---@class UIWaiting__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform local UIWaitingView = class("UIWaitingView", require("UIViewBase")) function UIWaitingView:ctor() end ---@private function UIWaitingView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIWaitingView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp end ---@private function UIWaitingView:GenerateDestroy() self.transform = nil self.gameObject = nil self.inited = false end return UIWaitingView