---@class ShowAnimItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private button UnityEngine.UI.Button local ShowAnimItemView = class("ShowAnimItemView") function ShowAnimItemView:ctor() end ---@private function ShowAnimItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function ShowAnimItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) end ---@private function ShowAnimItemView:InitGenerate__1(Root, data) --[[ Root --]] self.button = Root:GetComponent(Enum.TypeInfo.Button) end ---@private function ShowAnimItemView:GenerateDestroy() self.transform = nil self.gameObject = nil self.inited = false end return ShowAnimItemView