---@class CardComposeItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private animator UnityEngine.Animator ---@field private cardIconBigItem UnityEngine.GameObject local CardComposeItemView = class("CardComposeItemView") function CardComposeItemView:ctor() end ---@private function CardComposeItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function CardComposeItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) end ---@private function CardComposeItemView:InitGenerate__1(Root, data) --[[ Root --]] self.animator = Root:GetComponent(Enum.TypeInfo.Animator) self.animator.logWarnings = false end ---@private function CardComposeItemView:InitGenerate__2(Root, data) --[[ CardIconBigItem --]] local tmp = Root:Find("CardIconBigItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cardIconBigItem = CommonUtil.BindGridViewItem2LuaStatic("CardIconBigItem", tmp) self.cardIconBigItem.prefabName = "CardIconBigItem" end ---@private function CardComposeItemView:GenerateDestroy() if self.cardIconBigItem.GenerateDestroy ~= nil then self.cardIconBigItem:GenerateDestroy() end if tolua.getpeer(self.cardIconBigItem) ~= nil then tolua.setpeer(self.cardIconBigItem, nil) end self.cardIconBigItem = nil self.transform = nil self.gameObject = nil self.inited = false end return CardComposeItemView