---@class UITitleList__Generate_allAtrBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UITitleList__Generate_toggleItem ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UITitleList__Generate_toggleList ---@field public gameObject UnityEngine.GameObject ---@field public scrollRect UnityEngine.UI.ScrollRect ---@field public loopGridView SuperScrollView.LoopGridView ---@class UITitleList__Generate_titleList ---@field public gameObject UnityEngine.GameObject ---@field public loopGridView SuperScrollView.LoopGridView ---@field public scrollRect UnityEngine.UI.ScrollRect ---@class UITitleList__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UITitleList__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UITitleList__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UITitleList__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UITitleList__Generate_uIAnimator ---@field private AnyBtn UITitleList__Generate_AnyBtn ---@field private btnClose UITitleList__Generate_btnClose ---@field private titleList UITitleList__Generate_titleList ---@field private toggleList UITitleList__Generate_toggleList ---@field private toggleContent UnityEngine.GameObject ---@field private toggleItem UITitleList__Generate_toggleItem ---@field private allAtrBtn UITitleList__Generate_allAtrBtn local UITitleListView = class("UITitleListView", require("UIViewBase")) function UITitleListView:ctor() end ---@private function UITitleListView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UITitleListView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) end ---@private function UITitleListView:InitGenerate__1(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UITitleListView:InitGenerate__2(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UITitleListView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UITitleListView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/TitleList --]] local tmp = Root:Find("UIAnimator/Window/TitleList").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.titleList = tmp tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView) tmp.scrollRect = tmp:GetComponent(Enum.TypeInfo.ScrollRect) end ---@private function UITitleListView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/ToggleList --]] local tmp = Root:Find("UIAnimator/Window/ToggleList").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.toggleList = tmp tmp.scrollRect = tmp:GetComponent(Enum.TypeInfo.ScrollRect) tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView) end ---@private function UITitleListView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/ToggleList/Viewport/Content --]] local tmp = Root:Find("UIAnimator/Window/ToggleList/Viewport/Content").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.toggleContent = tmp end ---@private function UITitleListView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/ToggleList/Viewport/Content/ToggleItem --]] local tmp = Root:Find("UIAnimator/Window/ToggleList/Viewport/Content/ToggleItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.toggleItem = CommonUtil.BindGridViewItem2LuaStatic("ToggleItem", tmp) self.toggleItem.prefabName = "ToggleItem" tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UITitleListView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/BtnAllAttr --]] local tmp = Root:Find("UIAnimator/Window/BtnAllAttr").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.allAtrBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UITitleListView:GenerateDestroy() if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.titleList) ~= nil then tolua.setpeer(self.titleList, nil) end self.titleList = nil if tolua.getpeer(self.toggleList) ~= nil then tolua.setpeer(self.toggleList, nil) end self.toggleList = nil if tolua.getpeer(self.toggleContent) ~= nil then tolua.setpeer(self.toggleContent, nil) end self.toggleContent = nil if self.toggleItem.GenerateDestroy ~= nil then self.toggleItem:GenerateDestroy() end if tolua.getpeer(self.toggleItem) ~= nil then tolua.setpeer(self.toggleItem, nil) end self.toggleItem = nil if tolua.getpeer(self.allAtrBtn) ~= nil then tolua.setpeer(self.allAtrBtn, nil) end self.allAtrBtn = nil self.transform = nil self.gameObject = nil self.inited = false end return UITitleListView