---@class ChipDecomposeItem__Generate_btnRemove ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@field public repeatButton UnityEngine.UI.RepeatButton ---@class ChipDecomposeItem__Generate_number_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class ChipDecomposeItem__Generate_number ---@field public gameObject UnityEngine.GameObject ---@field public text ChipDecomposeItem__Generate_number_text ---@class ChipDecomposeItem__Generate_natureIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class ChipDecomposeItem__Generate_frame ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class ChipDecomposeItem__Generate_icon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class ChipDecomposeItem__Generate_bg ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public repeatButton UnityEngine.UI.RepeatButton ---@class ChipDecomposeItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private bg ChipDecomposeItem__Generate_bg ---@field private icon ChipDecomposeItem__Generate_icon ---@field private frame ChipDecomposeItem__Generate_frame ---@field private natureIcon ChipDecomposeItem__Generate_natureIcon ---@field private number ChipDecomposeItem__Generate_number ---@field private btnRemove ChipDecomposeItem__Generate_btnRemove local ChipDecomposeItemView = class("ChipDecomposeItemView") function ChipDecomposeItemView:ctor() end ---@private function ChipDecomposeItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function ChipDecomposeItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) end ---@private function ChipDecomposeItemView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function ChipDecomposeItemView:InitGenerate__2(Root, data) --[[ Bg --]] local tmp = Root:Find("Bg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bg = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.repeatButton = tmp:GetComponent(Enum.TypeInfo.RepeatButton) end ---@private function ChipDecomposeItemView:InitGenerate__3(Root, data) --[[ Icon --]] local tmp = Root:Find("Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.icon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function ChipDecomposeItemView:InitGenerate__4(Root, data) --[[ Frame --]] local tmp = Root:Find("Frame").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.frame = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function ChipDecomposeItemView:InitGenerate__5(Root, data) --[[ NatureIcon --]] local tmp = Root:Find("NatureIcon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.natureIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function ChipDecomposeItemView:InitGenerate__6(Root, data) --[[ Number --]] local tmp = Root:Find("Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.number = tmp end ---@private function ChipDecomposeItemView:InitGenerate__7(Root, data) --[[ Number/Text --]] local tmp = Root:Find("Number/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.number.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function ChipDecomposeItemView:InitGenerate__8(Root, data) --[[ BtnRemove --]] local tmp = Root:Find("BtnRemove").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnRemove = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) tmp.repeatButton = tmp:GetComponent(Enum.TypeInfo.RepeatButton) end ---@private function ChipDecomposeItemView:GenerateDestroy() if tolua.getpeer(self.number.text) ~= nil then tolua.setpeer(self.number.text, nil) end if tolua.getpeer(self.bg) ~= nil then tolua.setpeer(self.bg, nil) end self.bg = nil if tolua.getpeer(self.icon) ~= nil then tolua.setpeer(self.icon, nil) end self.icon = nil if tolua.getpeer(self.frame) ~= nil then tolua.setpeer(self.frame, nil) end self.frame = nil if tolua.getpeer(self.natureIcon) ~= nil then tolua.setpeer(self.natureIcon, nil) end self.natureIcon = nil if tolua.getpeer(self.number) ~= nil then tolua.setpeer(self.number, nil) end self.number = nil if tolua.getpeer(self.btnRemove) ~= nil then tolua.setpeer(self.btnRemove, nil) end self.btnRemove = nil self.transform = nil self.gameObject = nil self.inited = false end return ChipDecomposeItemView