//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class TMPro_TextMeshProWrap { public static void Register(LuaState L) { L.BeginClass(typeof(TMPro.TextMeshPro), typeof(TMPro.TMP_Text)); L.RegFunction("SetMask", SetMask); L.RegFunction("SetVerticesDirty", SetVerticesDirty); L.RegFunction("SetLayoutDirty", SetLayoutDirty); L.RegFunction("SetMaterialDirty", SetMaterialDirty); L.RegFunction("SetAllDirty", SetAllDirty); L.RegFunction("Rebuild", Rebuild); L.RegFunction("UpdateMeshPadding", UpdateMeshPadding); L.RegFunction("ForceMeshUpdate", ForceMeshUpdate); L.RegFunction("GetTextInfo", GetTextInfo); L.RegFunction("ClearMesh", ClearMesh); L.RegFunction("UpdateGeometry", UpdateGeometry); L.RegFunction("UpdateVertexData", UpdateVertexData); L.RegFunction("UpdateFontAsset", UpdateFontAsset); L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal); L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical); L.RegFunction("ComputeMarginSize", ComputeMarginSize); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("sortingLayerID", get_sortingLayerID, set_sortingLayerID); L.RegVar("sortingOrder", get_sortingOrder, set_sortingOrder); L.RegVar("autoSizeTextContainer", get_autoSizeTextContainer, set_autoSizeTextContainer); L.RegVar("transform", get_transform, null); L.RegVar("renderer", get_renderer, null); L.RegVar("mesh", get_mesh, null); L.RegVar("meshFilter", get_meshFilter, null); L.RegVar("maskType", get_maskType, set_maskType); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetMask(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { TMPro.TextMeshPro obj = (TMPro.TextMeshPro)ToLua.CheckObject(L, 1); TMPro.MaskingTypes arg0 = (TMPro.MaskingTypes)ToLua.CheckObject(L, 2, typeof(TMPro.MaskingTypes)); UnityEngine.Vector4 arg1 = ToLua.ToVector4(L, 3); obj.SetMask(arg0, arg1); return 0; } else if (count == 5) { TMPro.TextMeshPro obj = (TMPro.TextMeshPro)ToLua.CheckObject(L, 1); TMPro.MaskingTypes arg0 = (TMPro.MaskingTypes)ToLua.CheckObject(L, 2, typeof(TMPro.MaskingTypes)); UnityEngine.Vector4 arg1 = ToLua.ToVector4(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); obj.SetMask(arg0, arg1, arg2, arg3); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: TMPro.TextMeshPro.SetMask"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetVerticesDirty(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)ToLua.CheckObject(L, 1); obj.SetVerticesDirty(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLayoutDirty(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)ToLua.CheckObject(L, 1); obj.SetLayoutDirty(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetMaterialDirty(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)ToLua.CheckObject(L, 1); obj.SetMaterialDirty(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetAllDirty(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)ToLua.CheckObject(L, 1); obj.SetAllDirty(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Rebuild(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)ToLua.CheckObject(L, 1); UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate)); obj.Rebuild(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UpdateMeshPadding(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)ToLua.CheckObject(L, 1); obj.UpdateMeshPadding(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ForceMeshUpdate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { TMPro.TextMeshPro obj = (TMPro.TextMeshPro)ToLua.CheckObject(L, 1); obj.ForceMeshUpdate(); return 0; } else if (count == 2) { TMPro.TextMeshPro obj = (TMPro.TextMeshPro)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.ForceMeshUpdate(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: TMPro.TextMeshPro.ForceMeshUpdate"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetTextInfo(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); TMPro.TMP_TextInfo o = obj.GetTextInfo(arg0); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClearMesh(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { TMPro.TextMeshPro obj = (TMPro.TextMeshPro)ToLua.CheckObject(L, 1); obj.ClearMesh(); return 0; } else if (count == 2) { TMPro.TextMeshPro obj = (TMPro.TextMeshPro)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.ClearMesh(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: TMPro.TextMeshPro.ClearMesh"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UpdateGeometry(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)ToLua.CheckObject(L, 1); UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.CheckObject(L, 2, typeof(UnityEngine.Mesh)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.UpdateGeometry(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UpdateVertexData(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { TMPro.TextMeshPro obj = (TMPro.TextMeshPro)ToLua.CheckObject(L, 1); obj.UpdateVertexData(); return 0; } else if (count == 2) { TMPro.TextMeshPro obj = (TMPro.TextMeshPro)ToLua.CheckObject(L, 1); TMPro.TMP_VertexDataUpdateFlags arg0 = (TMPro.TMP_VertexDataUpdateFlags)ToLua.CheckObject(L, 2, typeof(TMPro.TMP_VertexDataUpdateFlags)); obj.UpdateVertexData(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: TMPro.TextMeshPro.UpdateVertexData"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UpdateFontAsset(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)ToLua.CheckObject(L, 1); obj.UpdateFontAsset(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalculateLayoutInputHorizontal(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)ToLua.CheckObject(L, 1); obj.CalculateLayoutInputHorizontal(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CalculateLayoutInputVertical(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)ToLua.CheckObject(L, 1); obj.CalculateLayoutInputVertical(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ComputeMarginSize(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)ToLua.CheckObject(L, 1); obj.ComputeMarginSize(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sortingLayerID(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)o; int ret = obj.sortingLayerID; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerID on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sortingOrder(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)o; int ret = obj.sortingOrder; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingOrder on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_autoSizeTextContainer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)o; bool ret = obj.autoSizeTextContainer; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index autoSizeTextContainer on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_transform(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)o; UnityEngine.Transform ret = obj.transform; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index transform on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_renderer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)o; UnityEngine.Renderer ret = obj.renderer; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderer on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_mesh(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)o; UnityEngine.Mesh ret = obj.mesh; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index mesh on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_meshFilter(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)o; UnityEngine.MeshFilter ret = obj.meshFilter; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index meshFilter on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_maskType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)o; TMPro.MaskingTypes ret = obj.maskType; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index maskType on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sortingLayerID(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.sortingLayerID = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerID on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sortingOrder(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.sortingOrder = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingOrder on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_autoSizeTextContainer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.autoSizeTextContainer = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index autoSizeTextContainer on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_maskType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)o; TMPro.MaskingTypes arg0 = (TMPro.MaskingTypes)ToLua.CheckObject(L, 2, typeof(TMPro.MaskingTypes)); obj.maskType = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index maskType on a nil value"); } } }