---@class LoadingItem__Generate_desTxt ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class LoadingItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private rectTransform UnityEngine.RectTransform ---@field private layoutElement UnityEngine.UI.LayoutElement ---@field private root UnityEngine.GameObject ---@field private desTxt LoadingItem__Generate_desTxt ---@field private wait UnityEngine.GameObject local LoadingItemView = class("LoadingItemView") function LoadingItemView:ctor() end ---@private function LoadingItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function LoadingItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) end ---@private function LoadingItemView:InitGenerate__1(Root, data) --[[ Root --]] self.rectTransform = Root:GetComponent(Enum.TypeInfo.RectTransform) self.layoutElement = Root:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function LoadingItemView:InitGenerate__2(Root, data) --[[ Root --]] local tmp = Root:Find("Root").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.root = tmp end ---@private function LoadingItemView:InitGenerate__3(Root, data) --[[ Root/DesTxt --]] local tmp = Root:Find("Root/DesTxt").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.desTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function LoadingItemView:InitGenerate__4(Root, data) --[[ Root/DesTxt/Wait --]] local tmp = Root:Find("Root/DesTxt/Wait").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.wait = tmp end ---@private function LoadingItemView:GenerateDestroy() if tolua.getpeer(self.root) ~= nil then tolua.setpeer(self.root, nil) end self.root = nil if tolua.getpeer(self.desTxt) ~= nil then tolua.setpeer(self.desTxt, nil) end self.desTxt = nil if tolua.getpeer(self.wait) ~= nil then tolua.setpeer(self.wait, nil) end self.wait = nil self.transform = nil self.gameObject = nil self.inited = false end return LoadingItemView