//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class HeroActorDataWrap { public static void Register(LuaState L) { L.BeginClass(typeof(HeroActorData), typeof(ActorData)); L.RegFunction("Dispose", Dispose); L.RegFunction("Initialize", Initialize); L.RegFunction("SetLevel", SetLevel); L.RegFunction("SetProfessionId", SetProfessionId); L.RegFunction("RefreshSkills", RefreshSkills); L.RegFunction("SetFashionData", SetFashionData); L.RegFunction("GetBodyPartParam", GetBodyPartParam); L.RegFunction("New", _CreateHeroActorData); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("BaseData", get_BaseData, null); L.RegVar("AttrData", get_AttrData, null); L.RegVar("ProfessionData", get_ProfessionData, null); L.RegVar("ProfessionId", get_ProfessionId, null); L.RegVar("PartResList", get_PartResList, null); L.RegVar("FashionData", get_FashionData, null); L.RegVar("AnimCtrlName", get_AnimCtrlName, null); L.RegVar("ShowAnimCtrlName", get_ShowAnimCtrlName, null); L.RegVar("ProfessionIcon", get_ProfessionIcon, null); L.RegVar("HeadIcon", get_HeadIcon, set_HeadIcon); L.RegVar("BattleBigIcon", get_BattleBigIcon, null); L.RegVar("SkillFrameEventName", get_SkillFrameEventName, null); L.RegVar("NatureId", get_NatureId, null); L.RegVar("BaseLife", get_BaseLife, null); L.RegVar("BaseSp", get_BaseSp, null); L.RegVar("BaseAttack", get_BaseAttack, null); L.RegVar("BaseMagicAttack", get_BaseMagicAttack, null); L.RegVar("BaseDefense", get_BaseDefense, null); L.RegVar("BaseMagicDefense", get_BaseMagicDefense, null); L.RegVar("BaseDodge", get_BaseDodge, null); L.RegVar("BaseHit", get_BaseHit, null); L.RegVar("BaseCrit", get_BaseCrit, null); L.RegVar("BaseTen", get_BaseTen, null); L.RegVar("BaseAttackSpeed", get_BaseAttackSpeed, null); L.RegVar("Life", get_Life, null); L.RegVar("Sp", get_Sp, null); L.RegVar("Attack", get_Attack, null); L.RegVar("MagicAttack", get_MagicAttack, null); L.RegVar("Defense", get_Defense, null); L.RegVar("MagicDefense", get_MagicDefense, null); L.RegVar("Hit", get_Hit, null); L.RegVar("Crit", get_Crit, null); L.RegVar("Dodge", get_Dodge, null); L.RegVar("Ten", get_Ten, null); L.RegVar("LocalAttackSpeed", get_LocalAttackSpeed, null); L.RegVar("AttackSpeed", get_AttackSpeed, null); L.RegVar("LocalCastAcceleration", get_LocalCastAcceleration, null); L.RegVar("CastAcceleration", get_CastAcceleration, null); L.RegVar("GodPower", get_GodPower, null); L.RegVar("IsHero", get_IsHero, null); L.RegVar("AvatarID", get_AvatarID, null); L.RegVar("Name", get_Name, set_Name); L.RegVar("Description", get_Description, null); L.RegVar("Profession", get_Profession, null); L.RegVar("JobStage", get_JobStage, null); L.RegVar("JobBranch", get_JobBranch, null); L.RegVar("PositionValue", get_PositionValue, null); L.RegVar("BaseSTR", get_BaseSTR, set_BaseSTR); L.RegVar("BaseAGI", get_BaseAGI, set_BaseAGI); L.RegVar("BaseINT", get_BaseINT, set_BaseINT); L.RegVar("BaseVIT", get_BaseVIT, set_BaseVIT); L.RegVar("BaseDEX", get_BaseDEX, set_BaseDEX); L.RegVar("BaseLUK", get_BaseLUK, set_BaseLUK); L.RegVar("STR", get_STR, null); L.RegVar("AGI", get_AGI, null); L.RegVar("INT", get_INT, null); L.RegVar("VIT", get_VIT, null); L.RegVar("DEX", get_DEX, null); L.RegVar("LUK", get_LUK, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateHeroActorData(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); HeroActorData obj = new HeroActorData(arg0); ToLua.PushObject(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: HeroActorData.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Dispose(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); HeroActorData obj = (HeroActorData)ToLua.CheckObject(L, 1); obj.Dispose(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Initialize(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); HeroActorData obj = (HeroActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); SkillParam[] arg2 = ToLua.CheckStructArray(L, 4); obj.Initialize(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLevel(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); HeroActorData obj = (HeroActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.SetLevel(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetProfessionId(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { HeroActorData obj = (HeroActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.SetProfessionId(arg0); return 0; } else if (count == 3) { HeroActorData obj = (HeroActorData)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.SetProfessionId(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: HeroActorData.SetProfessionId"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RefreshSkills(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); HeroActorData obj = (HeroActorData)ToLua.CheckObject(L, 1); SkillParam[] arg0 = ToLua.CheckStructArray(L, 2); obj.RefreshSkills(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetFashionData(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); HeroActorData obj = (HeroActorData)ToLua.CheckObject(L, 1); FashionParam arg0 = StackTraits.Check(L, 2); obj.SetFashionData(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int GetBodyPartParam(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); HeroActorData obj = (HeroActorData)ToLua.CheckObject(L, 1); BodyPart arg0 = (BodyPart)ToLua.CheckObject(L, 2, typeof(BodyPart)); BodyPartParam o = obj.GetBodyPartParam(arg0); ToLua.PushValue(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseData(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; RoleBaseData ret = obj.BaseData; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseData on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_AttrData(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; RoleAttributeData ret = obj.AttrData; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index AttrData on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ProfessionData(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; ProfessionData ret = obj.ProfessionData; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ProfessionData on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ProfessionId(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; int ret = obj.ProfessionId; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ProfessionId on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_PartResList(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; System.Collections.Generic.Dictionary ret = obj.PartResList; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index PartResList on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_FashionData(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; FashionParam ret = obj.FashionData; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index FashionData on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_AnimCtrlName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; string ret = obj.AnimCtrlName; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index AnimCtrlName on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ShowAnimCtrlName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; string ret = obj.ShowAnimCtrlName; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ShowAnimCtrlName on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_ProfessionIcon(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; string ret = obj.ProfessionIcon; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ProfessionIcon on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_HeadIcon(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; string ret = obj.HeadIcon; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index HeadIcon on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BattleBigIcon(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; string ret = obj.BattleBigIcon; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BattleBigIcon on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_SkillFrameEventName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; string ret = obj.SkillFrameEventName; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index SkillFrameEventName on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_NatureId(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; int ret = obj.NatureId; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index NatureId on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseLife(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.BaseLife; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseLife on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseSp(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.BaseSp; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseSp on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseAttack(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.BaseAttack; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseAttack on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseMagicAttack(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.BaseMagicAttack; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseMagicAttack on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseDefense(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.BaseDefense; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseDefense on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseMagicDefense(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.BaseMagicDefense; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseMagicDefense on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseDodge(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.BaseDodge; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseDodge on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseHit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.BaseHit; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseHit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseCrit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.BaseCrit; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseCrit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseTen(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.BaseTen; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseTen on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseAttackSpeed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.BaseAttackSpeed; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseAttackSpeed on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Life(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.Life; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Life on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Sp(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.Sp; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Sp on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Attack(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.Attack; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Attack on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_MagicAttack(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.MagicAttack; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index MagicAttack on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Defense(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.Defense; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Defense on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_MagicDefense(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.MagicDefense; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index MagicDefense on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Hit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.Hit; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Hit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Crit(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.Crit; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Crit on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Dodge(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.Dodge; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Dodge on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Ten(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.Ten; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Ten on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_LocalAttackSpeed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.LocalAttackSpeed; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalAttackSpeed on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_AttackSpeed(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.AttackSpeed; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index AttackSpeed on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_LocalCastAcceleration(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.LocalCastAcceleration; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalCastAcceleration on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_CastAcceleration(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.CastAcceleration; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index CastAcceleration on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_GodPower(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SFloat ret = obj.GodPower; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index GodPower on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_IsHero(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; bool ret = obj.IsHero; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsHero on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_AvatarID(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; int ret = obj.AvatarID; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index AvatarID on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Name(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; string ret = obj.Name; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Name on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Description(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; string ret = obj.Description; LuaDLL.lua_pushstring(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Description on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_Profession(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; ProfessionType ret = obj.Profession; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Profession on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_JobStage(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; int ret = obj.JobStage; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index JobStage on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_JobBranch(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; int ret = obj.JobBranch; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index JobBranch on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_PositionValue(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; int ret = obj.PositionValue; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index PositionValue on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseSTR(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SInt ret = obj.BaseSTR; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseSTR on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseAGI(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SInt ret = obj.BaseAGI; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseAGI on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseINT(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SInt ret = obj.BaseINT; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseINT on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseVIT(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SInt ret = obj.BaseVIT; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseVIT on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseDEX(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SInt ret = obj.BaseDEX; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseDEX on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_BaseLUK(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SInt ret = obj.BaseLUK; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseLUK on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_STR(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SInt ret = obj.STR; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index STR on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_AGI(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SInt ret = obj.AGI; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index AGI on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_INT(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SInt ret = obj.INT; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index INT on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_VIT(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SInt ret = obj.VIT; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index VIT on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_DEX(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SInt ret = obj.DEX; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index DEX on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_LUK(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SInt ret = obj.LUK; ToLua.PushValue(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index LUK on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_HeadIcon(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; string arg0 = ToLua.CheckString(L, 2); obj.HeadIcon = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index HeadIcon on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_Name(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; string arg0 = ToLua.CheckString(L, 2); obj.Name = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index Name on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_BaseSTR(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SInt arg0 = StackTraits.Check(L, 2); obj.BaseSTR = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseSTR on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_BaseAGI(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SInt arg0 = StackTraits.Check(L, 2); obj.BaseAGI = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseAGI on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_BaseINT(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SInt arg0 = StackTraits.Check(L, 2); obj.BaseINT = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseINT on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_BaseVIT(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SInt arg0 = StackTraits.Check(L, 2); obj.BaseVIT = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseVIT on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_BaseDEX(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SInt arg0 = StackTraits.Check(L, 2); obj.BaseDEX = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseDEX on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_BaseLUK(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); HeroActorData obj = (HeroActorData)o; SInt arg0 = StackTraits.Check(L, 2); obj.BaseLUK = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseLUK on a nil value"); } } }