---@class UIExpeditionRank__Generate_myRank ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIExpeditionRank__Generate_scrollView ---@field public gameObject UnityEngine.GameObject ---@field public loopVerticalScrollRect UnityEngine.UI.LoopVerticalScrollRect ---@class UIExpeditionRank__Generate_title ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIExpeditionRank__Generate_closeBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIExpeditionRank__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIExpeditionRank__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private AnyBtn UIExpeditionRank__Generate_AnyBtn ---@field private bottomRoot UnityEngine.GameObject ---@field private closeBtn UIExpeditionRank__Generate_closeBtn ---@field private title UIExpeditionRank__Generate_title ---@field private noRankList UnityEngine.GameObject ---@field private scrollView UIExpeditionRank__Generate_scrollView ---@field private rankContent UnityEngine.GameObject ---@field private myRank UIExpeditionRank__Generate_myRank local UIExpeditionRankView = class("UIExpeditionRankView", require("UIViewBase")) function UIExpeditionRankView:ctor() end ---@private function UIExpeditionRankView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIExpeditionRankView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) end ---@private function UIExpeditionRankView:InitGenerate__1(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIExpeditionRankView:InitGenerate__2(Root, data) --[[ UIAnimator/Window/Bg/BottomRoot --]] local tmp = Root:Find("UIAnimator/Window/Bg/BottomRoot").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bottomRoot = tmp end ---@private function UIExpeditionRankView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/Bg/CloseBox/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.closeBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIExpeditionRankView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/Bg/Title/Text --]] local tmp = Root:Find("UIAnimator/Window/Bg/Title/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.title = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIExpeditionRankView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Bg/RankList/NoRankList --]] local tmp = Root:Find("UIAnimator/Window/Bg/RankList/NoRankList").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.noRankList = tmp end ---@private function UIExpeditionRankView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bg/RankList/ScrollView --]] local tmp = Root:Find("UIAnimator/Window/Bg/RankList/ScrollView").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.scrollView = tmp tmp.loopVerticalScrollRect = tmp:GetComponent(Enum.TypeInfo.LoopVerticalScrollRect) end ---@private function UIExpeditionRankView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/Bg/RankList/ScrollView/Viewport/Content --]] local tmp = Root:Find("UIAnimator/Window/Bg/RankList/ScrollView/Viewport/Content").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.rankContent = tmp end ---@private function UIExpeditionRankView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/Bg/MyRank --]] local tmp = Root:Find("UIAnimator/Window/Bg/MyRank").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.myRank = CommonUtil.BindGridViewItem2LuaStatic("ExpeditionRankItem", tmp) self.myRank.prefabName = "ExpeditionRankItem" tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIExpeditionRankView:GenerateDestroy() if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.bottomRoot) ~= nil then tolua.setpeer(self.bottomRoot, nil) end self.bottomRoot = nil if tolua.getpeer(self.closeBtn) ~= nil then tolua.setpeer(self.closeBtn, nil) end self.closeBtn = nil if tolua.getpeer(self.title) ~= nil then tolua.setpeer(self.title, nil) end self.title = nil if tolua.getpeer(self.noRankList) ~= nil then tolua.setpeer(self.noRankList, nil) end self.noRankList = nil if tolua.getpeer(self.scrollView) ~= nil then tolua.setpeer(self.scrollView, nil) end self.scrollView = nil if tolua.getpeer(self.rankContent) ~= nil then tolua.setpeer(self.rankContent, nil) end self.rankContent = nil if self.myRank.GenerateDestroy ~= nil then self.myRank:GenerateDestroy() end if tolua.getpeer(self.myRank) ~= nil then tolua.setpeer(self.myRank, nil) end self.myRank = nil self.transform = nil self.gameObject = nil self.inited = false end return UIExpeditionRankView