---@class UIGuildHunt__Generate_btnBack ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildHunt__Generate_condBox_condTxt ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIGuildHunt__Generate_condBox ---@field public gameObject UnityEngine.GameObject ---@field public condTxt UIGuildHunt__Generate_condBox_condTxt ---@class UIGuildHunt__Generate_costBox_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIGuildHunt__Generate_costBox ---@field public gameObject UnityEngine.GameObject ---@field public number UIGuildHunt__Generate_costBox_number ---@class UIGuildHunt__Generate_btnSummon ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildHunt__Generate_btnChallenge ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildHunt__Generate_awardScrollView ---@field public gameObject UnityEngine.GameObject ---@field public loopHorizontalScrollRect UnityEngine.UI.LoopHorizontalScrollRect ---@class UIGuildHunt__Generate_btnPlayRule ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildHunt__Generate_btnAward ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildHunt__Generate_btnLog ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildHunt__Generate_btnLeft ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildHunt__Generate_btnRight ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildHunt__Generate_skillItem4 ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIGuildHunt__Generate_skillItem3 ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIGuildHunt__Generate_skillItem2 ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIGuildHunt__Generate_skillItem1 ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIGuildHunt__Generate_timeTxt ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIGuildHunt__Generate_bossName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIGuildHunt__Generate_bossImg ---@field public gameObject UnityEngine.GameObject ---@field public rawImage UnityEngine.UI.RawImage ---@class UIGuildHunt__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildHunt__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private AnyBtn UIGuildHunt__Generate_AnyBtn ---@field private bossImg UIGuildHunt__Generate_bossImg ---@field private bossName UIGuildHunt__Generate_bossName ---@field private timer UnityEngine.GameObject ---@field private timeTxt UIGuildHunt__Generate_timeTxt ---@field private skillList UnityEngine.GameObject ---@field private skillItem1 UIGuildHunt__Generate_skillItem1 ---@field private skillItem2 UIGuildHunt__Generate_skillItem2 ---@field private skillItem3 UIGuildHunt__Generate_skillItem3 ---@field private skillItem4 UIGuildHunt__Generate_skillItem4 ---@field private btnRight UIGuildHunt__Generate_btnRight ---@field private btnLeft UIGuildHunt__Generate_btnLeft ---@field private btnLog UIGuildHunt__Generate_btnLog ---@field private btnAward UIGuildHunt__Generate_btnAward ---@field private btnPlayRule UIGuildHunt__Generate_btnPlayRule ---@field private awardScrollView UIGuildHunt__Generate_awardScrollView ---@field private btnChallenge UIGuildHunt__Generate_btnChallenge ---@field private btnSummon UIGuildHunt__Generate_btnSummon ---@field private costBox UIGuildHunt__Generate_costBox ---@field private condBox UIGuildHunt__Generate_condBox ---@field private btnBack UIGuildHunt__Generate_btnBack local UIGuildHuntView = class("UIGuildHuntView", require("UIViewBase")) function UIGuildHuntView:ctor() end ---@private function UIGuildHuntView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIGuildHuntView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) self:InitGenerate__15(Root,data) self:InitGenerate__16(Root,data) self:InitGenerate__17(Root,data) self:InitGenerate__18(Root,data) self:InitGenerate__19(Root,data) self:InitGenerate__20(Root,data) self:InitGenerate__21(Root,data) self:InitGenerate__22(Root,data) self:InitGenerate__23(Root,data) end ---@private function UIGuildHuntView:InitGenerate__1(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildHuntView:InitGenerate__2(Root, data) --[[ UIAnimator/Window/Top/BossImg --]] local tmp = Root:Find("UIAnimator/Window/Top/BossImg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossImg = tmp tmp.rawImage = tmp:GetComponent(Enum.TypeInfo.RawImage) end ---@private function UIGuildHuntView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/Top/BossName --]] local tmp = Root:Find("UIAnimator/Window/Top/BossName").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIGuildHuntView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/Top/Timer --]] local tmp = Root:Find("UIAnimator/Window/Top/Timer").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.timer = tmp end ---@private function UIGuildHuntView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Top/Timer/TimeTxt --]] local tmp = Root:Find("UIAnimator/Window/Top/Timer/TimeTxt").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.timeTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIGuildHuntView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Top/SkillList --]] local tmp = Root:Find("UIAnimator/Window/Top/SkillList").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillList = tmp end ---@private function UIGuildHuntView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/Top/SkillList/SkillItem1 --]] local tmp = Root:Find("UIAnimator/Window/Top/SkillList/SkillItem1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillItem1 = CommonUtil.BindGridViewItem2LuaStatic("SkillItem", tmp) self.skillItem1.prefabName = "SkillItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIGuildHuntView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/Top/SkillList/SkillItem2 --]] local tmp = Root:Find("UIAnimator/Window/Top/SkillList/SkillItem2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillItem2 = CommonUtil.BindGridViewItem2LuaStatic("SkillItem", tmp) self.skillItem2.prefabName = "SkillItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIGuildHuntView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/Top/SkillList/SkillItem3 --]] local tmp = Root:Find("UIAnimator/Window/Top/SkillList/SkillItem3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillItem3 = CommonUtil.BindGridViewItem2LuaStatic("SkillItem", tmp) self.skillItem3.prefabName = "SkillItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIGuildHuntView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/Top/SkillList/SkillItem4 --]] local tmp = Root:Find("UIAnimator/Window/Top/SkillList/SkillItem4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillItem4 = CommonUtil.BindGridViewItem2LuaStatic("SkillItem", tmp) self.skillItem4.prefabName = "SkillItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIGuildHuntView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/Top/BtnRight --]] local tmp = Root:Find("UIAnimator/Window/Top/BtnRight").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnRight = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildHuntView:InitGenerate__12(Root, data) --[[ UIAnimator/Window/Top/BtnLeft --]] local tmp = Root:Find("UIAnimator/Window/Top/BtnLeft").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnLeft = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildHuntView:InitGenerate__13(Root, data) --[[ UIAnimator/Window/Top/BtnLog --]] local tmp = Root:Find("UIAnimator/Window/Top/BtnLog").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnLog = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildHuntView:InitGenerate__14(Root, data) --[[ UIAnimator/Window/Top/BtnAward --]] local tmp = Root:Find("UIAnimator/Window/Top/BtnAward").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnAward = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildHuntView:InitGenerate__15(Root, data) --[[ UIAnimator/Window/Top/BtnPlayRule --]] local tmp = Root:Find("UIAnimator/Window/Top/BtnPlayRule").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnPlayRule = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildHuntView:InitGenerate__16(Root, data) --[[ UIAnimator/Window/Bottom/ChallengeReward/AwardScrollView --]] local tmp = Root:Find("UIAnimator/Window/Bottom/ChallengeReward/AwardScrollView").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.awardScrollView = tmp tmp.loopHorizontalScrollRect = tmp:GetComponent(Enum.TypeInfo.LoopHorizontalScrollRect) end ---@private function UIGuildHuntView:InitGenerate__17(Root, data) --[[ UIAnimator/Window/Bottom/BtnChallenge --]] local tmp = Root:Find("UIAnimator/Window/Bottom/BtnChallenge").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnChallenge = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildHuntView:InitGenerate__18(Root, data) --[[ UIAnimator/Window/Bottom/BtnSummon --]] local tmp = Root:Find("UIAnimator/Window/Bottom/BtnSummon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnSummon = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildHuntView:InitGenerate__19(Root, data) --[[ UIAnimator/Window/Bottom/CostBox --]] local tmp = Root:Find("UIAnimator/Window/Bottom/CostBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.costBox = tmp end ---@private function UIGuildHuntView:InitGenerate__20(Root, data) --[[ UIAnimator/Window/Bottom/CostBox/Number --]] local tmp = Root:Find("UIAnimator/Window/Bottom/CostBox/Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.costBox.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIGuildHuntView:InitGenerate__21(Root, data) --[[ UIAnimator/Window/Bottom/CondBox --]] local tmp = Root:Find("UIAnimator/Window/Bottom/CondBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.condBox = tmp end ---@private function UIGuildHuntView:InitGenerate__22(Root, data) --[[ UIAnimator/Window/Bottom/CondBox/CondTxt --]] local tmp = Root:Find("UIAnimator/Window/Bottom/CondBox/CondTxt").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.condBox.condTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIGuildHuntView:InitGenerate__23(Root, data) --[[ UIAnimator/Window/Bottom/BtnBack --]] local tmp = Root:Find("UIAnimator/Window/Bottom/BtnBack").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnBack = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildHuntView:GenerateDestroy() if tolua.getpeer(self.condBox.condTxt) ~= nil then tolua.setpeer(self.condBox.condTxt, nil) end if tolua.getpeer(self.costBox.number) ~= nil then tolua.setpeer(self.costBox.number, nil) end if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.bossImg) ~= nil then tolua.setpeer(self.bossImg, nil) end self.bossImg = nil if tolua.getpeer(self.bossName) ~= nil then tolua.setpeer(self.bossName, nil) end self.bossName = nil if tolua.getpeer(self.timer) ~= nil then tolua.setpeer(self.timer, nil) end self.timer = nil if tolua.getpeer(self.timeTxt) ~= nil then tolua.setpeer(self.timeTxt, nil) end self.timeTxt = nil if tolua.getpeer(self.skillList) ~= nil then tolua.setpeer(self.skillList, nil) end self.skillList = nil if self.skillItem1.GenerateDestroy ~= nil then self.skillItem1:GenerateDestroy() end if tolua.getpeer(self.skillItem1) ~= nil then tolua.setpeer(self.skillItem1, nil) end self.skillItem1 = nil if self.skillItem2.GenerateDestroy ~= nil then self.skillItem2:GenerateDestroy() end if tolua.getpeer(self.skillItem2) ~= nil then tolua.setpeer(self.skillItem2, nil) end self.skillItem2 = nil if self.skillItem3.GenerateDestroy ~= nil then self.skillItem3:GenerateDestroy() end if tolua.getpeer(self.skillItem3) ~= nil then tolua.setpeer(self.skillItem3, nil) end self.skillItem3 = nil if self.skillItem4.GenerateDestroy ~= nil then self.skillItem4:GenerateDestroy() end if tolua.getpeer(self.skillItem4) ~= nil then tolua.setpeer(self.skillItem4, nil) end self.skillItem4 = nil if tolua.getpeer(self.btnRight) ~= nil then tolua.setpeer(self.btnRight, nil) end self.btnRight = nil if tolua.getpeer(self.btnLeft) ~= nil then tolua.setpeer(self.btnLeft, nil) end self.btnLeft = nil if tolua.getpeer(self.btnLog) ~= nil then tolua.setpeer(self.btnLog, nil) end self.btnLog = nil if tolua.getpeer(self.btnAward) ~= nil then tolua.setpeer(self.btnAward, nil) end self.btnAward = nil if tolua.getpeer(self.btnPlayRule) ~= nil then tolua.setpeer(self.btnPlayRule, nil) end self.btnPlayRule = nil if tolua.getpeer(self.awardScrollView) ~= nil then tolua.setpeer(self.awardScrollView, nil) end self.awardScrollView = nil if tolua.getpeer(self.btnChallenge) ~= nil then tolua.setpeer(self.btnChallenge, nil) end self.btnChallenge = nil if tolua.getpeer(self.btnSummon) ~= nil then tolua.setpeer(self.btnSummon, nil) end self.btnSummon = nil if tolua.getpeer(self.costBox) ~= nil then tolua.setpeer(self.costBox, nil) end self.costBox = nil if tolua.getpeer(self.condBox) ~= nil then tolua.setpeer(self.condBox, nil) end self.condBox = nil if tolua.getpeer(self.btnBack) ~= nil then tolua.setpeer(self.btnBack, nil) end self.btnBack = nil self.transform = nil self.gameObject = nil self.inited = false end return UIGuildHuntView