---@class UITransPerform__Generate_title ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UITransPerform__Generate_skillItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UITransPerform__Generate_skillBox_scrollView ---@field public gameObject UnityEngine.GameObject ---@field public loopVerticalScrollRect UnityEngine.UI.LoopVerticalScrollRect ---@class UITransPerform__Generate_skillBox ---@field public gameObject UnityEngine.GameObject ---@field public scrollView UITransPerform__Generate_skillBox_scrollView ---@class UITransPerform__Generate_model ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public rawImage UnityEngine.UI.RawImage ---@class UITransPerform__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UITransPerform__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UITransPerform__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UITransPerform__Generate_uIAnimator ---@field private AnyBtn UITransPerform__Generate_AnyBtn ---@field private model UITransPerform__Generate_model ---@field private succeedAnim UnityEngine.GameObject ---@field private curedSucceedAnim UnityEngine.GameObject ---@field private skillBox UITransPerform__Generate_skillBox ---@field private skill UnityEngine.GameObject ---@field private skillItem UITransPerform__Generate_skillItem ---@field private title UITransPerform__Generate_title local UITransPerformView = class("UITransPerformView", require("UIViewBase")) function UITransPerformView:ctor() end ---@private function UITransPerformView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UITransPerformView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) end ---@private function UITransPerformView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function UITransPerformView:InitGenerate__2(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UITransPerformView:InitGenerate__3(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UITransPerformView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/Model --]] local tmp = Root:Find("UIAnimator/Window/Model").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.model = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.rawImage = tmp:GetComponent(Enum.TypeInfo.RawImage) end ---@private function UITransPerformView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/SucceedAnim --]] local tmp = Root:Find("UIAnimator/Window/SucceedAnim").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.succeedAnim = tmp end ---@private function UITransPerformView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/CuredSucceedAnim --]] local tmp = Root:Find("UIAnimator/Window/CuredSucceedAnim").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.curedSucceedAnim = tmp end ---@private function UITransPerformView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/SkillBox --]] local tmp = Root:Find("UIAnimator/Window/SkillBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillBox = tmp end ---@private function UITransPerformView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/SkillBox/Scroll View --]] local tmp = Root:Find("UIAnimator/Window/SkillBox/Scroll View").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillBox.scrollView = tmp tmp.loopVerticalScrollRect = tmp:GetComponent(Enum.TypeInfo.LoopVerticalScrollRect) end ---@private function UITransPerformView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/SkillBox/Scroll View/Viewport/Skill --]] local tmp = Root:Find("UIAnimator/Window/SkillBox/Scroll View/Viewport/Skill").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skill = tmp end ---@private function UITransPerformView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/SkillBox/Scroll View/Viewport/Skill/SkillItem --]] local tmp = Root:Find("UIAnimator/Window/SkillBox/Scroll View/Viewport/Skill/SkillItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillItem = CommonUtil.BindGridViewItem2LuaStatic("SkillItem", tmp) self.skillItem.prefabName = "SkillItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UITransPerformView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/SkillBox/Title/title --]] local tmp = Root:Find("UIAnimator/Window/SkillBox/Title/title").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.title = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UITransPerformView:GenerateDestroy() if tolua.getpeer(self.skillBox.scrollView) ~= nil then tolua.setpeer(self.skillBox.scrollView, nil) end if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.model) ~= nil then tolua.setpeer(self.model, nil) end self.model = nil if tolua.getpeer(self.succeedAnim) ~= nil then tolua.setpeer(self.succeedAnim, nil) end self.succeedAnim = nil if tolua.getpeer(self.curedSucceedAnim) ~= nil then tolua.setpeer(self.curedSucceedAnim, nil) end self.curedSucceedAnim = nil if tolua.getpeer(self.skillBox) ~= nil then tolua.setpeer(self.skillBox, nil) end self.skillBox = nil if tolua.getpeer(self.skill) ~= nil then tolua.setpeer(self.skill, nil) end self.skill = nil if self.skillItem.GenerateDestroy ~= nil then self.skillItem:GenerateDestroy() end if tolua.getpeer(self.skillItem) ~= nil then tolua.setpeer(self.skillItem, nil) end self.skillItem = nil if tolua.getpeer(self.title) ~= nil then tolua.setpeer(self.title, nil) end self.title = nil self.transform = nil self.gameObject = nil self.inited = false end return UITransPerformView