local UIDojoBattleWinCtr = class("UIDojoBattleWinCtr", require("UICtrBase")) function UIDojoBattleWinCtr:Init(view) self.view = view end function UIDojoBattleWinCtr:SetData(data) self.asyncIdx = 0 if data == nil then return end self.data = data end function UIDojoBattleWinCtr:GetAsyncIdx() self.asyncIdx = self.asyncIdx + 1 return self.asyncIdx end function UIDojoBattleWinCtr:GetData() return self.data end function UIDojoBattleWinCtr:OnDispose() self.data = nil self.view = nil end return UIDojoBattleWinCtr