---@class UIHundredDojoGuildRank__Generate_selfRank ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIHundredDojoGuildRank__Generate_hundredDojoGuildRankItem ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIHundredDojoGuildRank__Generate_scrollView ---@field public gameObject UnityEngine.GameObject ---@field public loopGridView SuperScrollView.LoopGridView ---@class UIHundredDojoGuildRank__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIHundredDojoGuildRank__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIHundredDojoGuildRank__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private AnyBtn UIHundredDojoGuildRank__Generate_AnyBtn ---@field private btnClose UIHundredDojoGuildRank__Generate_btnClose ---@field private noGuildList UnityEngine.GameObject ---@field private scrollView UIHundredDojoGuildRank__Generate_scrollView ---@field private hundredDojoGuildRankItem UIHundredDojoGuildRank__Generate_hundredDojoGuildRankItem ---@field private selfRank UIHundredDojoGuildRank__Generate_selfRank ---@field private noGuild UnityEngine.GameObject local UIHundredDojoGuildRankView = class("UIHundredDojoGuildRankView", require("UIViewBase")) function UIHundredDojoGuildRankView:ctor() end ---@private function UIHundredDojoGuildRankView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIHundredDojoGuildRankView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) end ---@private function UIHundredDojoGuildRankView:InitGenerate__1(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIHundredDojoGuildRankView:InitGenerate__2(Root, data) --[[ UIAnimator/Window/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIHundredDojoGuildRankView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/RankList/NoGuildList --]] local tmp = Root:Find("UIAnimator/Window/RankList/NoGuildList").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.noGuildList = tmp end ---@private function UIHundredDojoGuildRankView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/RankList/ScrollView --]] local tmp = Root:Find("UIAnimator/Window/RankList/ScrollView").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.scrollView = tmp tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView) end ---@private function UIHundredDojoGuildRankView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/RankList/ScrollView/Viewport/Content/HundredDojoGuildRankItem --]] local tmp = Root:Find("UIAnimator/Window/RankList/ScrollView/Viewport/Content/HundredDojoGuildRankItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.hundredDojoGuildRankItem = CommonUtil.BindGridViewItem2LuaStatic("HundredDojoGuildRankItem", tmp) self.hundredDojoGuildRankItem.prefabName = "HundredDojoGuildRankItem" tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIHundredDojoGuildRankView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bottom/SelfRank --]] local tmp = Root:Find("UIAnimator/Window/Bottom/SelfRank").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.selfRank = CommonUtil.BindGridViewItem2LuaStatic("HundredDojoGuildRankItem", tmp) self.selfRank.prefabName = "HundredDojoGuildRankItem" tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIHundredDojoGuildRankView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/Bottom/NoGuild --]] local tmp = Root:Find("UIAnimator/Window/Bottom/NoGuild").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.noGuild = tmp end ---@private function UIHundredDojoGuildRankView:GenerateDestroy() if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.noGuildList) ~= nil then tolua.setpeer(self.noGuildList, nil) end self.noGuildList = nil if tolua.getpeer(self.scrollView) ~= nil then tolua.setpeer(self.scrollView, nil) end self.scrollView = nil if self.hundredDojoGuildRankItem.GenerateDestroy ~= nil then self.hundredDojoGuildRankItem:GenerateDestroy() end if tolua.getpeer(self.hundredDojoGuildRankItem) ~= nil then tolua.setpeer(self.hundredDojoGuildRankItem, nil) end self.hundredDojoGuildRankItem = nil if self.selfRank.GenerateDestroy ~= nil then self.selfRank:GenerateDestroy() end if tolua.getpeer(self.selfRank) ~= nil then tolua.setpeer(self.selfRank, nil) end self.selfRank = nil if tolua.getpeer(self.noGuild) ~= nil then tolua.setpeer(self.noGuild, nil) end self.noGuild = nil self.transform = nil self.gameObject = nil self.inited = false end return UIHundredDojoGuildRankView