---@class ModeBtnNodeItem__Generate_modeText ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class ModeBtnNodeItem__Generate_modeBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class ModeBtnNodeItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private modeBtn ModeBtnNodeItem__Generate_modeBtn ---@field private modeText ModeBtnNodeItem__Generate_modeText local ModeBtnNodeItemView = class("ModeBtnNodeItemView") function ModeBtnNodeItemView:ctor() end ---@private function ModeBtnNodeItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function ModeBtnNodeItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) end ---@private function ModeBtnNodeItemView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function ModeBtnNodeItemView:InitGenerate__2(Root, data) --[[ ModeBtn --]] local tmp = Root:Find("ModeBtn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.modeBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function ModeBtnNodeItemView:InitGenerate__3(Root, data) --[[ ModeBtn/ModeText --]] local tmp = Root:Find("ModeBtn/ModeText").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.modeText = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function ModeBtnNodeItemView:GenerateDestroy() if tolua.getpeer(self.modeBtn) ~= nil then tolua.setpeer(self.modeBtn, nil) end self.modeBtn = nil if tolua.getpeer(self.modeText) ~= nil then tolua.setpeer(self.modeText, nil) end self.modeText = nil self.transform = nil self.gameObject = nil self.inited = false end return ModeBtnNodeItemView