---@class RankShopRewardIconItem__Generate_iconSmallItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class RankShopRewardIconItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private iconSmallItem RankShopRewardIconItem__Generate_iconSmallItem local RankShopRewardIconItemView = class("RankShopRewardIconItemView") function RankShopRewardIconItemView:ctor() end ---@private function RankShopRewardIconItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function RankShopRewardIconItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) end ---@private function RankShopRewardIconItemView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function RankShopRewardIconItemView:InitGenerate__2(Root, data) --[[ IconSmallItem --]] local tmp = Root:Find("IconSmallItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.iconSmallItem = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp) self.iconSmallItem.prefabName = "IconItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function RankShopRewardIconItemView:GenerateDestroy() if self.iconSmallItem.GenerateDestroy ~= nil then self.iconSmallItem:GenerateDestroy() end if tolua.getpeer(self.iconSmallItem) ~= nil then tolua.setpeer(self.iconSmallItem, nil) end self.iconSmallItem = nil self.transform = nil self.gameObject = nil self.inited = false end return RankShopRewardIconItemView