---@class UIGuildChangeBadge__Generate_usedBtn_text ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIGuildChangeBadge__Generate_usedBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@field public text UIGuildChangeBadge__Generate_usedBtn_text ---@class UIGuildChangeBadge__Generate_changeList ---@field public gameObject UnityEngine.GameObject ---@field public loopVerticalScrollRect UnityEngine.UI.LoopVerticalScrollRect ---@class UIGuildChangeBadge__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildChangeBadge__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildChangeBadge__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private AnyBtn UIGuildChangeBadge__Generate_AnyBtn ---@field private btnClose UIGuildChangeBadge__Generate_btnClose ---@field private changeList UIGuildChangeBadge__Generate_changeList ---@field private usedBtn UIGuildChangeBadge__Generate_usedBtn local UIGuildChangeBadgeView = class("UIGuildChangeBadgeView", require("UIViewBase")) function UIGuildChangeBadgeView:ctor() end ---@private function UIGuildChangeBadgeView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIGuildChangeBadgeView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) end ---@private function UIGuildChangeBadgeView:InitGenerate__1(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildChangeBadgeView:InitGenerate__2(Root, data) --[[ UIAnimator/Window/CloseBox/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/CloseBox/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildChangeBadgeView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/ChangeList --]] local tmp = Root:Find("UIAnimator/Window/ChangeList").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.changeList = tmp tmp.loopVerticalScrollRect = tmp:GetComponent(Enum.TypeInfo.LoopVerticalScrollRect) end ---@private function UIGuildChangeBadgeView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/Bottom/UsedBtn --]] local tmp = Root:Find("UIAnimator/Window/Bottom/UsedBtn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.usedBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildChangeBadgeView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Bottom/UsedBtn/Content/Text --]] local tmp = Root:Find("UIAnimator/Window/Bottom/UsedBtn/Content/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.usedBtn.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIGuildChangeBadgeView:GenerateDestroy() if tolua.getpeer(self.usedBtn.text) ~= nil then tolua.setpeer(self.usedBtn.text, nil) end if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.changeList) ~= nil then tolua.setpeer(self.changeList, nil) end self.changeList = nil if tolua.getpeer(self.usedBtn) ~= nil then tolua.setpeer(self.usedBtn, nil) end self.usedBtn = nil self.transform = nil self.gameObject = nil self.inited = false end return UIGuildChangeBadgeView