---@class UIWorldBossList__Generate_num ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIWorldBossList__Generate_btnRefresh ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIWorldBossList__Generate_btnBack ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIWorldBossList__Generate_btnPlayRule ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIWorldBossList__Generate_list ---@field public gameObject UnityEngine.GameObject ---@field public loopGridView SuperScrollView.LoopGridView ---@class UIWorldBossList__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIWorldBossList__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIWorldBossList__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIWorldBossList__Generate_uIAnimator ---@field private AnyBtn UIWorldBossList__Generate_AnyBtn ---@field private list UIWorldBossList__Generate_list ---@field private worldBossItem UnityEngine.GameObject ---@field private noBoss UnityEngine.GameObject ---@field private btnPlayRule UIWorldBossList__Generate_btnPlayRule ---@field private btnBack UIWorldBossList__Generate_btnBack ---@field private btnRefresh UIWorldBossList__Generate_btnRefresh ---@field private num UIWorldBossList__Generate_num local UIWorldBossListView = class("UIWorldBossListView", require("UIViewBase")) function UIWorldBossListView:ctor() end ---@private function UIWorldBossListView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIWorldBossListView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) end ---@private function UIWorldBossListView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function UIWorldBossListView:InitGenerate__2(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIWorldBossListView:InitGenerate__3(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIWorldBossListView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/ListRect/List --]] local tmp = Root:Find("UIAnimator/Window/ListRect/List").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.list = tmp tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView) end ---@private function UIWorldBossListView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/ListRect/List/Viewport/Content/WorldBossItem --]] local tmp = Root:Find("UIAnimator/Window/ListRect/List/Viewport/Content/WorldBossItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.worldBossItem = CommonUtil.BindGridViewItem2LuaStatic("WorldBossItem", tmp) self.worldBossItem.prefabName = "WorldBossItem" end ---@private function UIWorldBossListView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/ListRect/NoBoss --]] local tmp = Root:Find("UIAnimator/Window/ListRect/NoBoss").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.noBoss = tmp end ---@private function UIWorldBossListView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/BtnPlayRule --]] local tmp = Root:Find("UIAnimator/Window/BtnPlayRule").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnPlayRule = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIWorldBossListView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/BtnBack --]] local tmp = Root:Find("UIAnimator/Window/BtnBack").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnBack = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIWorldBossListView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/BtnRefresh --]] local tmp = Root:Find("UIAnimator/Window/BtnRefresh").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnRefresh = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIWorldBossListView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/TodayTimes/Num --]] local tmp = Root:Find("UIAnimator/Window/TodayTimes/Num").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.num = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIWorldBossListView:GenerateDestroy() if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.list) ~= nil then tolua.setpeer(self.list, nil) end self.list = nil if self.worldBossItem.GenerateDestroy ~= nil then self.worldBossItem:GenerateDestroy() end if tolua.getpeer(self.worldBossItem) ~= nil then tolua.setpeer(self.worldBossItem, nil) end self.worldBossItem = nil if tolua.getpeer(self.noBoss) ~= nil then tolua.setpeer(self.noBoss, nil) end self.noBoss = nil if tolua.getpeer(self.btnPlayRule) ~= nil then tolua.setpeer(self.btnPlayRule, nil) end self.btnPlayRule = nil if tolua.getpeer(self.btnBack) ~= nil then tolua.setpeer(self.btnBack, nil) end self.btnBack = nil if tolua.getpeer(self.btnRefresh) ~= nil then tolua.setpeer(self.btnRefresh, nil) end self.btnRefresh = nil if tolua.getpeer(self.num) ~= nil then tolua.setpeer(self.num, nil) end self.num = nil self.transform = nil self.gameObject = nil self.inited = false end return UIWorldBossListView