---@class UIQuickBattle__Generate_LeftTimesLbl ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIQuickBattle__Generate_StartBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIQuickBattle__Generate_StartBtnLbl ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIQuickBattle__Generate_CloseBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIQuickBattle__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIQuickBattle__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIQuickBattle__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIQuickBattle__Generate_uIAnimator ---@field private AnyBtn UIQuickBattle__Generate_AnyBtn ---@field private window UnityEngine.GameObject ---@field private CloseBtn UIQuickBattle__Generate_CloseBtn ---@field private StartBtnLbl UIQuickBattle__Generate_StartBtnLbl ---@field private StartBtn UIQuickBattle__Generate_StartBtn ---@field private LeftTimesLbl UIQuickBattle__Generate_LeftTimesLbl local UIQuickBattleView = class("UIQuickBattleView", require("UIViewBase")) function UIQuickBattleView:ctor() end ---@private function UIQuickBattleView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIQuickBattleView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) end ---@private function UIQuickBattleView:InitGenerate__1(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIQuickBattleView:InitGenerate__2(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIQuickBattleView:InitGenerate__3(Root, data) --[[ UIAnimator/Window --]] local tmp = Root:Find("UIAnimator/Window").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.window = tmp end ---@private function UIQuickBattleView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/BG/CloseBox/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/BG/CloseBox/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.CloseBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIQuickBattleView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/BG/BottomBox/CostBox/CostNumber --]] local tmp = Root:Find("UIAnimator/Window/BG/BottomBox/CostBox/CostNumber").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.StartBtnLbl = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIQuickBattleView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/BG/BottomBox/StartBtn --]] local tmp = Root:Find("UIAnimator/Window/BG/BottomBox/StartBtn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.StartBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIQuickBattleView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/BG/TimingBox/TalkBox/Times/LeftTimesLbl --]] local tmp = Root:Find("UIAnimator/Window/BG/TimingBox/TalkBox/Times/LeftTimesLbl").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.LeftTimesLbl = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIQuickBattleView:GenerateDestroy() if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.window) ~= nil then tolua.setpeer(self.window, nil) end self.window = nil if tolua.getpeer(self.CloseBtn) ~= nil then tolua.setpeer(self.CloseBtn, nil) end self.CloseBtn = nil if tolua.getpeer(self.StartBtnLbl) ~= nil then tolua.setpeer(self.StartBtnLbl, nil) end self.StartBtnLbl = nil if tolua.getpeer(self.StartBtn) ~= nil then tolua.setpeer(self.StartBtn, nil) end self.StartBtn = nil if tolua.getpeer(self.LeftTimesLbl) ~= nil then tolua.setpeer(self.LeftTimesLbl, nil) end self.LeftTimesLbl = nil self.transform = nil self.gameObject = nil self.inited = false end return UIQuickBattleView