---@class UIFuncMenu__Generate_btn_text ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIFuncMenu__Generate_btn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@field public text UIFuncMenu__Generate_btn_text ---@class UIFuncMenu__Generate_btnContainer ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public verticalLayoutGroup UnityEngine.UI.VerticalLayoutGroup ---@field public contentSizeFitter UnityEngine.UI.ContentSizeFitter ---@class UIFuncMenu__Generate_mask ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIFuncMenu__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private mask UIFuncMenu__Generate_mask ---@field private btnContainer UIFuncMenu__Generate_btnContainer ---@field private btn UIFuncMenu__Generate_btn local UIFuncMenuView = class("UIFuncMenuView", require("UIViewBase")) function UIFuncMenuView:ctor() end ---@private function UIFuncMenuView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIFuncMenuView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) end ---@private function UIFuncMenuView:InitGenerate__1(Root, data) --[[ Mask --]] local tmp = Root:Find("Mask").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.mask = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIFuncMenuView:InitGenerate__2(Root, data) --[[ BtnContainer --]] local tmp = Root:Find("BtnContainer").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnContainer = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.verticalLayoutGroup = tmp:GetComponent(Enum.TypeInfo.VerticalLayoutGroup) tmp.contentSizeFitter = tmp:GetComponent(Enum.TypeInfo.ContentSizeFitter) end ---@private function UIFuncMenuView:InitGenerate__3(Root, data) --[[ BtnContainer/Btn --]] local tmp = Root:Find("BtnContainer/Btn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIFuncMenuView:InitGenerate__4(Root, data) --[[ BtnContainer/Btn/Text --]] local tmp = Root:Find("BtnContainer/Btn/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btn.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIFuncMenuView:GenerateDestroy() if tolua.getpeer(self.btn.text) ~= nil then tolua.setpeer(self.btn.text, nil) end if tolua.getpeer(self.mask) ~= nil then tolua.setpeer(self.mask, nil) end self.mask = nil if tolua.getpeer(self.btnContainer) ~= nil then tolua.setpeer(self.btnContainer, nil) end self.btnContainer = nil if tolua.getpeer(self.btn) ~= nil then tolua.setpeer(self.btn, nil) end self.btn = nil self.transform = nil self.gameObject = nil self.inited = false end return UIFuncMenuView