---@class SkillSlotOriginal__Generate_slotText ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class SkillSlotOriginal__Generate_textLV ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class SkillSlotOriginal__Generate_skillName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class SkillSlotOriginal__Generate_desTxt ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class SkillSlotOriginal__Generate_skillItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class SkillSlotOriginal__Generate_skillListItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class SkillSlotOriginal__Generate_locked_textLocked ---@field public gameObject UnityEngine.GameObject ---@field public uILocalizeScript UILocalizeScript ---@class SkillSlotOriginal__Generate_locked ---@field public gameObject UnityEngine.GameObject ---@field public textLocked SkillSlotOriginal__Generate_locked_textLocked ---@class SkillSlotOriginal__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private locked SkillSlotOriginal__Generate_locked ---@field private noSkill UnityEngine.GameObject ---@field private skillListItem SkillSlotOriginal__Generate_skillListItem ---@field private contentItem UnityEngine.GameObject ---@field private skillItem SkillSlotOriginal__Generate_skillItem ---@field private desTxt SkillSlotOriginal__Generate_desTxt ---@field private skillName SkillSlotOriginal__Generate_skillName ---@field private textLV SkillSlotOriginal__Generate_textLV ---@field private slotText SkillSlotOriginal__Generate_slotText local SkillSlotOriginalView = class("SkillSlotOriginalView") function SkillSlotOriginalView:ctor() end ---@private function SkillSlotOriginalView:SetActive(result) self.gameObject:SetActive(result) end ---@private function SkillSlotOriginalView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) end ---@private function SkillSlotOriginalView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function SkillSlotOriginalView:InitGenerate__2(Root, data) --[[ Locked --]] local tmp = Root:Find("Locked").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.locked = tmp end ---@private function SkillSlotOriginalView:InitGenerate__3(Root, data) --[[ Locked/TextLocked --]] local tmp = Root:Find("Locked/TextLocked").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.locked.textLocked = tmp tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript) end ---@private function SkillSlotOriginalView:InitGenerate__4(Root, data) --[[ NoSkill --]] local tmp = Root:Find("NoSkill").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.noSkill = tmp end ---@private function SkillSlotOriginalView:InitGenerate__5(Root, data) --[[ SkillListItem --]] local tmp = Root:Find("SkillListItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillListItem = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function SkillSlotOriginalView:InitGenerate__6(Root, data) --[[ SkillListItem/ContentItem --]] local tmp = Root:Find("SkillListItem/ContentItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.contentItem = tmp end ---@private function SkillSlotOriginalView:InitGenerate__7(Root, data) --[[ SkillListItem/ContentItem/SkillItem --]] local tmp = Root:Find("SkillListItem/ContentItem/SkillItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillItem = CommonUtil.BindGridViewItem2LuaStatic("SkillItem", tmp) self.skillItem.prefabName = "SkillItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function SkillSlotOriginalView:InitGenerate__8(Root, data) --[[ SkillListItem/DscBox/Viewport/Content/DesTxt --]] local tmp = Root:Find("SkillListItem/DscBox/Viewport/Content/DesTxt").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.desTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function SkillSlotOriginalView:InitGenerate__9(Root, data) --[[ SkillListItem/SkillName --]] local tmp = Root:Find("SkillListItem/SkillName").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function SkillSlotOriginalView:InitGenerate__10(Root, data) --[[ SkillListItem/TextLV --]] local tmp = Root:Find("SkillListItem/TextLV").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.textLV = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function SkillSlotOriginalView:InitGenerate__11(Root, data) --[[ SkillListItem/SlotText --]] local tmp = Root:Find("SkillListItem/SlotText").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.slotText = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function SkillSlotOriginalView:GenerateDestroy() if tolua.getpeer(self.textLV) ~= nil then tolua.setpeer(self.textLV, nil) end if tolua.getpeer(self.noSkill) ~= nil then tolua.setpeer(self.noSkill, nil) end if tolua.getpeer(self.locked.textLocked) ~= nil then tolua.setpeer(self.locked.textLocked, nil) end if tolua.getpeer(self.locked) ~= nil then tolua.setpeer(self.locked, nil) end if tolua.getpeer(self.skillListItem) ~= nil then tolua.setpeer(self.skillListItem, nil) end self.skillListItem = nil if tolua.getpeer(self.contentItem) ~= nil then tolua.setpeer(self.contentItem, nil) end self.contentItem = nil if self.skillItem.GenerateDestroy ~= nil then self.skillItem:GenerateDestroy() end if tolua.getpeer(self.skillItem) ~= nil then tolua.setpeer(self.skillItem, nil) end self.skillItem = nil if tolua.getpeer(self.desTxt) ~= nil then tolua.setpeer(self.desTxt, nil) end self.desTxt = nil if tolua.getpeer(self.skillName) ~= nil then tolua.setpeer(self.skillName, nil) end self.skillName = nil if tolua.getpeer(self.slotText) ~= nil then tolua.setpeer(self.slotText, nil) end self.slotText = nil self.transform = nil self.gameObject = nil self.inited = false end return SkillSlotOriginalView