(Root,data) self:InitGenerate__17(Root,data) end ---@private function UIExpeditionWinView:InitGenerate__1(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIExpeditionWinView:InitGenerate__2(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIExpeditionWinView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/BG/Bg/WinText --]] local tmp = Root:Find("UIAnimator/Window/BG/Bg/WinText").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.winTipsNode = tmp end ---@private function UIExpeditionWinView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/BG/Bg/RewardsIcons --]] local tmp = Root:Find("UIAnimator/Window/BG/Bg/RewardsIcons").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.rewardNode = tmp end ---@private function UIExpeditionWinView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/BG/Bg/RewardsIcons/BlessGrp --]] local tmp = Root:Find("UIAnimator/Window/BG/Bg/RewardsIcons/BlessGrp").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.buffList = tmp end ---@private function UIExpeditionWinView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/BG/Bg/RewardsIcons/BlessGrp/CardSelect1 --]] local tmp = Root:Find("UIAnimator/Window/BG/Bg/RewardsIcons/BlessGrp/CardSelect1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.buff1 = tmp end ---@private function UIExpeditionWinView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/BG/Bg/RewardsIcons/BlessGrp/CardSelect1/BlessCardItem --]] local tmp = Root:Find("UIAnimator/Window/BG/Bg/RewardsIcons/BlessGrp/CardSelect1/BlessCardItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.buff1.buffCard = CommonUtil.BindGridViewItem2LuaStatic("BlessCardItem", tmp) self.buff1.buffCard.prefabName = "BlessCardItem" end ---@private function UIExpeditionWinView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/BG/Bg/RewardsIcons/BlessGrp/CardSelect1/Button --]] local tmp = Root:Find("UIAnimator/Window/BG/Bg/RewardsIcons/BlessGrp/CardSelect1/Button").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.buff1.selectNode = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIExpeditionWinView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/BG/Bg/RewardsIcons/BlessGrp/CardSelect2 --]] local tmp = Root:Find("UIAnimator/Window/BG/Bg/RewardsIcons/BlessGrp/CardSelect2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.buff2 = tmp end ---@private function UIExpeditionWinView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/BG/Bg/RewardsIcons/BlessGrp/CardSelect2/BlessCardItem --]] local tmp = Root:Find("UIAnimator/Window/BG/Bg/RewardsIcons/BlessGrp/CardSelect2/BlessCardItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.buff2.buffCard = CommonUtil.BindGridViewItem2LuaStatic("BlessCardItem", tmp) self.buff2.buffCard.prefabName = "BlessCardItem" end ---@private function UIExpeditionWinView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/BG/Bg/RewardsIcons/BlessGrp/CardSelect2/Button --]] local tmp = Root:Find("UIAnimator/Window/BG/Bg/RewardsIcons/BlessGrp/CardSelect2/Button").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.buff2.selectNode = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIExpeditionWinView:InitGenerate__12(Root, data) --[[ UIAnimator/Window/BG/Bg/RewardsIcons/BlessGrp/CardSelect3 --]] local tmp = Root:Find("UIAnimator/Window/BG/Bg/RewardsIcons/BlessGrp/CardSelect3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.buff3 = tmp end ---@private function UIExpeditionWinView:InitGenerate__13(Root, data) --[[ UIAnimator/Window/BG/Bg/RewardsIcons/BlessGrp/CardSelect3/BlessCardItem --]] local tmp = Root:Find("UIAnimator/Window/BG/Bg/RewardsIcons/BlessGrp/CardSelect3/BlessCardItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.buff3.buffCard = CommonUtil.BindGridViewItem2LuaStatic("BlessCardItem", tmp) self.buff3.buffCard.prefabName = "BlessCardItem" end ---@private function UIExpeditionWinView:InitGenerate__14(Root, data) --[[ UIAnimator/Window/BG/Bg/RewardsIcons/BlessGrp/CardSelect3/Button --]] local tmp = Root:Find("UIAnimator/Window/BG/Bg/RewardsIcons/BlessGrp/CardSelect3/Button").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.buff3.selectNode = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIExpeditionWinView:InitGenerate__15(Root, data) --[[ UIAnimator/Window/BG/Bg/ScoreReward --]] local tmp = Root:Find("UIAnimator/Window/BG/Bg/ScoreReward").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.scoreReward = tmp end ---@private function UIExpeditionWinView:InitGenerate__16(Root, data) --[[ UIAnimator/Window/BG/Bg/ScoreReward/ScoreNumber --]] local tmp = Root:Find("UIAnimator/Window/BG/Bg/ScoreReward/ScoreNumber").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.scoreNumber = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIExpeditionWinView:InitGenerate__17(Root, data) --[[ UIAnimator/Window/BG/Bg/ScoreReward/NewRecord --]] local tmp = Root:Find("UIAnimator/Window/BG/Bg/ScoreReward/NewRecord").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.newRecord = tmp end ---@private function UIExpeditionWinView:GenerateDestroy() if tolua.getpeer(self.buff3.selectNode) ~= nil then tolua.setpeer(self.buff3.selectNode, nil) end if self.buff3.buffCard.GenerateDestroy ~= nil then self.buff3.buffCard:GenerateDestroy() end if tolua.getpeer(self.buff3.buffCard) ~= nil then tolua.setpeer(self.buff3.buffCard, nil) end if tolua.getpeer(self.buff2.selectNode) ~= nil then tolua.setpeer(self.buff2.selectNode, nil) end if self.buff2.buffCard.GenerateDestroy ~= nil then self.buff2.buffCard:GenerateDestroy() end if tolua.getpeer(self.buff2.buffCard) ~= nil then tolua.setpeer(self.buff2.buffCard, nil) end if tolua.getpeer(self.buff1.selectNode) ~= nil then tolua.setpeer(self.buff1.selectNode, nil) end if self.buff1.buffCard.GenerateDestroy ~= nil then self.buff1.buffCard:GenerateDestroy() end if tolua.getpeer(self.buff1.buffCard) ~= nil then tolua.setpeer(self.buff1.buffCard, nil) end if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.winTipsNode) ~= nil then tolua.setpeer(self.winTipsNode, nil) end self.winTipsNode = nil if tolua.getpeer(self.rewardNode) ~= nil then tolua.setpeer(self.rewardNode, nil) end self.rewardNode = nil if tolua.getpeer(self.buffList) ~= nil then tolua.setpeer(self.buffList, nil) end self.buffList = nil if tolua.getpeer(self.buff1) ~= nil then tolua.setpeer(self.buff1, nil) end self.buff1 = nil if tolua.getpeer(self.buff2) ~= nil then tolua.setpeer(self.buff2, nil) end self.buff2 = nil if tolua.getpeer(self.buff3) ~= nil then tolua.setpeer(self.buff3, nil) end self.buff3 = nil if tolua.getpeer(self.scoreReward) ~= nil then tolua.setpeer(self.scoreReward, nil) end self.scoreReward = nil if tolua.getpeer(self.scoreNumber) ~= nil then tolua.setpeer(self.scoreNumber, nil) end self.scoreNumber = nil if tolua.getpeer(self.newRecord) ~= nil then tolua.setpeer(self.newRecord, nil) end self.newRecord = nil self.transform = nil self.gameObject = nil self.inited = false end return UIExpeditionWinView